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Minecraft DS (in 3D !), DS adaptation (Go to first unread post) |
| Klaymator14 |
Post #31
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Newbie |
I made an account here just so I could ask this, but I tried running this on my Supercard, but with no luck. I'm getting a white screen on the top screen and a black screen on the bottom, but it is unresponsive. Any ideas? I'd love to try this out!
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| DrOctapu |
Post #32
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Grand Magus |
I was critical until I saw Smealum's name. Probably the best 3d homebrew programmer. Good luck!
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| Schlupi |
Post #33
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Gbatemp's Official Earthbound Maniac™ |
QUOTE(Klaymator14 @ Jul 10 2011, 11:43 PM) <{POST_SNAPBACK}> I made an account here just so I could ask this, but I tried running this on my Supercard, but with no luck. I'm getting a white screen on the top screen and a black screen on the bottom, but it is unresponsive. Any ideas? I'd love to try this out! What Supercard? A Slot 1 card (DSONE or DSTWO?) or a Slot 2 card (GBA ones with Passme?) more info please. |
| Klaymator14 |
Post #34
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Newbie |
It's a Supercard Slot-1 card. DSONE(SDHC) is the card I use... thanks for helping
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| DJ91990 |
Post #35
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GBAtemp Advance Fan |
Wow, the screenshots look cool! I am so going to try this out right now!
Using Acekard2i with latest firmware(?) |
| CannonFoddr |
Post #36
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Regular GBATemp Lurker |
Minecraft on a DS ??? - unbelievable - & there's me currently having memory problems on a PC !!!
Still as said before - even 'Classic' should be good enough for now for those of us that want to 'build' instead of 'survive' (although HOW the DS will cope with Redstone & Pistons I don't know !!) but here's a (possible) suggestion... Any plans of making a Minecraft (PC) map convertor perhaps ?? - Let MC(PC) create the Maps & import them into MC(DS) - might help 'reduce' the load on the DS |
| ferofax |
Post #37
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おれは かいぞくだ |
to the question of true DLC for DS, yeah, i guess that's highly unlikely... unless they opt for something like what the Art Academy cartridge did, and make a whopping 8MB save file. if they managed to up save file sizes from 512KB to 8MB (x16, i think), then wouldn't it be possible to just UP the save file size further? Of course, then they'd have to figure out what's the best limit to cap it off, and the actual cart size to use...
that's all just wishful thinking though. on the DSi however, maybe they can find a way for a game to have FULL access to the DSi's system memory and SD card? that potentially provides the game with unlimited storage, although of course, access speed would probably suffer, but still... that would be TRUE DLC. somebody should really make a proof of concept for this (for DS; DSi mode will have to wait till it's cracked wide open). EDIT: this is awfully gorgeous. will hold off from trying this until one can actually start to do something in it. i just hope the DS's controls can control this baby just fine Edited by ferofax, 11 July 2011 - 07:38 AM. |
| plasma dragon007 |
Post #38
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A winrar is you. |
QUOTE(CannonFoddr @ Jul 11 2011, 12:49 AM) <{POST_SNAPBACK}> Minecraft on a DS ??? - unbelievable - & there's me currently having memory problems on a PC !!! Still as said before - even 'Classic' should be good enough for now for those of us that want to 'build' instead of 'survive' (although HOW the DS will cope with Redstone & Pistons I don't know !!) but here's a (possible) suggestion... Any plans of making a Minecraft (PC) map convertor perhaps ?? - Let MC(PC) create the Maps & import them into MC(DS) - might help 'reduce' the load on the DS I doubt it would reduce any load. The levels for MCDS are likely much smaller than the pc ones, and even if they weren't, he's already streaming the maps as it is. So Regardless of whether it was made on a pc or the ds, if you're standing in one spot and move 5 blocks forward, it's gonna unload the 5 blocks behind you and load 5 new ones in front of you (hypothetical numbers, and this is how I would imagine it works). In other words, the game is constantly loading portions of the world that are being used and unloading those that aren't, rather than have loading screens. And instead of a map converter, I think platform interoperability would be even more awesome. Goin on a trip? Copy your whole world folder over, and continue where you left off XD. But, seeing as this is (for now) looking to just be a Classic build, that wouldn't even work. Plus, I doubt he would keep the same update schedule as Mojang. |
| metalmouth647 |
Post #39
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GBAtemp Regular |
I can't wait for more updates, keep up the good work.
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| Klaymator14 |
Post #40
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Newbie |
Could... someone help me with my problem?
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| Gaboros |
Post #41
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GBAtemp Fan |
Awesome work man!
I'm tested it and its very very good. Can't wait to have more updates. I hope someday it will be as good as the original PC version. (Or even better) |
| boktor666 |
Post #42
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Gbatemp's official Solar Boy™, Reduced to the first lifefrom |
Holy F**in shit! Somebody actually pulled it of?! Awesome man! Even though its a demo, I need to try this. If you can get all features in, you will become one of the gods of the Homebrew scene!
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| Depravo |
Post #43
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Job Dodger |
So.... How long before the inevitable C&D?
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| Kiekoes |
Post #44
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GBAtemp Fan |
LOL yeah stop hijacking my topic!
But smealum: You're the best! I knew it was possible! EDIT: Oh and Foxi: IN YOUR FACE LOL. Edited by Kiekoes, 11 July 2011 - 10:27 AM. |
| boktor666 |
Post #45
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Gbatemp's official Solar Boy™, Reduced to the first lifefrom |
QUOTE(Depravo @ Jul 11 2011, 10:15 AM) <{POST_SNAPBACK}> So.... How long before the inevitable C&D? I hope never. This is gonna be good if it's complete. And I think that the guy behind this all will not stop, seeing the large amounts of Praising comments |
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