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Tinke 0.7.2

, New rom hacking tool (Go to first unread post)
Necron Post #16 Posted 04 August 2011 - 06:19 AM

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QUOTE(rastsan @ Aug 1 2011, 06:25 PM) <{POST_SNAPBACK}>
I want to second the .strm.

thanks again.

I also want to point out the need for a wav to strm function.



rastsan Post #17 Posted 04 August 2011 - 11:34 PM

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looks like this could use a how to write plugins.
nftr rftn support
the option to open file as narc.
dragon sentinels of the starry skies have narc files without the file ending. that are showing up as images...

Edited by rastsan, 05 August 2011 - 01:40 AM.


pleonex Post #18 Posted 16 August 2011 - 08:35 PM

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Well, good news (I think rolleyes.gif )

Here is another revision, with the following feature:

*** Change NCLR, NCGR and NSCR with BMP files,
*** Header and banner editor
*** WAV to STRM converter
*** Save modified SDAT files
* New methods and functions in IPluginHost interface
* Added new file format in "Open As..." -> Extract FAT (files with offsets at the beggining) in alpha stage
* Added new file format in "Open As..." -> Text
* Fixed problem saving roms without arm9 overlay
* Improved french translation (by Vix33)
* Fixed problem with the priority in NCER files.
* Fixed minor problems, specially with NCER files.

Download here: rev76

To use the wav to strm function follow this step:
1- Open a SDAT file, with the View button
2- Select the STRM file to change
3- Click on the Import button and select the WAV file
4- Click on the Save SDAT button
5- Click in the main window in the Save ROM button


rastsan Post #19 Posted 16 August 2011 - 08:49 PM

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does this mean it will remake the map file? (nscr)


pleonex Post #20 Posted 16 August 2011 - 09:15 PM

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QUOTE(rastsan @ Aug 16 2011, 09:49 PM) <{POST_SNAPBACK}>
does this mean it will remake the map file? (nscr)


Yes, it does: If you are viewing a map file and you click on the Import button, the program will change the content of the map file by a basic map file in order to open the new imported image.

PD: the download is also in the proyect page -> http://code.google.com/p/tinke/downloads/list


rastsan Post #21 Posted 16 August 2011 - 09:52 PM

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A suggestion an import bitmap function for the ncer cells (the images that appear in the cells).


MinusR Post #22 Posted 17 August 2011 - 02:36 AM

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What about:
Editing/replacing SWAR
Filelist output for SDAT
Convert SSEQ to MIDI and SBNK to DSL (VGMTrans doesn't work on all games with SDATs)


Team Fail Post #23 Posted 17 August 2011 - 02:54 AM

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I hope to see RCGN plugins soon. Pokemon Diamond and Pearl use them for the images on the signs. I've been fiddling with one in hex for a while and it is getting really annoying. It is really useful tool that can help with my hack. Big time. Thanks. biggrin.gif

Edit: It's also far better than CrystalTile 2. By a longshot.

Edited by Team Fail, 17 August 2011 - 03:28 AM.


Necron Post #24 Posted 17 August 2011 - 03:05 AM

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At least thank the guy, with only request, he'll be overwhelmed.
Thank you for the Wav->STRM conversion, I was waiting for it, now to try it smile.gif

Edit: well, it didn't work. It seems that the game's strm files are compressed (I'm trying to modify Tony Hawk American Sk8land) so if you can "fix" that, that would be great wink.gif

Edited by Necron N.N, 17 August 2011 - 03:45 AM.


MinusR Post #25 Posted 17 August 2011 - 03:10 AM

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Oh, thank you for the tool. I was hoping this could be a replacment for CT2, since you can't import multiple files.


jjjewel Post #26 Posted 17 August 2011 - 03:38 AM

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Thank you very much for the new version.


Ben Dan Post #27 Posted 17 August 2011 - 09:58 AM

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Since I just clicked the link, there is no way I'mma just hit and run.
Thanx very much for sharing!


pleonex Post #28 Posted 17 August 2011 - 01:38 PM

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QUOTE(MinusR @ Aug 17 2011, 03:36 AM) <{POST_SNAPBACK}>
What about:
Editing/replacing SWAR
Filelist output for SDAT
Convert SSEQ to MIDI and SBNK to DSL (VGMTrans doesn't work on all games with SDATs)

What do you mean with "Filelist output for SDAT"?, about the SSEQ to MIDI it will take a little more time, because I need to investigate the MIDI format first...

QUOTE(Team Fail @ Aug 17 2011, 03:54 AM) <{POST_SNAPBACK}>
I hope to see RCGN plugins soon. Pokemon Diamond and Pearl use them for the images on the signs. I've been fiddling with one in hex for a while and it is getting really annoying. It is really useful tool that can help with my hack. Big time. Thanks. biggrin.gif

What are the names of the "RCGN" files or where are them?, If you mean NCGR files, they are supported rolleyes.gif

QUOTE(Necron N.N @ Aug 17 2011, 04:05 AM) <{POST_SNAPBACK}>
Edit: well, it didn't work. It seems that the game's strm files are compressed (I'm trying to modify Tony Hawk American Sk8land) so if you can "fix" that, that would be great wink.gif

I try it with the game "Sonic colors", I have changed the opening song by the zelda main song yaynds.gif , and you are right, by the moment the new STRM files have no compression (PCM-16) but probably this is not the error because each file has a compression flag in their head and that should be read by the SDK not by the game code (in my opinion), I think the problem is that the new STRM files have the loop offset property disabled (loopFlag = 0x00), and if this song need to be played in loop the STRM file will return and error. I will make an interface to select a loop offset.


Shiro09 Post #29 Posted 17 August 2011 - 02:02 PM

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This is a very good tool. 5 Stars


Team Fail Post #30 Posted 17 August 2011 - 05:58 PM

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QUOTE(pleonex @ Aug 17 2011, 06:38 AM) <{POST_SNAPBACK}>
QUOTE(Team Fail @ Aug 17 2011, 03:54 AM) <{POST_SNAPBACK}>
I hope to see RCGN plugins soon. Pokemon Diamond and Pearl use them for the images on the signs. I've been fiddling with one in hex for a while and it is getting really annoying. It is really useful tool that can help with my hack. Big time. Thanks. biggrin.gif

What are the names of the "RCGN" files or where are them?, If you mean NCGR files, they are supported rolleyes.gif


If you want to see what kind of file I am talking about, go to /graphic/field_board.narc in a Pokemon Diamond or Pearl rom and decompress it. There are a whole bunch of graphic files and one pallet the whole bunch uses. It can view them, but editing? That's a different story.

Edited by Team Fail, 17 August 2011 - 06:00 PM.







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