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SaveGame Manager GX

, A SaveGame Manager based on libwiigui and waninkoko sources (Go to first unread post)

Poll: Do you think SaveGame Manager GX need NAND DeleteSaves fonctions? (54 member(s) have cast votes)

Delete Save one by one fonction

  1. Yes (44 votes [81.48%])

    Percentage of vote: 81.48%

  2. No (10 votes [18.52%])

    Percentage of vote: 18.52%

Delete All Saves in one click fonction

  1. Yes (28 votes [51.85%])

    Percentage of vote: 51.85%

  2. No (26 votes [48.15%])

    Percentage of vote: 48.15%

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Slimmmmmm Post #31 Posted 01 March 2010 - 09:40 AM

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Really cool giantpune smile.gif
As for USB loader using your code, maybe Hermes would like it, after all he's already spent a lot of time getting saves emulated from SD/USB (just a thought)

Is anyone trying to add more features to this ?

I'd love to see
Copy/move/delete ALL - that would awesome imho
Handle data.bins too - if anyone has them on SD/USB from the console it could pack/unpack so you could use the app or Nintendos interface and convert to and from...
Print a saves.txt/csv list with name, size, ID
Retrieve info from WiiiTdb - Just to complement the GUI wink.gif

And yeah I know (want it done, do it yourself tongue.gif )



pepxl Post #32 Posted 01 March 2010 - 12:12 PM

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QUOTE(bnm81002 @ Mar 1 2010, 02:01 AM) <{POST_SNAPBACK}>
off topic- is it possible to have that savegame manager logo from the website, be smaller like the same size for the HBC, like 128 x 44 instead of 153 x 44, I like it better than Waninkoko's version? thanks


just re-size it in photoshop or gimp, it isn't that hard to re-size an image


WiiBricker Post #33 Posted 01 March 2010 - 12:44 PM

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I tried to compile r37 and I got some errors.

Warning! Spoiler inside. 


libOGC and libWiiGu already installed. I can compile FileTrip Download Link USB Loader GX, but not this awesome app. Anyone?


pepxl Post #34 Posted 01 March 2010 - 12:46 PM

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your possibly using different versions compared to dj_skual

have to downloaded libogc from google.code and are you using the same version devkit?

Edited by pepxl, 01 March 2010 - 12:49 PM.


WiiBricker Post #35 Posted 01 March 2010 - 12:54 PM

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Well I downloaded the source with SlikSVN from here and used libOGC-devkitPPC from here. Im using the latest devkitPPC r19

Edited by WiiBricker, 01 March 2010 - 01:06 PM.


pepxl Post #36 Posted 01 March 2010 - 01:05 PM

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ok so you deleted the original libogc(or renamed) in the devkit folder and replaced it with the one from the google.code page but are you using the same version devkit because that libogc is for R19 which might cause problems with say R17

give me a sec and i'll try compiling as see what happens



WiiBricker Post #37 Posted 01 March 2010 - 01:07 PM

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QUOTE(pepxl @ Mar 1 2010, 01:05 PM) <{POST_SNAPBACK}>
ok so you deleted the original libogc(or renamed) in the devkit folder and replaced it with the one from the google.code page but are you using the same version devkit because that libogc is for R19 which might cause problems with say R17

give me a sec and i'll try compiling as see what happens


I merged the libogc folder from the google.code page with the original one. Should I delete it?

Edited by WiiBricker, 01 March 2010 - 01:08 PM.


pepxl Post #38 Posted 01 March 2010 - 01:16 PM

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yes if its a full library which normally is if stated

mine compiled fine apart from the few warnings, this is with a clean R19 and the libogc from google.code
Warning! Spoiler inside. 


> Process Exit Code: 0
> Time Taken: 02:15

Edited by pepxl, 01 March 2010 - 01:16 PM.


Slimmmmmm Post #39 Posted 01 March 2010 - 01:16 PM

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I saw the issues page on google code and noticed the copy/move/delete all is accepted smile.gif

Also I saw that another accepted issue was a db for the games. It was suggested to use database.txt from AnyTitleDeleter, this would be good for WiiWare and VC but imho WiiTdb would be better for Wii saves as it could give number of players or synopsis etc. This would still be missing info from the channel saves so maybe the OLL dat could be used (I can't remember what info it holds though off the top of my head)

Maybe the best option would be a new db/xml that had the info from these other sources parsed in (to begin to populate it) ?

Just making suggestions because I'd really like to see this as concise and definitive an app as possible. I'd help if I knew what formatting and info was needed, I'm sure others would too.


WiiBricker Post #40 Posted 01 March 2010 - 01:24 PM

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Alright, I did re-set up devkitPPCr19 and ligOGC, redownloaded the source and now it works biggrin.gif
Big thanks pepxl for your help smile.gif


lejong2002 Post #41 Posted 01 March 2010 - 02:02 PM

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Anybody can upload r37 compiled boot.dol ?

Thanks.

bow.gif


ArkAurion Post #42 Posted 01 March 2010 - 03:32 PM

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QUOTE(lejong2002 @ Mar 1 2010, 02:02 PM) <{POST_SNAPBACK}>
Anybody can upload r37 compiled boot.dol ?

Thanks.

bow.gif

You can download it everytime from here smile.gif


W hat Post #43 Posted 01 March 2010 - 10:31 PM

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Can someone make a save manger that copies saves like the official saves? I want to make a save file for Endless Ocean 2. Endless Ocean 2 has the "nocopy" protection on it. I want to copy without the protection, but like a normal save. That way everyone can use it!


lejong2002 Post #44 Posted 02 March 2010 - 12:18 AM

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QUOTE(ArkAurion @ Mar 1 2010, 04:32 PM) <{POST_SNAPBACK}>
You can download it everytime from here smile.gif


Oh, The layout changed pretty much.

I expected that we can use same themes and covers with usb loader GX.

Thanks dj_skual and ginatpune.

rolleyes.gif




BiPoLaR Post #45 Posted 02 March 2010 - 12:25 AM

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will this have an option to enable emulated NAND? either from SD or USB? that would be pretty sweet grog.gif







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