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[SNEmulDS] Rebirth the project and update it for the last DKP

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Mbmax Post #1 Posted 26 September 2011 - 12:47 PM

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Hi guys.

I asked a long time ago (may 2010) Archeide the author of SNEmulDS, a SNES emulator for the nintendo DS, about a possible restart/rebirth of his project.
He said, his code is so outdated that it will be a pity for him to port it at least to Dev Kit Pro r23. It's been a long time he hasn't touched any code on the DS console. Posted Image
After his answer i decided to ask someone who helped him in some part of the code, Alek Maul.
Alek never promised me to have a look at the source code, but he said he will when he get a moment.
Seems that he was too busy ... so i'm here today opening this thread. ^_^


Is there any coder interested to rebirth this project ? Maybe we could open a SVN ?

maybe avenir ? huiminghao ? or even normmatt ? ^_^

Thanks.


>> Current source code <<



Old source code :

http://svn2.assembla.com/svn/snemulds/
http://trac.assembla...nemulds/browser

Edited by Mbmax, 03 March 2012 - 06:19 PM.



DanTheManMS Post #2 Posted 26 September 2011 - 01:36 PM

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You'd have to find the sourcecode for the latest version first. Or ask Archeide directly, but I haven't heard from him since around the time of the last release.


avenir Post #3 Posted 26 September 2011 - 01:42 PM

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only known source code is for 0.5. Unfortunately no 0.6WIP2 one. So I quit after building on DKPr23 (with extlink support and without file browser lol).
Graphic glitches and no key input...


Mbmax Post #4 Posted 26 September 2011 - 02:40 PM

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@avenir : The last sources available are the one of the 0.6WIP2.

I just send an email to archeide showing him this post. I hope he will drop a line in there. happy.gif

Edited by Mbmax, 26 September 2011 - 02:40 PM.


wasim Post #5 Posted 26 September 2011 - 02:46 PM

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Hope someone will do it !

@mbmax - have you tried asking the GBAtemp hombrew bounty winners ?


Mbmax Post #6 Posted 26 September 2011 - 02:49 PM

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QUOTE(wasim @ Sep 26 2011, 03:46 PM) <{POST_SNAPBACK}>
Hope someone will do it !

@mbmax - have you tried asking the GBAtemp hombrew bounty winners ?

No, only Alek.


T.Kuranari Post #7 Posted 26 September 2011 - 02:57 PM

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It's too bad that Archeide never declared this project dead and people kept having hope . It would be awesome if this project is going to be reborn smile.gif


Dann Woolf Post #8 Posted 26 September 2011 - 04:53 PM

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Maybe if you contacted Archeide and gave him your best puppy dog eyes he'd give you the source code.


DanTheManMS Post #9 Posted 26 September 2011 - 05:59 PM

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QUOTE(Mbmax @ Sep 26 2011, 09:40 AM) <{POST_SNAPBACK}>
@avenir : The last sources available are the one of the 0.6WIP2.

Where did you find them? I was under the impression that Avenir was right.


Mbmax Post #10 Posted 26 September 2011 - 06:01 PM

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Maybe i need archeide's opinion before release the link.


DanTheManMS Post #11 Posted 26 September 2011 - 06:36 PM

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Oh wait, you mean it was privately released to you? Nevermind then, I thought you found the source for the latest version publicly or something.


avenir Post #12 Posted 27 September 2011 - 06:23 AM

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Actually it is the same as my extlink edition's code base.

Perhaps I should upload my BUGGY extlink edition...
http://sourceforge.net/projects/lactlib/fi...ulDS_extlink.7z

Never bug it. My edition can show title but NO KEY INPUT!


Normmatt Post #13 Posted 27 September 2011 - 08:20 AM

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I've got it as far as compiling under devkitarm r34 and latest libnds and it does partially work however the sound code is broken and i believe the compatibility problems are because the arm7 and arm9 arent syncing like the should be.


Mbmax Post #14 Posted 27 September 2011 - 09:27 AM

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Welcome aboard Normmatt.

I think maybe Alek is able to help for that kind of problem.
Let see if i can reach him.


DanTheManMS Post #15 Posted 27 September 2011 - 11:10 AM

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QUOTE(Normmatt @ Sep 27 2011, 03:20 AM) <{POST_SNAPBACK}>
I've got it as far as compiling under devkitarm r34 and latest libnds and it does partially work however the sound code is broken and i believe the compatibility problems are because the arm7 and arm9 arent syncing like the should be.

As Mbmax said, welcome aboard, and more importantly, thanks for even taking the time of day to look at it.

Gladius is the guy to talk to for the sound engine. He made a partially-working SPC engine for the GBA, which evolved into the SPC engine used in SNES DS, SnezziDS, and SNEmulDS. All of them used the ARM7 exclusively.

I believe Wintermute (maintainer of DevKitARM) discouraged the use of IPC for ARM9/ARM7 syncing a while ago. I don't know if there are modern equivalents, though I believe there are.

Edited by DanTheManMS, 27 September 2011 - 11:20 AM.







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