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Xenoblade texture hack (test)

doombringer Post #1 Posted 05 March 2011 - 09:03 PM

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A little test for xenoblade with wind waker texture lol yaywii.gif



lol moogle.gif



BruceTerrell Post #2 Posted 03 February 2012 - 03:56 AM

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Wow!! It's Better than tah real texture! How do I do this?!?


Lucif3r Post #3 Posted 03 February 2012 - 08:43 AM

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Doesnt look good without the proper cellshading technology. Looks more like very very lowres versions of the original textures, like an early 2000 game.
Nice attempt though.


JoostinOnline Post #4 Posted 03 February 2012 - 08:55 AM

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I can't wait for you to continue showing off your work but not sharing it with anybody. :glare:


Cyan Post #5 Posted 03 February 2012 - 09:53 AM

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View PostBruceTerrell, on 03 February 2012 - 03:56 AM, said:

Wow!! It's Better than tah real texture! How do I do this?!?
Don't expect Doombringer to tell you.He never explain.
Like Joostin said, he only want users to drools over his work to feel fame. At best, he may create a patch for other users to test his work, but he never explain how to do it, other users could stole his fame.

Also, why making a new topic when you could used your old Xenoblade hack thread you started?


Cyan Post #6 Posted 03 February 2012 - 10:41 AM

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Are you doing the same thing on the European version?
What I understand is that users already knew how to replace maps and textures on the Japanese version, but it's a little different on the European one.
(I would like to test the beta map from the ending sequence (left shoulder) on the european version).

Looking at the picture on the first post, it's the Japanese version.


BruceTerrell Post #7 Posted 03 February 2012 - 04:10 PM

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I wonder if texture can be transferd between systems? Rogue Galaxy with a bit of Wind Waker would make this have a truely unique feel. B-)


Cyan Post #8 Posted 04 February 2012 - 01:40 PM

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Textures are just pictures.
If you can access, extract and insert pictures, then you can replace any texture from any games.

Though, some games may have restriction, like aspect ration or max size (like Zelda Skyward Sword).







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