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Tinke 0.7.2

, New rom hacking tool (Go to first unread post)
Anton299 Post #226 Posted 10 February 2012 - 07:40 AM

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Got it, thanks.



hackotedelaplaque Post #227 Posted 10 February 2012 - 06:26 PM

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Hi pleonex.
A little feedback.
Your image canvas is too small on some sprites.
See this screenshot of the same image with your tool and mine.

Yeah my plane can fly because it has full wings. :P
Posted Image

I personnaly use the full coods allowed by OAMS (x 0 to 511 and y 0 to 256).

Edited by hackotedelaplaque, 10 February 2012 - 06:40 PM.


pleonex Post #228 Posted 10 February 2012 - 07:37 PM

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View Posthackotedelaplaque, on 10 February 2012 - 06:26 PM, said:

Hi pleonex.
A little feedback.
Your image canvas is too small on some sprites.
See this screenshot of the same image with your tool and mine.

Yeah my plane can fly because it has full wings. :P

I personnaly use the full coods allowed by OAMS (x 0 to 511 and y 0 to 256).

Yeah I know, to see it with the full size you have to do double click the image and a new window will show it properly :).
In the next version this won't be needed to do, because I will eliminate the "Properties" box (and the picturebox will have 512 as width)

About your program, I have some files that give problems opening with it, if you want I can send you them.

Edited by pleonex, 10 February 2012 - 07:43 PM.


hackotedelaplaque Post #229 Posted 10 February 2012 - 07:58 PM

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i'm not surprised since my app is aimed toward AAI2 wich has some specific format (a little different from lowlines NCER specs).
I solve a bug too since the last version, so it might work, feel free to test again.

If it doens't wok, I may update it to be compliant with all ncers, so you can share your files, I'll ckeck.


Anton299 Post #230 Posted 10 February 2012 - 08:09 PM

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View Posthackotedelaplaque, on 10 February 2012 - 07:58 PM, said:

I solve a bug too since the last version, so it might work, feel free to test again.
If it doens't wok, I may update it to be compliant with all ncers


This would be very nice.


Kuroko Shirai Post #231 Posted 11 February 2012 - 11:36 PM

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I've been testing Tinke again with other versions of Inazuma Eleven, and it seems that it doesn't work for the EU versions, Spark (and possibly Bomber? I don't have a ROM for this to test atm).

I also noticed this when I was looking at the code found at your site:

CODE
{
if (gameCode == "BEBJ" || gameCode == "BOEJ" || gameCode == "BEEJ")
				return true;
			return false;
}



I think you added the code for the Jap version after you showed this to me but I could be wrong...? xD; But I don't have any knowlege at compiling things even if I did figure out where to add the Game Codes for the Inazuma plugin. But take your time on this, it's not really that much of a big deal... xD;;

Edited by Kuroko Shirai, 11 February 2012 - 11:36 PM.


pleonex Post #232 Posted 12 February 2012 - 02:29 AM

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View PostKuroko Shirai, on 11 February 2012 - 11:36 PM, said:

I've been testing Tinke again with other versions of Inazuma Eleven, and it seems that it doesn't work for the EU versions, Spark (and possibly Bomber? I don't have a ROM for this to test atm).

I also noticed this when I was looking at the code found at your site:

CODE
{
if (gameCode == "BEBJ" || gameCode == "BOEJ" || gameCode == "BEEJ")
				return true;
			return false;
}



I think you added the code for the Jap version after you showed this to me but I could be wrong...? xD; But I don't have any knowlege at compiling things even if I did figure out where to add the Game Codes for the Inazuma plugin. But take your time on this, it's not really that much of a big deal... xD;;

Yes, I added it, and if you added to this "if" another gameCode it will load the other roms, ie: if the gameCode of the EU version is BUUJ (I don't know it) the if will be:
CODE
if (gameCode == "BEBJ" || gameCode == "BOEJ" || gameCode == "BEEJ" || gameCode == "BUUJ")
				return true;
return false;


Then save the file, and run the file "Compile.bat"

To do this you have to download all the code of Tinke, you can use a SVN program like TortoiseSVN to do this, here there are more info:
http://code.google.c...source/checkout


Kuroko Shirai Post #233 Posted 12 February 2012 - 04:30 AM

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I added the games codes via your site... but I think you have to approve it or something... Maybe it's easier that way so you can also implement it to your program in case other users want to use it also.

Also GameFAQ is actually a good place to find the game codes, now that I think about it.


rastsan Post #234 Posted 20 February 2012 - 04:20 AM

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I can confirm now that there is no japanese support in the bmg plugin. Every other language yes. If you need a an example go go cosmo cops eur.
edit...
thats fixed...thanks for adding that.
though for chibi robo it seem n (number of entries )is being read as big endian (2300) when it should be little endian (0023) the vast difference in number of entries causes an error. thanks for adding japanese support into the bmg plugin. though now i have a request for the addition of change in the bmg plugin type 3 for chibirobo with the aforementioned little endian order for n. type 2 for little endian n (number of entries).

please and thankyou.

Edited by rastsan, 28 February 2012 - 05:09 PM.


ouioui2003 Post #235 Posted 06 March 2012 - 06:57 AM

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Can we have a binary version for Tinke r130 please ?

Edit****
Never mind : I have found it in the forum.

Edited by ouioui2003, 06 March 2012 - 06:29 PM.







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