Jump to content


  • Please log in to reply

wbfs2fat.py

, WBFS to FAT32 conversion - no request - code (Go to first unread post)
hellboy2010 Post #31 Posted 29 May 2011 - 11:39 PM

    GBAtemp Regular

  • PipPipPip

  • Group: Members
  • Posts: 207
  • Member No.: 267,986
  • Joined: 22-November 10

  •  

i just tried a SD 2gb with a couple games on and the results are just amazing

great app, you made PsyBlade bow.gif bow.gif





WalkerOfTheDay Post #32 Posted 30 May 2011 - 08:07 AM

    GBAtemp Advance Fan

  • PipPipPipPipPip

  • Group: Members
  • Posts: 848
  • Member No.: 138,280
  • Joined: 10-October 08

  •  

Über app !! I love it. Great job m8 !


Cyan Post #33 Posted 30 May 2011 - 09:27 AM

    GBATemp's lurking knight


  • Group: Moderators
  • Posts: 4,933
  • Member No.: 746
  • Joined: 27-October 02
  • Location: Engine room, learning

  •  

Thank you for the work you did on it, there's even a GUI version now smile.gif
I find the restoration feature awesome, and all the conversion are done fast.


jonfelkin Post #34 Posted 14 June 2011 - 04:40 PM

    Newbie


  • Group: Newcomers
  • Posts: 8
  • Member No.: 230,133
  • Joined: 21-November 09

  •  

Im blind here the only DL link I can find is Download wbfs2fat-0.6.tar.bz2

Where is the windows version as that one wont run for me, or am I missing something very obvious.


Cyan Post #35 Posted 14 June 2011 - 04:47 PM

    GBATemp's lurking knight


  • Group: Moderators
  • Posts: 4,933
  • Member No.: 746
  • Joined: 27-October 02
  • Location: Engine room, learning

  •  

tar.bz2 is treated just like another compression type, like Zip, 7z or Rar.
Just use your usual archive extractor program (not the included zip support from windows) to extract the content and you will find a "windows" folder.


jonfelkin Post #36 Posted 14 June 2011 - 05:42 PM

    Newbie


  • Group: Newcomers
  • Posts: 8
  • Member No.: 230,133
  • Joined: 21-November 09

  •  

QUOTE(Cyan @ Jun 14 2011, 05:47 PM) <{POST_SNAPBACK}>
tar.bz2 is treated just like another compression type, like Zip, 7z or Rar.
Just use your usual archive extractor program (not the included zip support from windows) to extract the content and you will find a "windows" folder.

Thanks, Will use my 7zip now, so silly of me.


PsyBlade Post #37 Posted 17 June 2011 - 08:13 PM

    Snake Charmer


  • Group: Members
  • Posts: 1,377
  • Member No.: 190,003
  • Joined: 30-July 09

  •  

Does anyone know a feature that should really be added?

I feel like working on this a little more but I'm out of ideas.
Well besides crazy stuff like porting it to Wode(which I dont have) or Wii(don't feel like coding C)


Etheboss Post #38 Posted 01 July 2011 - 10:47 PM

    Disliker of people that put down other people

  • PipPipPipPipPip

  • Group: Members
  • Posts: 908
  • Member No.: 159,492
  • Joined: 24-February 09
  • Location: Around somewhere

  •  

Is WBFS2NTFS possible?


PsyBlade Post #39 Posted 01 July 2011 - 10:57 PM

    Snake Charmer


  • Group: Members
  • Posts: 1,377
  • Member No.: 190,003
  • Joined: 30-July 09

  •  

see 5. of http://gbatemp.net/t292391-howto-get-conve...o-fat32-or-ntfs



TheDreamLord Post #40 Posted 03 July 2011 - 12:55 PM

    GBAtemp Fan

  • PipPipPipPip

  • Group: Members
  • Posts: 484
  • Member No.: 279,888
  • Joined: 08-June 11
  • Location: Ireland

  •  

Ugh WBFS Is corrupted too many blocks used? how do i do wwt -v? ohnoes.png It works fine in FileTrip Download Link wii backup manager


Cyan Post #41 Posted 03 July 2011 - 01:14 PM

    GBATemp's lurking knight


  • Group: Moderators
  • Posts: 4,933
  • Member No.: 746
  • Joined: 27-October 02
  • Location: Engine room, learning

  •  

QUOTE(Psyblade)
Does anyone know a feature that should really be added?

Maybe you could add graphical interface (buttons or checkboxes+popup message) for Wit/wwt command to CHECK or VERIFY partition and games.
Some users don't know how wwt or cli are working, it could help.


OmegaVesko Post #42 Posted 03 July 2011 - 01:29 PM

    GBAtemp Regular

  • PipPipPip

  • Group: Members
  • Posts: 228
  • Member No.: 276,744
  • Joined: 28-March 11

  •  

QUOTE(PsyBlade @ Jun 17 2011, 09:13 PM) <{POST_SNAPBACK}>
Does anyone know a feature that should really be added?

I feel like working on this a little more but I'm out of ideas.
Well besides crazy stuff like porting it to Wode(which I dont have) or Wii(don't feel like coding C)


Shouldn't WiiPy be able to run the Python script you supplied? (or am I missing something obvious here)


iMythD Post #43 Posted 03 July 2011 - 01:46 PM

    Member

  • Pip

  • Group: Newcomers
  • Posts: 48
  • Member No.: 268,695
  • Joined: 30-November 10

  •  

I cannot tell you how grateful I ma for this. :')


PsyBlade Post #44 Posted 03 July 2011 - 02:07 PM

    Snake Charmer


  • Group: Members
  • Posts: 1,377
  • Member No.: 190,003
  • Joined: 30-July 09

  •  

QUOTE(OmegaVesko @ Jul 3 2011, 02:29 PM) <{POST_SNAPBACK}>
Shouldn't WiiPy be able to run the Python script you supplied? (or am I missing something obvious here)

I wasn't aware that a python interpreter for wii existed.
Somehow I can't find much about pywii.
If you can point me to the homepage think I might look into it.

At the moment it will probably not run because of the way I detect partitions.
RAM will be the major issue, and I'm curently not sure that I can overcome it.
But it sounds interesting, tnx.

QUOTE(TheDreamLord @ Jul 3 2011, 01:55 PM) <{POST_SNAPBACK}>
Ugh WBFS Is corrupted too many blocks used? how do i do wwt -v? ohnoes.png It works fine in wii backup manager

see the error code explanation in the first post
and http://wit.wiimm.de/wwt/cmd-verify.html
and http://gbatemp.net/t182236-wwt-wit-wiimms-wbfs-iso-tools
for the moment

I think I will write something more about it soon

QUOTE(Cyan @ Jul 3 2011, 02:14 PM) <{POST_SNAPBACK}>
Maybe you could add graphical interface (buttons or checkboxes+popup message) for Wit/wwt command to CHECK or VERIFY partition and games.
Some users don't know how wwt or cli are working, it could help.

well maybe offering alternative options to aborting would be useful
I did not expect to see this very often, after all it destroys games and was known for several years

@all:
What do you think are the best options in this case (I can implement multiple)
possibilities thought of so far:
aborting,
wwt frontend,
continuing knowing that some of the affected games will still be corrupt (by simply copying the block into every file)
...

First consideration is not to corrupt additional games, second not to be blamed for this mess

Edited by PsyBlade, 03 July 2011 - 02:33 PM.


TheDreamLord Post #45 Posted 03 July 2011 - 02:43 PM

    GBAtemp Fan

  • PipPipPipPip

  • Group: Members
  • Posts: 484
  • Member No.: 279,888
  • Joined: 08-June 11
  • Location: Ireland

  •  

QUOTE(PsyBlade @ Jul 3 2011, 02:07 PM) <{POST_SNAPBACK}>
QUOTE(OmegaVesko @ Jul 3 2011, 02:29 PM) <{POST_SNAPBACK}>
Shouldn't WiiPy be able to run the Python script you supplied? (or am I missing something obvious here)

I wasn't aware that a python interpreter for wii existed.
Somehow I can't find much about pywii.
If you can point me to the homepage think I might look into it.

At the moment it will probably not run because of the way I detect partitions.
RAM will be the major issue, and I'm curently not sure that I can overcome it.
But it sounds interesting, tnx.

QUOTE(TheDreamLord @ Jul 3 2011, 01:55 PM) <{POST_SNAPBACK}>
Ugh WBFS Is corrupted too many blocks used? how do i do wwt -v? ohnoes.png It works fine in wii backup manager

see the error code explanation in the first post
and http://wit.wiimm.de/wwt/cmd-verify.html
and http://gbatemp.net/t182236-wwt-wit-wiimms-wbfs-iso-tools
for the moment

I think I will write something more about it soon

QUOTE(Cyan @ Jul 3 2011, 02:14 PM) <{POST_SNAPBACK}>
Maybe you could add graphical interface (buttons or checkboxes+popup message) for Wit/wwt command to CHECK or VERIFY partition and games.
Some users don't know how wwt or cli are working, it could help.

well maybe offering alternative options to aborting would be useful
I did not expect to see this very often, after all it destroys games and was known for several years

@all:
What do you think are the best options in this case (I can implement multiple)
possibilities thought of so far:
aborting,
wwt frontend,
continuing knowing that some of the affected games will still be corrupt (by simply copying the block into every file)
...

First consideration is not to corrupt additional games, second not to be blamed for this mess

Yeah tried those "solutions" still doesnt work...it doesnt pick up my wbfs drive while wii backup manager does... now i gotta do this shit manually which will take 2 hours ¬.¬







Users browsing this topic

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users