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64drive review

, Official GBATemp Review (Go to first unread post)
Schlupi Post #106 Posted 15 January 2012 - 07:41 AM

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Oh crap, something just occurred to me. Can somebody please test out Dobutsu no Mori (Animal Crossing)? I'd like to know if it and it's RTC features work on the 64Drive, and if anybody has the Everdrive, would they mind testing it out on there too?

Edited by Schlupi, 15 January 2012 - 07:41 AM.



Schlupi Post #107 Posted 19 January 2012 - 03:46 PM

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You know I have tried to contact Marshall several times regarding an order and he has ignored me every time... the site is not updated for order information and he hasn't been shipping orders lately apparently, what gives?

Edited by Schlupi, 29 January 2012 - 07:39 AM.


Schlupi Post #108 Posted 29 January 2012 - 07:41 AM

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View PostCyberAxe, on 14 January 2012 - 04:12 PM, said:

Is anyone else still waiting on theirs arriving? I ordered mine back on the 5th of October, sent him an email in November and was told it would ship early December, Sent him another email around Xmas asking for a status update though am still waiting on a reply.

For all I know it's on its way but taking a while due to shipping times between US and UK, though I didn't receive an email saying it had been sent.


You ever receive your drive?

I really wanna invest the money in this and support him but I sorta want an estimate on how long it'd take. I don't really want to wait 4+ months unfortunately...

I know that the man is legit, Pleased don't take any of this I say as slander.


synt4x_3rr0r Post #109 Posted 02 February 2012 - 12:39 AM

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I ordered one back on Oct 26th and I still haven't recieved it yet either. I emailed him in November asking if my order had been recieved and he answered very quickly confirming my order, and also saying he would probably get to my order in December. Now I emailed him again a week ago or so for an update, but I still haven't gotten a response yet :(

I'm getting a little worried to say the least, but I still trust the guy is legit and all. I hope he's just busy with life right now.


Schlupi Post #110 Posted 02 February 2012 - 12:54 AM

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Man, he must be swamped with orders and can't keep up.

To all of those who ordered since October, it's probably best you keep us up to date on when you get your stuff so people can know whats up and when to expect theirs. It's probably an important fact for people investing money that they won't receive their cart for so long.


lovewiibrew Post #111 Posted 03 February 2012 - 12:04 PM

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With no hearing back from Marshall, I'm getting an everdrive.

Edited by lovewiibrew, 06 February 2012 - 12:32 PM.


synt4x_3rr0r Post #112 Posted 08 February 2012 - 07:30 PM

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I haven't checked my email for a few days and I just noticed that on Feb 6 I recieved a shipping comfirmation from paypal, with a "Note to buyer: Your 64drive has shipped"! It also included a tracking number. It was on its way to a sorting facility in Manhattan also on Feb 6.

So, sorry to Marshall for ever worrying even just a little bit about my order. I'm very happy now, even though I haven't recieved it yet because I know how awesome this thing will be once I do. :D

And actually just in time for my birthday as well. :)


qwertymodo Post #113 Posted 10 February 2012 - 03:42 AM

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I decided to order one of these with my birthday money. Can anyone comment on 6105 CIC installation? Does it adversely affect any other games or is a 64Drive with a 6105 installed 100% compatible? I happen to have a copy of JFG I picked up in terrible condition for about $3, so I'm considering sacrificing it for its 6105. Otherwise, I'll just rip the 6102 out of the Rally Challenge 2k board that I'm already sacrificing for its black cartridge. Also, any suggestions for printing a label (best materials/process to use, etc.), since I'm getting the bare board? I've started designing my own label that should look pretty slick with the black cartridge :)


synt4x_3rr0r Post #114 Posted 10 February 2012 - 04:05 PM

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Alright, update. I finally received my 64drive today. I just came back from picking it up so I haven't tried it yet.
It was well packaged in a small hard box and had bubble wrap around the cart. In the box was the cart, an A4 sized User Guide and a 6ft USB A to USB Mini5 cable for firmware upgrades. I ordered the full priced one with a PAL cartridge. It did have a hole dremmeled on the side to plug in the USB, as well as on the top for the memory cards of course.

I'm also happy to say that the written value on the customs declaration was $30, and it was classified as a "Used video game". So I didn't have to pay any customs tax or anything like that. I just got a regular note in the mail saying there was a package for me to pick up. So international buyers don't need to worry about that.

Edited by synt4x_3rr0r, 10 February 2012 - 04:06 PM.


Schlupi Post #115 Posted 10 February 2012 - 04:09 PM

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That is awesome to hear. I'm super jelly, man. I don't wanna settle on an Everdrive maybe I'll just have to deal with that wait. ;O;

Thanks for the extra info, too, it's good to know. Enjoy your 64Drive and happy birthday, Bro!


qwertymodo Post #116 Posted 11 February 2012 - 12:40 AM

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For anyone that's considering installing a 6105 CIC, I've done a bit of research and come up with this list of games containing 6105's (I'm assuming the PAL copies have the PAL equivalent, but I didn't actually look that up):


Banjo-Tooie
Donkey Kong 64
Jet Force Gemini
Legend of Zelda - Majora's Mask
Legend of Zelda - Ocarina of Time
Mickey's Speedway USA
Perfect Dark

So, looks like the best game to take it from without sacrificing a good game would be Mickey's Speedway USA. Amazon has it for <$10 including shipping. I'm still on the fence as to whether to wait for Banjo-Tooie support on the 6102 or tear the 6105 out of my copy of JFG or order a copy of Mickey's Speedway... oh well, from the sound of things, I have a couple months to figure it out while I wait for my 64Drive...


synt4x_3rr0r Post #117 Posted 14 February 2012 - 11:14 PM

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Just wanted to update you guys with this info. If you have a PAL console you need an S-Video cable to get color in NTSC roms. In other words, it's just like the PS1 problem with black and white colors on NTSC games on a PAL console unless you had an RGB cable. I would recommend an RGB cable for the N64 as well, but it doesn't have RGB output. So an S-video cable will have to do. Composite cable works fine for just playing PAL roms.

Luckily I had an S-Video cable for SNES/N64/GC laying around, but it's a crappy one. If there's a white background with black text on it, the text will be barely readable and more grayish in color. And the colors overall seems to be very bright to the point of loosing detail on objects because they're so bright. Like the lamps in Perfect Dark. You can't see them at all because they're so bright there's no details left in the light. It's the same on PAL with that cable though, so it's just the cable.

Anyway, other than having to buy a better S-Video cable I haven't had a single issue with the 64drive itself. Everything I've tried to boot so far has worked, including homebrew demos and games, except for some obscure demos and of course Banjo-Tooie. Even the friggin debug roms of OoT and MM boots up and works fine. Finally I can play them on a real N64 :)

EDIT: Uhm, scratch that actually. I just tried with NTSC over a composite cable on another TV and there are colors on that TV. So it appears that it was the TVs fault that there weren't colors on NTSC. The TV that had issues was a Sony W4000 HDTV and the one that does have colors is a Sony Trinitron SD CRT. Now, I don't know if colors would work on the HDTV with S-video because I never tried the S-video cable on the HDTV. I just assumed that colors wouldn't work on the CRT with composite so I just plugged in the S-video cable into it immediately.

But you should get an S-video cable anyway for the improved sharpness and crispness.

Edited by synt4x_3rr0r, 17 February 2012 - 04:18 PM.


C-Kronos Post #118 Posted 20 February 2012 - 05:22 PM

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View Postqwertymodo, on 11 February 2012 - 12:40 AM, said:

For anyone that's considering installing a 6105 CIC, I've done a bit of research and come up with this list of games containing 6105's (I'm assuming the PAL copies have the PAL equivalent, but I didn't actually look that up):


Banjo-Tooie
Donkey Kong 64
Jet Force Gemini
Legend of Zelda - Majora's Mask
Legend of Zelda - Ocarina of Time
Mickey's Speedway USA
Perfect Dark

So, looks like the best game to take it from without sacrificing a good game would be Mickey's Speedway USA. Amazon has it for <$10 including shipping. I'm still on the fence as to whether to wait for Banjo-Tooie support on the 6102 or tear the 6105 out of my copy of JFG or order a copy of Mickey's Speedway... oh well, from the sound of things, I have a couple months to figure it out while I wait for my 64Drive...


You might as well order MIckey's Crapgame and rip the 6105 CIC from that.. If you want to play BT on your 64drive, that's what you're going to have to do.. I don't see the BT patch being released anytime soon, as the guy who figured out how to do it won't release it, or maybe he's just lazy. I know it's been done, but it's not released.. By the way, marshall isn't the one at fault there, lol.

Only two of those games require the 6105 CIC to function properly, and one of them has a patch out alreadly. Before anyone jumps in and says that DK64 may need it due to the save wiping itself, it doesn't have ANYTHING to do with the CIC. This issue with how the game works has been fixed, and will be in one of the next updates. Even the ED64 has this issue with DK64, so don't jump in and start downing products over that.

Also, you're not going to notice the issue if you just booted the game up once or twice to see if it works, you're going to be just about an hour into it when the save wipes :P

Another thing, don't be worried about the use of the 6105 CIC in the 64drive, you won't lose compatibility for any of the 6103 games like the ED64 does.

Edited by C-Kronos, 20 February 2012 - 05:26 PM.


qwertymodo Post #119 Posted 20 February 2012 - 08:54 PM

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View PostC-Kronos, on 20 February 2012 - 05:22 PM, said:

View Postqwertymodo, on 11 February 2012 - 12:40 AM, said:

For anyone that's considering installing a 6105 CIC, I've done a bit of research and come up with this list of games containing 6105's (I'm assuming the PAL copies have the PAL equivalent, but I didn't actually look that up):


Banjo-Tooie
Donkey Kong 64
Jet Force Gemini
Legend of Zelda - Majora's Mask
Legend of Zelda - Ocarina of Time
Mickey's Speedway USA
Perfect Dark

So, looks like the best game to take it from without sacrificing a good game would be Mickey's Speedway USA. Amazon has it for <$10 including shipping. I'm still on the fence as to whether to wait for Banjo-Tooie support on the 6102 or tear the 6105 out of my copy of JFG or order a copy of Mickey's Speedway... oh well, from the sound of things, I have a couple months to figure it out while I wait for my 64Drive...


You might as well order MIckey's Crapgame and rip the 6105 CIC from that.. If you want to play BT on your 64drive, that's what you're going to have to do.. I don't see the BT patch being released anytime soon, as the guy who figured out how to do it won't release it, or maybe he's just lazy. I know it's been done, but it's not released.. By the way, marshall isn't the one at fault there, lol.

Only two of those games require the 6105 CIC to function properly, and one of them has a patch out alreadly. Before anyone jumps in and says that DK64 may need it due to the save wiping itself, it doesn't have ANYTHING to do with the CIC. This issue with how the game works has been fixed, and will be in one of the next updates. Even the ED64 has this issue with DK64, so don't jump in and start downing products over that.

Also, you're not going to notice the issue if you just booted the game up once or twice to see if it works, you're going to be just about an hour into it when the save wipes :P

Another thing, don't be worried about the use of the 6105 CIC in the 64drive, you won't lose compatibility for any of the 6103 games like the ED64 does.


Yeah, I looked into Mickey's
Speedway and it's only like $4 so even after shipping it's less than buying the full kit from Marshall (I'm gonna use my own case, no holes), so it sounds like it's worth it to pick up Mickey for the 6105. Thanks :)


C-Kronos Post #120 Posted 21 February 2012 - 06:07 PM

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View Postqwertymodo, on 20 February 2012 - 08:54 PM, said:

View PostC-Kronos, on 20 February 2012 - 05:22 PM, said:

View Postqwertymodo, on 11 February 2012 - 12:40 AM, said:

For anyone that's considering installing a 6105 CIC, I've done a bit of research and come up with this list of games containing 6105's (I'm assuming the PAL copies have the PAL equivalent, but I didn't actually look that up):


Banjo-Tooie
Donkey Kong 64
Jet Force Gemini
Legend of Zelda - Majora's Mask
Legend of Zelda - Ocarina of Time
Mickey's Speedway USA
Perfect Dark

So, looks like the best game to take it from without sacrificing a good game would be Mickey's Speedway USA. Amazon has it for <$10 including shipping. I'm still on the fence as to whether to wait for Banjo-Tooie support on the 6102 or tear the 6105 out of my copy of JFG or order a copy of Mickey's Speedway... oh well, from the sound of things, I have a couple months to figure it out while I wait for my 64Drive...


You might as well order MIckey's Crapgame and rip the 6105 CIC from that.. If you want to play BT on your 64drive, that's what you're going to have to do.. I don't see the BT patch being released anytime soon, as the guy who figured out how to do it won't release it, or maybe he's just lazy. I know it's been done, but it's not released.. By the way, marshall isn't the one at fault there, lol.

Only two of those games require the 6105 CIC to function properly, and one of them has a patch out alreadly. Before anyone jumps in and says that DK64 may need it due to the save wiping itself, it doesn't have ANYTHING to do with the CIC. This issue with how the game works has been fixed, and will be in one of the next updates. Even the ED64 has this issue with DK64, so don't jump in and start downing products over that.

Also, you're not going to notice the issue if you just booted the game up once or twice to see if it works, you're going to be just about an hour into it when the save wipes :P

Another thing, don't be worried about the use of the 6105 CIC in the 64drive, you won't lose compatibility for any of the 6103 games like the ED64 does.


Yeah, I looked into Mickey's
Speedway and it's only like $4 so even after shipping it's less than buying the full kit from Marshall (I'm gonna use my own case, no holes), so it sounds like it's worth it to pick up Mickey for the 6105. Thanks :)


No problem, just make sure you dremel out holes for the USB port which is needed for updating the firmware and bootloader, and the menu is "updated" from a CF cartridge, or microsd. If you're intent on using microsd though, I recommend you come up with some creative way to access the port so you can easily remove the microsd chip. Microsd was more of an afterthought for the 64drive, since CF is the superior media and marshall was intent on using it (Note: I didn't say SD couldn't be "effective," CF is just better all the way around in my opinion)

The only true plus to SD is it's cheaper than CF, usually.. Depending on where you buy your media though, it can get expensive, it's crazy. They'll have 4 GB CF carts for nearly 40 dollars at Walmart, it made me chuckle that the local Walmart likes to jack the prices up on every electronic (Thank Talos for Newegg)







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