New revision 130:
http://dl.dropbox.co...ke%20rev130.zip
Roxas75, on 24 January 2012 - 01:47 PM, said:
The IE plug-in is awesome, but it will be better if the files extracted from pac_ have nbfs, nbfp, nbfc extension, this is their real format. This will speed up the image reading, allows the image import too.
Thanks for all the work.
Actually the have no extension, they are just raw data as the nbfs, nbfp and nbfc but also as ntft, ntfp, ntfs... Well I have done it, it isn't easy as they have no way to be recognized (header or extesion) and they aren't always in the same order, so in some cases the plugin put the correct extension and in other cases no.
Anton299, on 03 February 2012 - 07:40 AM, said:
Tried this version.
Well, maybe it's not funny already, but... still "Out of Memory" error

While importing just exported picture, or 256 color, or RGB color, or png images...
However, I tried to save bmp as 4 bit color - in this case I got another error (NOT "out of memory") while importing it:

jjjewel, on 05 February 2012 - 10:52 AM, said:
Got the exact same error when I tried rev129. It tried importing images a few times and the number xx of the tmpxx.tmp kept increasing but it always showed error message.
Try with the new revision (at least the problem with 4bpp is fixed)
Kuroko Shirai, on 04 February 2012 - 08:54 PM, said:
Thanks so much for doing this... xD;; I really think this tool is already great for just being able to view images and sprites in the ROMs (an awesome tool for sprite ripping)... I have yet to try the sounds for IE... until then, this should be enough.
Good news, in the last revision I have added support for the encoding Procyon of SAD files, so the sound from IE can be listened (and the Layton too!)
Kuroko Shirai, on 07 February 2012 - 12:03 AM, said:
Hi again... I was wondering if there's a way I could edit the .dll itself for the Inazuma plug-in so I wouldn't have to bother you so much... if not, well, I want to experiment with the Japanese version of the very first IE1 game (YEEJ). I know it has graphics different from the next versions, but when I get to the pkb files and hit extract, I just get another folder which I can't extract.
Also, I still haven't found those cut-scenes for the other versions... when I unpack those .SPF_ files, I get a message that uncompression is unsuccessful... maybe they're not compressed files after all? o_O
I have added it, and yes, I have fixed some problems with .SPF_ files, but I have found that some pkb aren't decompressed successfully, I don't why, they look so weird :S
If you want to modified the DLL, here you have the code (it's in C#):
http://code.google.c...ins%2FINAZUMA11
You have to download it (I reccomend you to download all the code of Tinke) and the compiled it.
Kuroko Shirai, on 07 February 2012 - 12:03 AM, said:
On the other hand, I tried this program with Prof Layton and the Last Specter... I'm quite interested to see how well this works with London Life's files, but some files seem to be compressed... damn. I was only able to view images for the screen that tells you to put away the stylus and some parts of the title screen.
I have just finished to create the method to extract them, so now the text can be view (I have not done the method to compress it so it can not be modified and translated, but soon I will do it).
iSubaru, on 03 February 2012 - 02:15 PM, said:
Hmm so let's say I can extract some sounds, change them and pack them back to ROM? It would be very helpful in some cases, especially the EXE 5 one to not move all the offsets (trimming <_<) because PROBABLY because of the old method I can't run it anymore on latest AKAIO
EDIT #1
Also it's good to hear there is support for Mono users

In this case I recommend you to extract the SDAT or sound files modified and pack the whole rom with other program like dsbuff because to be honest, I don't know how not to trim the rom
The support from Mono is regular now (the Hex editor is not compatible and it doesn't look very well).
Edited by pleonex, 07 February 2012 - 01:21 AM.