Hello,
I am using the VHAM to develop some code for the Gameboy Advance. There is an option to debug the code with the GDB insight.
Is there any schematic for an upload-cable (like XBOO) that connects to the PC via serial port and to the GBA via the user port? The cable should be to upload the gba-file to the GBA in order to debug it without having to put it on the supercard each time.
Or perhaps someone has some documentation on the user port and multiboot so that I can construct an inteligent USB cable with a microcontroller? I would share the code and schematic to the community, because I have seen that there is demand for a USB solution.
Thank you very much.
Best regards
K.
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GBA Multiboot via PC(Go to first unread post) |
| Knechtus |
Post #1
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Newbie |
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| Todderbert |
Post #2
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GBAtemp Fan |
Well they made a linker cable that was a "usb to the GBA comm port". Mainly used to flash the EZFA but you could also send small games to the gba's onboard memory and run it, without needing a flash cart.
http://gbatemp.net/index.php?showtopic=21032 |
| DanTheManMS |
Post #3
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GBAtemp Psycho! |
The Flash2Advance USB cable can also be used to transfer multiboot files over USB.
However, it seems like you'd be more interested in making something yourself. If that's the case, then http://www.reinerziegler.de/GBA/gba.htm would probably be highly interesting to you. |
| alphamule |
Post #4
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GBAtemp Fan |
The monster of an adapter is funny when in theory you can use an small microcontroller with builtin USB interface much like what the EZFA uses. Has anyone made a schematic of them? There are now PIC18F chips that have USB and are in a DIP20 package. That's accessible to even most beginner's soldering skills. Soldering a 20-pin DIP socket is easy compared to directly soldering SOIC's or BGA's.
http://www.flashrom....ted_programmers I'm looking at that program at the moment. It seems to have support for tons of different chips. Adding support for GBA cables shouldn't be too hard? https://www.microchi...ctSelector.html 1) Select USB 2) Reduce pin count to 20 Basically, here's how the firmware on the PIC: 1) Multiboot section - code sent to GBA on boot 2) Initialization section - sends multiboot code to GBA, sets up buffers, waits on USB driver, etc. 3) Library section - code for handling buffers, converting protocols, and so on. 4) Main loops - code that runs when in specific modes 5) Firmware updater - just allows us to rewrite the rest of the firmware with updates over USB - much like the short section in custom DS firmwares to prevent bricking. You don't want it too complicated. The simpler the design, the better. Edited by alphamule, 06 February 2012 - 12:07 PM. |
| snikerz |
Post #5
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GBAtemp Fan |
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| alphamule |
Post #6
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GBAtemp Fan |
Yeah, already seen that. Where is the schematic? All I see is software. No board layouts in that file. :/
"my Arduino prototype board and now have it running on a bare atmega168" Overkill by like $100. I have Arduino stuff as well. A If I was going to be using premade boards, I'd probably consider the Atmel simply because it has more I/O pins, though. Compare: http://microcontroll...&page=1&sort=4a http://microcontroll...&page=1&sort=4a Prices are about the same and the size of the smallest board isn't too different. For mass production, the number of chips is more important than if the one chip has 50% more pins. Doubling the number or not allowing for smaller package types would be different, though. We're not talking about mass producing a board for some old game system anyways, heh. Pretty small board, here. There is a 3rd revision. Edited by alphamule, 06 February 2012 - 01:18 PM. |
| FAST6191 |
Post #7
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Techromancer |
DanTheManMS already linked up one of the sites, I linked up a bunch more http://gbatemp.net/t...inks-07oct2011/
Specifically http://nocash.emubas...amultibootcable might be of interest. Many years ago there was a version of VBA (a game running/hacking emulator more than programming really) called VBAlink real (not to be confused with regular VBAlink) that could interface with such things but the hardware side of things was lost as far as I can tell. On a different note thanks for the link snikerz - I had not seen that one. Edit- did not see the date. Oh well. |
| alphamule |
Post #8
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GBAtemp Fan |
Thanks for links. This would be a useful project not just for GBA. I'm thinking automobiles.
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