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Updates about nesDS...

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N-TG Post #31 Posted 13 March 2011 - 11:56 PM

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Well the touch screen again is glitchy for me and yes I have a black DS Lite with original R4 - Wood 1.26...

Damn and I play nes a lot (Megaman tongue.gif)



xaeroak15 Post #32 Posted 14 March 2011 - 01:20 AM

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From 0.40, it can play KickMaster, well enough for me.
Now the rest hope is to support turbo key.


YayMii Post #33 Posted 14 March 2011 - 01:30 AM

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QUOTE(xaeroak15 @ Mar 13 2011, 06:20 PM) <{POST_SNAPBACK}>
From 0.40, it can play KickMaster, well enough for me.
Now the rest hope is to support turbo key.
It already does support turbo...

Huiminghao, can you put the dual-screen mode from 0.30b and make it optional? That would be great.
And +1 for Famicom Disk System support. That would be great.

Edited by YayMii, 14 March 2011 - 01:31 AM.


Sir_Voe Post #34 Posted 14 March 2011 - 01:37 AM

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Nice update, and thanks for looking into the two games I mentioned. If you ever get around to looking further into the compatibility issue with Wizards and Warriors, here's how the game should look:



However, everything on the status screen at the bottom is orange, and once you get to the second level it just flat out disappears, drastically diminishing the playability. If a save state from the 2nd level or right before the transition would help, let me know and I'll post one.
Thanks again.


huiminghao Post #35 Posted 14 March 2011 - 02:13 AM

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A lot of suggestions.. Scared me...

Exectly, nesDS is not a homebrew project. This project is compiled by devkitARM, but no libnds, libfat is used, same to the other devkitpro libs. If I want to add the 'argv' figure, I have to re-write some files to support it.
About 'SRAM auto-save'. It does not mean that nesDS cannot save sram by itself, BUT it will take a long time to save the sram file... It is weird. Maybe I can add a timer...
The settings, I will write a config file to save it....

"can you put the dual-screen mode from 0.30b and make it optional? That would be great."
Sorry I cannot. 0.30b is an EX edition, its program is totally different from 0.4x, 0.31 and 0.2x. I made it just for testing...

Sir_Voe, It seems that 'Wizards and Warriors' would change the palette of BG when the scanline comes to the bottom(which is not supported by 0.3x, 0.4x. 0.2x supports that with software rendering..) Same problem with mapper246.. I have to write a patch for the mapper, especially for this game.

I will try to update the sound instead of mappers and gfx rendering... I have little time on work days, so it would cost me two or more weeks to fix it...

Edited by huiminghao, 14 March 2011 - 02:16 AM.


Sora de Eclaune Post #36 Posted 14 March 2011 - 02:58 AM

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If any of this was fixed previously, I do not know as I have not read much of the past replies.

I am using nesDS EX, with the version being the 2nd version released that was not beta.

1) Battle Kid does not resize to the size of the DS screen unless I boot into ORG mode, making seeing both the ground and the inventory quite impossible.
2) Kid Dracula has annoying graphical errors in the HUD, Alucard flickers much, and it crashes nesDS EX each time I attempt to load unless I boot into ORG mode first. (I have looked for the options you speak of in Display, but no such 'sprite' options can be found.)
3) Joy Mech Fight does not display more than a black screen unless I boot into ORG mode first.



YayMii Post #37 Posted 14 March 2011 - 03:35 AM

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QUOTE(Sora de Eclaune @ Mar 13 2011, 07:58 PM) <{POST_SNAPBACK}>
If any of this was fixed previously, I do not know as I have not read much of the past replies.

I am using nesDS EX, with the version being the 2nd version released that was not beta.

1) Battle Kid does not resize to the size of the DS screen unless I boot into ORG mode, making seeing both the ground and the inventory quite impossible.
2) Kid Dracula has annoying graphical errors in the HUD, Alucard flickers much, and it crashes nesDS EX each time I attempt to load unless I boot into ORG mode first. (I have looked for the options you speak of in Display, but no such 'sprite' options can be found.)
3) Joy Mech Fight does not display more than a black screen unless I boot into ORG mode first.
All of those were fixed in 0.40, since 0.40 is practically just the ORG version with the fixes from the EX version (and a few more fixes, but you get the point).


nl255 Post #38 Posted 14 March 2011 - 04:11 AM

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QUOTE(huiminghao @ Mar 14 2011, 02:13 AM) <{POST_SNAPBACK}>
A lot of suggestions.. Scared me...

Exectly, nesDS is not a homebrew project. This project is compiled by devkitARM, but no libnds, libfat is used, same to the other devkitpro libs. If I want to add the 'argv' figure, I have to re-write some files to support it.
About 'SRAM auto-save'. It does not mean that nesDS cannot save sram by itself, BUT it will take a long time to save the sram file... It is weird. Maybe I can add a timer...
The settings, I will write a config file to save it....

"can you put the dual-screen mode from 0.30b and make it optional? That would be great."
Sorry I cannot. 0.30b is an EX edition, its program is totally different from 0.4x, 0.31 and 0.2x. I made it just for testing...

Sir_Voe, It seems that 'Wizards and Warriors' would change the palette of BG when the scanline comes to the bottom(which is not supported by 0.3x, 0.4x. 0.2x supports that with software rendering..) Same problem with mapper246.. I have to write a patch for the mapper, especially for this game.

I will try to update the sound instead of mappers and gfx rendering... I have little time on work days, so it would cost me two or more weeks to fix it...


Could you add hotkeys for saving/loading savestates, saving the SRAM, and bringing up the rom menu? Something like Down+Start = save state, Up+Start = load state, Left+Start = save sram, Start+Select = load ROM menu. I know there is an unofficial version that can do that (except for the save SRAM hotkey) but it would be nice to have it built into the official release. Also, set the default scaling so everything fits completely onto the top screen if it isn't set that way already.


twiztidsinz Post #39 Posted 14 March 2011 - 04:40 AM

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QUOTE(nl255 @ Mar 13 2011, 11:11 PM) <{POST_SNAPBACK}>
Could you add hotkeys for saving/loading savestates, saving the SRAM, and bringing up the rom menu? Something like Down+Start = save state, Up+Start = load state, Left+Start = save sram, Start+Select = load ROM menu. I know there is an unofficial version that can do that (except for the save SRAM hotkey) but it would be nice to have it built into the official release. Also, set the default scaling so everything fits completely onto the top screen if it isn't set that way already.
http://gbatemp.net/t278389-nesds-ex?view=f...t&p=3513611



YayMii Post #40 Posted 14 March 2011 - 04:53 AM

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QUOTE(twiztidsinz @ Mar 13 2011, 09:40 PM) <{POST_SNAPBACK}>
QUOTE(nl255 @ Mar 13 2011, 11:11 PM) <{POST_SNAPBACK}>
Could you add hotkeys for saving/loading savestates, saving the SRAM, and bringing up the rom menu? Something like Down+Start = save state, Up+Start = load state, Left+Start = save sram, Start+Select = load ROM menu. I know there is an unofficial version that can do that (except for the save SRAM hotkey) but it would be nice to have it built into the official release. Also, set the default scaling so everything fits completely onto the top screen if it isn't set that way already.
http://gbatemp.net/t278389-nesds-ex?view=f...t&p=3513611
That's 0.40b. If you haven't noticed, there's a 0.41 now, and there's no mod like that for it yet.


huiminghao Post #41 Posted 14 March 2011 - 05:37 AM

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Okey, I will add 'SHORT-CUT KEYS' later...
here is the possible list:

-Savestate (Start+Down)
-Loadstate (Start+Up)
-ROM Menu (Start+Select)
-Toggle Tab Left (Start+Left) skip this, because we also need to touch the 'SUB SCREEN'
-Toggle Tab Right (Start+Right) skip too....
-Scale Screen Smaller (Select+Right w/ touchscreen active)
-Scale Screen Larger (Select+Left w/ touchscreen active)
-Shift Screen Up (Select+Up w/ touchscreen active)
-Shift Screen Down (Select+Down w/ touchscreen active)

-Swap Y+B and B+A (Start+Left)

auto save SRAM if there is no more write operations to ($6000-$7FFF). Triggered one second later...
auto close the subscreen when a new rom is loaded, or a state is loaded or saved.

If anyone can contribute some code to nesDS, just send an e-mail to me. I will put the figures together.

I just update the 'nesDS' for fun. So I did not know that some people are talking about it. There are only 30+ downloads everyday, from a lot of countries, so I thought that few guys concerns about it....




twiztidsinz Post #42 Posted 14 March 2011 - 06:03 AM

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How about adding the Moonshell2 EXTLink filestructure?
http://sourceforge.net/tracker/index.php?f...mp;atid=1180139


TyRaNtM Post #43 Posted 14 March 2011 - 09:03 AM

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In NesDS, Paperboy (1) runs a bit slow, but the problem is that doesn't have background music.
In your updates, the game now have the background music, but the game runs slower.
Can you fix it?

Also, can you make a option that you can save options in "DATA" folder?
(DATA folder, because a lot of homebrew applications save options in root folder, and is a mess with a lot of files there, and DATA folder some homebrews are starting to use it).
Will be good if you can save options like NES Roms folder (with that, you will start NesDS where roms it, or where you want, and not have to searching the roms folder each time you launch the emulator).

Edited by TyRaNtM, 14 March 2011 - 09:07 AM.


qwertymodo Post #44 Posted 14 March 2011 - 09:21 AM

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I am among those who have issues with the touch screen not working properly, so a +1 for fixing that. Also, auto SRAM saving would be fantastic (even if it's just when you load a new ROM or exit, or you could even make it save the SRAM any time you access the touchscreen menu, or something like that). And argv support would be neat, although from the sound of things, that isn't really feasible without a major rewrite, which is unfortunate.


personuser Post #45 Posted 14 March 2011 - 11:14 AM

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Hmm...it seems as if Huminghao is a little overwhelmed with all of this already.

Things like this get popular REAL fast.

And believe me, your project IS popular. Until the 3DS is hacked for 3DS-Mode, NDS/i will still be Nintendo's most powerful handheld (though this emu doesnt have speed issues, just gfx, menu and sound, so it doesn't really need a special DSi port. And to get this out of the way for anyone who asks in the future; THIS WILL MOST LIKELY NOT BE PORTED TO DSTWO - the SDKs are two completely different creatures, it's like trying to ride a raging elephant because you can ride a pony.)

You also didn't calculate possible downloads on GBATemp's DL site, filetrip: http://filetrip.net/file.php?id=24344 That gets lots of hits too.

So, it's great that you're working on the sound core to try and get PCM in, I'm pretty sure next to the menu that that's the most requested feature.

Well, best of luck, man and don't work yourself too hard.

Edited by personuser, 14 March 2011 - 11:33 AM.







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