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[GAME] Diablo 2 sorceress project - come back

, Tribute to Diablo2, a game where you control a... sorceress! (Go to first unread post)
LeRodeur Post #1 Posted 05 September 2011 - 11:04 AM

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Diablo 2 sorceress : Zombie edition




This is tribute, i dont want to harm blizzard/blizzard north!!!

Repository is available at http://code.google.c...ceress-project/

Quote

Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image




How to play?

Pad : move
Stylus : Launch skill
Stylus + L-button : launch secondary skill
Select : skill menu : touch the wanted skill with stylus, set secondary skill by pressing L+stylus at the same time (like launching it)
START : Pause
X button : savemenu
Y button : load menu

Download : here

Wanna join this project? just pm me, no particular skill is required! ;)

Quote

Change log (v1.1.2):

For the players:
-Added a menu after splash screens, save/load/controls.
-Npc dialogue (with sound streaming) On
-Questline: small and simple quests. Complete the questline for a special reward ;)
-Finished waypoint menu
-Fixed some display glitches
-Adjusted some skills, firewall/blaze were too powerful

Code improvements:
-Map are now loaded via nitrofs, with text files for config
-Quests can be made easily via a text file
-Sprites/images are now loaded dynamiccaly, it's a bit more clean
-Cleaned some ugly parts of the source code (though theres a lot to do left...)
-Fixed various bugs
Older patch notes
Warning! Spoiler inside. 





Thanks to :
-mollusk for his PAlib (though i'm not using it anymore)
-brunni for his ulibrary
-PlayerAdvance community for the help
-Smealum for anwering my questions :P

Edited by LeRodeur, 26 April 2012 - 09:26 PM.



kevan Post #2 Posted 05 September 2011 - 11:27 AM

    :wub:


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Looks cool!


FAST6191 Post #3 Posted 05 September 2011 - 01:29 PM

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Nice- I remember reporting on the original release you made http://gbatemp.net/index.php?showtopic=97132


LeRodeur Post #4 Posted 05 September 2011 - 04:52 PM

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Yes that was a while ago... Much people must have thought i would never finish it x)
by the way i got hard work at school so it's sometime kinda hard to work on this project.
Thats why i'm looking for someone to help me adding data and story to the game, even a non-programmer can do it


LeRodeur Post #5 Posted 06 September 2011 - 09:07 PM

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Up for update


LeRodeur Post #6 Posted 13 September 2011 - 08:51 PM

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New update v1.0.4, some changes :
-changed FileTrip Download Link death screen and death system code
-added new skills : blaze, firewall and hydra
-changed skill menu background to tiled version, takes less space in rom
-Now need to click on a skill or exit button instead of anywhere on the screen to quit skill menu
-reduced size of many images due to memory lack as using palib+ulib
-fixed a litle error in the hitbox collision code
-Implemented auras code

Please tell me what you would like to see in the next version, i am still looking for people to help me finish some things like adding monsters maps storyline, level gestion ideas?
It would be nice if most readers could tell me what they think of the project, seems like i'm doing this for only 2 people there :s

Edited by LeRodeur, 13 September 2011 - 08:56 PM.


Neodemon Post #7 Posted 15 September 2011 - 02:48 AM

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This looks incredibly promising.. However, it fails to leave the loading screen after the intro, Just hanging there with the doors of Hell wide open.

I'm using a Supercard DStwo+DSi. Loading it through the DStwo launcher. I'm kinda at a loss as to why it isn't working, any help would be appreciated.
Hell, I might even be up to helping you add Story Elements/Structure etc.

Edited by Neodemon, 15 September 2011 - 02:53 AM.


VatoLoco Post #8 Posted 15 September 2011 - 02:55 AM

    Don't crush that dwarf, hand me the pliers.


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That's weird, Neodemon,
it's working fine on my DStwo, just tried though BAGplug, and official menu.





Neodemon Post #9 Posted 15 September 2011 - 02:59 AM

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Hmm :/ (feeling left out)

how long is the loading time?




*I just re downloaded and tried it again, with no luck.

Edited by Neodemon, 15 September 2011 - 03:00 AM.


VatoLoco Post #10 Posted 15 September 2011 - 03:04 AM

    Don't crush that dwarf, hand me the pliers.


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Hmm, micro sd problem, maybe?
Maybe try formatting it, see if that works.

@LeRodeur, this is pretty fun to play, nuthin' like killing the undead =)
As for suggestions, I know its a Diablo tribute, but it'd be great to have some SmashTV/TotalCarnage/GeometryWars type gameplay. Maybe some unconventional weapons, some rapid fire machine-gun action to spray up teh zombies =)
Just a suggestion, no prob if it doesnt fit with your vision of how you want the game =P


LeRodeur Post #11 Posted 15 September 2011 - 06:11 AM

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@neodemon
I never had any problems like this one before except when my code is messy
or when i load some graphics wrong are linking pointers to bad functions but here i havnt got any warning by the compiler..
Maybe the mix palib and ulib isnt well accepted, is the first splash working fine?
I may try to deactivate palib for you to test if it works but could you try to launch it with FileTrip Download Link no gba and tell of if you see differences with it running on your dsi before it crashes?


@vatoloco well it could be an idea and i could make two versions but i would have to look for the sprites and i have not got much time but if you want to help me doing it it would be ok, all you would have to fine is the
images
@all if you want to help me then confirm it and i will make a little tutorial in the evening because at the moment i am on my mobile phone just waking up^^


VatoLoco Post #12 Posted 15 September 2011 - 01:41 PM

    Don't crush that dwarf, hand me the pliers.


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Hi LeRodeur, those were just thoughts off the top of me head, so dont do anything drastic, like make a whole separate version=P
I really would like to see the game further developed though (monsters, backgounds, etc)
Also, im pretty certain that Neodemons issues arent from palib, but more likely msd corruption- he should troubleshoot at his end, before you go messing with yer program (it goes fine for me with DStwo on DSiXL).


LeRodeur Post #13 Posted 15 September 2011 - 07:00 PM

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Oh i thought you were using only dstwo with nds not dsi, then there shouldnt be any problem as the dsixl should have the same architecture as DSi
For the monsters background etc... well i can do this but i'm actually studying and it needs a lot of time so i can't really spend more than 30min a day on the project, when i can spend time on it...
By the way as i told in the presentation of the game, i can release sources with full engine so if someone wanna make another game as you said it's possible!
I was also thinking to add super skills but i must invent it so if you have ideas of skills that i could implement just tell me!
I think i will add back the "fallens" ones and the ravens i used in the first version of the game (a while ago)
All i need would be to add the AI and split the images to free some vram.
I just need to get a story and some help for the structures =)


Neodemon Post #14 Posted 15 September 2011 - 08:04 PM

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Alright, I'm reformatting my Micro SD right now. I'll post back in a few when I'm done formatting, and copying everything back over.


*Okay, It took awhile because I was tweaking with the cluster size, I actually tried it on a few different clusters sizes as well, but with absolutely no luck.
I even re-installed the EOS for the Supercard with clean files, still nothing. Though The game does work fine with No$gba as expected.
I don't think you should try to strip the game of Palib, or Ulib, as that might not even fix the problem. And it will just use more of your time.

On a side note, I hate FAT32, and it's limiting cluster size. Turning my 15MB, Atari, and ColecoVision collection, into 76.6MB. Every MB is precious.. -_-

Edited by Neodemon, 15 September 2011 - 10:02 PM.


LeRodeur Post #15 Posted 16 September 2011 - 05:15 AM

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Kînda weird, first time i hear that specific homebrews can't start because of cluster sizes. Maybe an issue with efslib, i should upgrade my code to use the last file system from devkitprm but when will have time.
By the way still want to help me?







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