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Minecraft DS (in 3D !)

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Klaymator14 Post #31 Posted 11 July 2011 - 05:43 AM

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I made an account here just so I could ask this, but I tried running this on my Supercard, but with no luck. I'm getting a white screen on the top screen and a black screen on the bottom, but it is unresponsive. Any ideas? I'd love to try this out! biggrin.gif



DrOctapu Post #32 Posted 11 July 2011 - 05:48 AM

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I was critical until I saw Smealum's name. Probably the best 3d homebrew programmer. Good luck!


Schlupi Post #33 Posted 11 July 2011 - 05:51 AM

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QUOTE(Klaymator14 @ Jul 10 2011, 11:43 PM) <{POST_SNAPBACK}>
I made an account here just so I could ask this, but I tried running this on my Supercard, but with no luck. I'm getting a white screen on the top screen and a black screen on the bottom, but it is unresponsive. Any ideas? I'd love to try this out! biggrin.gif


What Supercard? A Slot 1 card (DSONE or DSTWO?) or a Slot 2 card (GBA ones with Passme?) more info please.


Klaymator14 Post #34 Posted 11 July 2011 - 05:53 AM

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It's a Supercard Slot-1 card. DSONE(SDHC) is the card I use... thanks for helping biggrin.gif


DJ91990 Post #35 Posted 11 July 2011 - 06:47 AM

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Wow, the screenshots look cool! I am so going to try this out right now!

Using Acekard2i with latest firmware(?)


CannonFoddr Post #36 Posted 11 July 2011 - 06:49 AM

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Minecraft on a DS ??? - unbelievable - & there's me currently having memory problems on a PC !!!

Still as said before - even 'Classic' should be good enough for now for those of us that want to 'build' instead of 'survive' (although HOW the DS will cope with Redstone & Pistons I don't know !!) but here's a (possible) suggestion...

Any plans of making a Minecraft (PC) map convertor perhaps ?? - Let MC(PC) create the Maps & import them into MC(DS) - might help 'reduce' the load on the DS




ferofax Post #37 Posted 11 July 2011 - 07:30 AM

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to the question of true DLC for DS, yeah, i guess that's highly unlikely... unless they opt for something like what the Art Academy cartridge did, and make a whopping 8MB save file. if they managed to up save file sizes from 512KB to 8MB (x16, i think), then wouldn't it be possible to just UP the save file size further? Of course, then they'd have to figure out what's the best limit to cap it off, and the actual cart size to use...

that's all just wishful thinking though.

on the DSi however, maybe they can find a way for a game to have FULL access to the DSi's system memory and SD card? that potentially provides the game with unlimited storage, although of course, access speed would probably suffer, but still... that would be TRUE DLC.

somebody should really make a proof of concept for this (for DS; DSi mode will have to wait till it's cracked wide open).

EDIT: this is awfully gorgeous. will hold off from trying this until one can actually start to do something in it. i just hope the DS's controls can control this baby just fine happy.gif

Edited by ferofax, 11 July 2011 - 07:38 AM.


plasma dragon007 Post #38 Posted 11 July 2011 - 07:32 AM

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QUOTE(CannonFoddr @ Jul 11 2011, 12:49 AM) <{POST_SNAPBACK}>
Minecraft on a DS ??? - unbelievable - & there's me currently having memory problems on a PC !!!

Still as said before - even 'Classic' should be good enough for now for those of us that want to 'build' instead of 'survive' (although HOW the DS will cope with Redstone & Pistons I don't know !!) but here's a (possible) suggestion...

Any plans of making a Minecraft (PC) map convertor perhaps ?? - Let MC(PC) create the Maps & import them into MC(DS) - might help 'reduce' the load on the DS


I doubt it would reduce any load. The levels for MCDS are likely much smaller than the pc ones, and even if they weren't, he's already streaming the maps as it is. So Regardless of whether it was made on a pc or the ds, if you're standing in one spot and move 5 blocks forward, it's gonna unload the 5 blocks behind you and load 5 new ones in front of you (hypothetical numbers, and this is how I would imagine it works). In other words, the game is constantly loading portions of the world that are being used and unloading those that aren't, rather than have loading screens.

And instead of a map converter, I think platform interoperability would be even more awesome. Goin on a trip? Copy your whole world folder over, and continue where you left off XD. But, seeing as this is (for now) looking to just be a Classic build, that wouldn't even work. Plus, I doubt he would keep the same update schedule as Mojang.


metalmouth647 Post #39 Posted 11 July 2011 - 07:45 AM

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I can't wait for more updates, keep up the good work.


Klaymator14 Post #40 Posted 11 July 2011 - 07:49 AM

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Could... someone help me with my problem? ohnoes.png


Gaboros Post #41 Posted 11 July 2011 - 07:50 AM

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Awesome work man! biggrin.gif
I'm tested it and its very very good. Can't wait to have more updates. I hope someday it will be as good as the original PC version. (Or even better) smile.gif yaynds.gif


boktor666 Post #42 Posted 11 July 2011 - 09:02 AM

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Holy F**in shit! Somebody actually pulled it of?! Awesome man! Even though its a demo, I need to try this. If you can get all features in, you will become one of the gods of the Homebrew scene!


Depravo Post #43 Posted 11 July 2011 - 09:15 AM

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So.... How long before the inevitable C&D?


Kiekoes Post #44 Posted 11 July 2011 - 10:27 AM

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LOL yeah stop hijacking my topic! tongue.gif

But smealum: You're the best! I knew it was possible!

EDIT: Oh and Foxi: IN YOUR FACE LOL.

Edited by Kiekoes, 11 July 2011 - 10:27 AM.


boktor666 Post #45 Posted 11 July 2011 - 10:40 AM

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QUOTE(Depravo @ Jul 11 2011, 10:15 AM) <{POST_SNAPBACK}>
So.... How long before the inevitable C&D?

I hope never. This is gonna be good if it's complete. And I think that the guy behind this all will not stop, seeing the large amounts of Praising comments







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