Jump to content


  • Please log in to reply

Snes9xGX Cover+ & co

(Go to first unread post)
mastershoes Post #256 Posted 09 April 2012 - 02:47 AM

    GBAtemp Regular

  • PipPipPip

  • Group: Members
  • Posts: 160
  • Member No.: 280,646
  • Joined: 25-June 11

  •  

View Postseam, on 09 April 2012 - 01:14 AM, said:

View Postmastershoes, on 09 April 2012 - 01:00 AM, said:

View PostBladexdsl, on 09 April 2012 - 12:09 AM, said:


:blink: :O :grog: :bow: :yaywii:

post the download link NOA :creep:


Right?? I can't find any info on this anywhere, but HS this would be EPIC!! Those HD covers are the shiatt! And it looks like there's already so many of them made :yay:




oh, i figured this was old news to you guys. i have the cover packs in that video. he personally gave them to me...

and btw, to set that up, you just use wiiflow with emulated nand and inject the roms into wads and then catergorize them within wiiflow, add the covers, etc


Would it be possible to upload those HD coversets??? I would Loooove to have those!!

View Postpainless, on 09 April 2012 - 01:49 AM, said:

View Postmastershoes, on 08 April 2012 - 09:22 PM, said:

View Postpainless, on 08 April 2012 - 04:49 AM, said:

Weird, why would I be able to see the cover art when I load the emu from homebrew channel but not only get a text listing when I load from Tantric's forwarder channel? Both are set to look @ the USB.


It sounds like your not using a forwarder, but a Channel (probably with the official .dol & not the mod).

Hey Master! Yeh, it's the official tantric channel. Is that not a forwarder? Either way, what direction would you suggest I take at this time with regards to my problem at hand?


Do you know how to use customizemii? I can upload you a forwarding .dol to replace the one in your current channel. Otherwise, i can just insert it and upload it for you. Let me know.



Bladexdsl Post #257 Posted 09 April 2012 - 03:34 AM

    ZOMG my posts...it's over 9000!!!


  • Group: Members
  • Posts: 9,200
  • Member No.: 143,106
  • Joined: 17-November 08
  • Location: Queensland

  •  

View Postseam, on 09 April 2012 - 01:14 AM, said:


you just use wiiflow with emulated nand and inject the roms into wads

BAH got me all excited for nothing.

Edited by Bladexdsl, 09 April 2012 - 03:38 AM.


painless Post #258 Posted 09 April 2012 - 03:59 AM

    GBAtemp Regular

  • PipPipPip

  • Group: Members
  • Posts: 144
  • Member No.: 237,795
  • Joined: 25-December 09

  •  

@mastershoes: Nah, never tried that program before. Do you think there's a problem with Tantric's channel and Coverflow? If so, Ill just delete his channel and d/l your's man. You've got some awesome forwarders!


mastershoes Post #259 Posted 09 April 2012 - 04:11 AM

    GBAtemp Regular

  • PipPipPip

  • Group: Members
  • Posts: 160
  • Member No.: 280,646
  • Joined: 25-June 11

  •  

View Postpainless, on 09 April 2012 - 03:59 AM, said:

@mastershoes: Nah, never tried that program before. Do you think there's a problem with Tantric's channel and Coverflow? If so, Ill just delete his channel and d/l your's man. You've got some awesome forwarders!


Why don't you try out my forwarder and let me know if it works for you.

You can confirm you have a channel & not a forwarder just by looking at the "Rev Version" in the upper right hand corner of the app from both the channel and hbc and seeing if they're different.) It doesn't mean anythings wrong with Tantrics channel. Just an FYI if you don't know...

- A forwarder looks for the apps .dol file at a certain path.
- A Channel has the apps .dol file directly injected. So to update it as a channel, you would have to inject wiimpathy's .dol into the wad. Personally, I prefer forwarders as it's easier to update the apps.


Maxternal Post #260 Posted 09 April 2012 - 05:22 PM

    GBAtemp Fan

  • PipPipPipPip

  • Group: Members
  • Posts: 462
  • Member No.: 288,412
  • Joined: 16-November 11

  •  

View PostBladexdsl, on 09 April 2012 - 03:34 AM, said:

View Postseam, on 09 April 2012 - 01:14 AM, said:


you just use wiiflow with emulated nand and inject the roms into wads

BAH got me all excited for nothing.

Actually, WiiFlow is working on a feature that will show the covers that them emulator cover mod uses and then use the emulator to boot the ROM.


seam Post #261 Posted 09 April 2012 - 10:03 PM

    GBAtemp Regular

  • PipPipPip

  • Group: Members
  • Posts: 142
  • Member No.: 272,677
  • Joined: 23-January 11
  • Location: austin texas

  •  

that would be awesome. as cool as it is to setup FileTrip Download Link wiiflow like in that youtube video with all the roms, the downside is that you lose all the extra features the emulators offer(save state, video filters, controller configs, etc)


seam Post #262 Posted 09 April 2012 - 10:11 PM

    GBAtemp Regular

  • PipPipPip

  • Group: Members
  • Posts: 142
  • Member No.: 272,677
  • Joined: 23-January 11
  • Location: austin texas

  •  

View Postmastershoes, on 04 April 2012 - 06:27 AM, said:

View Postseam, on 04 April 2012 - 05:47 AM, said:

im not sure exactly how you made the 3d views of the carts and boxes... i just assumed u were using some kind of program to change the perspective and apply it to a cart/box template? im not sure... o_O


Yeah, through photoshop.. Just a heads up, i got one round of Carts almost done, I'll try to get these all done by the end of the week! Boosh. I dunno if i'll have time to add the art to the side bar of the 3D boxes though.. does any one have any "wheel art" (Cleaned Up logo art, that they would like to throw on the sidebar) that may want to take on this task? If there's any takers lemme know.. I'm too involved in another project to take that on right now. If not, I may just release them without the "sidebar." They'll still look good though. :P


did u ever see these packs. button, banner and logo art.

http://gbatemp.net/t...ost__p__3808130

also, for those of you who arent aware of hyperspin, check this out:

http://www.hyperspin...p?do=cat&id=116

and

http://www.hyperspin...p?do=cat&id=115

they have tons of box art and wheel art, etc. just make an account and login. its worth it.


mastershoes Post #263 Posted 09 April 2012 - 10:24 PM

    GBAtemp Regular

  • PipPipPip

  • Group: Members
  • Posts: 160
  • Member No.: 280,646
  • Joined: 25-June 11

  •  

View Postseam, on 09 April 2012 - 10:11 PM, said:

View Postmastershoes, on 04 April 2012 - 06:27 AM, said:

View Postseam, on 04 April 2012 - 05:47 AM, said:

im not sure exactly how you made the 3d views of the carts and boxes... i just assumed u were using some kind of program to change the perspective and apply it to a cart/box template? im not sure... o_O


Yeah, through photoshop.. Just a heads up, i got one round of Carts almost done, I'll try to get these all done by the end of the week! Boosh. I dunno if i'll have time to add the art to the side bar of the 3D boxes though.. does any one have any "wheel art" (Cleaned Up logo art, that they would like to throw on the sidebar) that may want to take on this task? If there's any takers lemme know.. I'm too involved in another project to take that on right now. If not, I may just release them without the "sidebar." They'll still look good though. :P


did u ever see these packs. button, banner and logo art.

http://gbatemp.net/t...ost__p__3808130

also, for those of you who arent aware of hyperspin, check this out:

http://www.hyperspin...p?do=cat&id=116

and

http://www.hyperspin...p?do=cat&id=115

they have tons of box art and wheel art, etc. just make an account and login. its worth it.


The bases for the Majority of my collections are from Hyperspin! I just posted a new thread dedicated to covers only, and they are fully credited! Greaaat Site!

Here's the new cover thread!

Cover Collections for Emulators with Cover Support


painless Post #264 Posted 09 April 2012 - 10:25 PM

    GBAtemp Regular

  • PipPipPip

  • Group: Members
  • Posts: 144
  • Member No.: 237,795
  • Joined: 25-December 09

  •  

What I did was change to a larger sd card and that fixed my problem. Too many diff. emulators and covers and what not filling my sd card. Not sure what that all mattered but it fixed my problem :/


Maxternal Post #265 Posted 10 April 2012 - 06:39 PM

    GBAtemp Fan

  • PipPipPipPip

  • Group: Members
  • Posts: 462
  • Member No.: 288,412
  • Joined: 16-November 11

  •  

Hey, for any of you interested in using the EMULATORS from the WiiFlow GUI (with all the emulator features still working, I think) NOT just injected into NAND emulation channels :
FIX94 posted this back on the WiiFlow Thread.

View PostFIX94, on 12 April 2012 - 12:43 PM, said:

OK, here is a full package with svn r249, scummvm mod1, wii64 mod1, genplus mod2, fceugx, snes9xgx, vbagx mod5:
http://www.mediafire...u4m9ai63ukn7pz9
I think you just have to have used the normal emulators before so you have all the config files in place for each (or you can just run the included modded versions once each and they'll create the folders and stuff. I think WiiXplorer is the easiest way to do that.)
See the thread for details.

Edit : This would be good to mention, too.

View PostFIX94, on 14 April 2012 - 09:00 PM, said:

FINALLY got wii64 to boot wiiflow :P
http://www.mediafire...auismsii0z8euj3


Edited by Maxternal, 17 April 2012 - 08:29 PM.


JayMaster Post #266 Posted 04 May 2012 - 08:09 PM

    Newbie


  • Group: Newcomers
  • Posts: 3
  • Member No.: 302,083
  • Joined: 27-April 12

  •  

Could someone please make a couple of missing japan games similar to the gundam wing and dragon ball z ones. I would like them to look like the american box art with the same bordering. If anyone could make a custom box art for Yuu Yuu Hakusho 2 Kakutou no Sho and Yuu Yuu Hakusho Final I would really appreciate it. There the only 2 games that have missing box art for me. Thanks!!! Here is the profile on gamefaqs - http://www.gamefaqs....-kakutou-no-sho http://www.gamefaqs....u-hakusho-final


kkill Post #267 Posted 06 May 2012 - 01:31 PM

    Newbie


  • Group: Newcomers
  • Posts: 2
  • Member No.: 302,837
  • Joined: 06-May 12

  •  

THANKS GUYS!!


poma2 Post #268 Posted 14 May 2012 - 10:41 PM

    Newbie


  • Group: Newcomers
  • Posts: 4
  • Member No.: 294,123
  • Joined: 07-January 12

  •  

Thanks! Merci beaucoup l'ami.


galen2 Post #269 Posted 15 May 2012 - 05:34 AM

    Member

  • Pip

  • Group: Newcomers
  • Posts: 31
  • Member No.: 271,091
  • Joined: 31-December 10

  •  

Anyone have managed to compile with devkit r26 and newest libogc to get new wiimotes working? i got dsi on lauch.

Official no cover revs give dsi too.







Users browsing this topic

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users