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MKDS Course Modifier

, But much more than that. (Go to first unread post)
Gericom Post #196 Posted 05 February 2012 - 08:10 PM

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About NSBCA:
It looks almost good. (Sometimes it glitch and sometimes it just looks bad. But mostly it looks pretty good.)
You can change the animation by right-clicking the modelview, choosing for animations and clicking the right animation.
It starts by default in bindpose. (How it is stored in nsbmd.)

Edited by Gericom, 05 February 2012 - 08:12 PM.



Gericom Post #197 Posted 06 February 2012 - 07:33 PM

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I am making a course editor.
You can see the course,the sky,objects and more.

It looks a little bit like sm64ds editor.

Edited by Gericom, 06 February 2012 - 07:34 PM.


Gericom Post #198 Posted 12 February 2012 - 07:39 PM

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Next version can convert bck to ica. Ica can be converted to nsbca with g3dcvtr.exe in the nitro 3d sdk.


Gericom Post #199 Posted 22 February 2012 - 02:22 PM

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Next version contains collision generator. Blank from smg2.5 helped me with it. http://www.supermari...read=674&page=8


Gericom Post #200 Posted 24 February 2012 - 06:56 PM

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In the next version it plays nsbtp files in the nsbmd viewer.


boot2490 Post #201 Posted 25 February 2012 - 02:50 AM

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Are these things that have been released or have been made? and how close is the GC conversion to playable?


Gericom Post #202 Posted 25 February 2012 - 10:01 AM

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View Postboot2490, on 25 February 2012 - 02:50 AM, said:

Are these things that have been released or have been made? and how close is the GC conversion to playable?

These will be in next version. And for gc. I think it is good. But I haven't tried very good for now.


Gericom Post #203 Posted 26 February 2012 - 02:39 PM

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Next version can convert BCO (mkdd collision) to obj.


rastsan Post #204 Posted 28 February 2012 - 05:21 PM

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I asked earlier about the bmg editor. could the you change encoding default to utf16. I was also wondering if you have the number of entries(pointers) as little endian or big endian. If its big endian could you change it to little endian? this is for the bmg files in chibi robo. help on this would be appreciated.


Gericom Post #205 Posted 28 February 2012 - 06:37 PM

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View Postrastsan, on 28 February 2012 - 05:21 PM, said:

I asked earlier about the bmg editor. could the you change encoding default to utf16. I was also wondering if you have the number of entries(pointers) as little endian or big endian. If its big endian could you change it to little endian? this is for the bmg files in chibi robo. help on this would be appreciated.

Little endian. And I will try utf16.
Edit: Can you give also a bmg?

Edited by Gericom, 28 February 2012 - 06:38 PM.


rastsan Post #206 Posted 28 February 2012 - 08:25 PM

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http://www.mediafire...7zk0bpc528dgm5z msgresfamily2 (the smallest)
http://www.mediafire...x9saerh5h2r9qxl msgrestonpy2 secondsmallest
http://www.mediafire...i3rcze4tqo883rr
everything lines up except for the big endian order for the number of pointers.

thankyou for looking into this.


Gericom Post #207 Posted 16 March 2012 - 04:58 PM

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Next version can convert sbnk to dls.


Gericom Post #208 Posted 18 March 2012 - 04:03 PM

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Next version can play sseq with sbnk.


FAST6191 Post #209 Posted 18 March 2012 - 08:09 PM

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Nice one Gericom- I know a fair few people that will be interested in such functionality (vgmtrans is getting a bit long in the tooth).


Gericom Post #210 Posted 26 March 2012 - 02:31 PM

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Next version can play the sseq files (sound fx) inside ssar files. (With sbnk)







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