Some issues I ran into:
- When playing a new BGM, some tracks of the old one don't stop playing until they're overwritten by the new BGM's, so the start of the new BGM sounds ugly.
- In fact, there is no way at all to stop playing something.
- Some BGMs crash at Loading WAVEARC1, the last step. One BGM that does this consistently is the very first SSEQ in The Legend of Zelda: Spirit Tracks.
- SPS Maker crashed on Professor Layton and the Unwound Future for me.
- My Pokémon Ranger 3 ROM had an "é" character in it, this caused an error when trying to load it in NDS Music Player (it showed up as Pok?mon).
EDIT: - Pressing Left/Right to navigate the file list lets me scroll right past the last entry and into black space (this doesn't crash the homebrew, though).
EDIT2: - Sonic Colours produces 10 SPSs, though they all work more or less, in SONICCOLORS 2.sps the main instrument in 2act1, 2act2, 6act1 and 6act2 fail to play.
Edited by Prof. 9, 05 September 2011 - 06:34 PM.
















