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Wii backup Manager for Windows

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kamala Post #2611 Posted 19 May 2012 - 02:39 PM

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View Postfig2k4, on 17 May 2012 - 07:39 PM, said:

I've just released the standalone Gamecube ISO Tool.

http://gcit.wiibackupmanager.co.uk
  • Read and write Full size (scrubbed) or trimmed ISO/GCM, GCReEx and DiscEx formats with direct conversion.
  • Extract games from GCOS multiboot ISOs to any of the supported formats.
  • Command line options for batch processing etc.
  • Save the original file layout to trimmed ISOs, allowing full size ISOs to be rebuilt at a later date with the same file layout as the original.


How do I convert multiple isos in gcreex format? What should be the command line batch?



themanuel Post #2612 Posted 19 May 2012 - 02:52 PM

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View Postfig2k4, on 19 May 2012 - 07:45 AM, said:

@Burton
Thanks. I forgot to remove special characters from the default filename in the save dialog. I do it everywhere else but forgot to do it there. :) I wonder why it didn't cause problems in Windows 7 though. When I purposely add a ":", I get a message saying the filename is invalid.

Edit: Just uploaded build 5 with the fix.

@themanuel and tueidj
What do you think about using the hashes from GameTDB? I had a quick check and most games have at least an MD5 that could be used. Since I already use the database in WBM, the info is already available there. I could also add this to GCIT with a cut down version of the database only containing Gamecube games. That would also allow me to automatically change the titles in GCIT too.

That's a good idea. Online functionality trumps completeness, since the redump.org database cannot be directly downloaded anymore (download link leads to a mediafire page).


Fox888 Post #2613 Posted 19 May 2012 - 09:23 PM

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View Postfig2k4, on 17 May 2012 - 07:39 PM, said:

I've just released the standalone Gamecube ISO Tool.

http://gcit.wiibackupmanager.co.uk
  • Read and write Full size (scrubbed) or trimmed ISO/GCM, GCReEx and DiscEx formats with direct conversion.
  • Extract games from GCOS multiboot ISOs to any of the supported formats.
  • Command line options for batch processing etc.
  • Save the original file layout to trimmed ISOs, allowing full size ISOs to be rebuilt at a later date with the same file layout as the original.
Posted Image



Hopefully some people can find a use for it while I implement the same features into WBM. :)

If you find any bugs or mistakes or need any specific features added let me know.

Cheers.


Awesome Thanks a lot, also i really like that remember screen size and position ;)


fig2k4 Post #2614 Posted 20 May 2012 - 08:05 PM

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View Postkamala, on 19 May 2012 - 02:39 PM, said:

How do I convert multiple isos in gcreex format? What should be the command line batch?

I'm not the best with batch files. Obviously you'd need a script to loop through the passed parameters (the ISO filenames), generate a list from the folder passed or parse a text file containing the filenames. Maybe someone could pitch in with an example?

Here's a couple of links that might help.

http://www.jamesewel...-through-files/
http://stackoverflow...dows-batch-file

There's a commandline.txt file included in the GCIT download with the various options that can be used, with a few simple examples.

This made me wonder though.. Why limit GCIT to single conversions? I could quite easily add batch conversion for multiple ISOs since it already does it when extracting multiple games from a GCOS ISO. I'll add it to the todo list.

@everyone
Does anyone need to edit the Gamecube ISO? ie. add or remove files, replace the DOL, App Loader etc.

Other stuff.. :)
I've made a start on rewriting my Wii Disc code so it's more like the new Gamecube stuff. I've probably mentioned it many times before, but I've wanted to be able to extract and rebuild Wii ISOs from the very start. Now is probably the best time to do it. :) The way that libWBFS works means that it's not really suitable for creating/editing ISOs. Maybe it's possible, but for me it was never an option. I always knew I'd have to rewrite things from scratch one day.

Edited by fig2k4, 20 May 2012 - 08:07 PM.


fig2k4 Post #2615 Posted 21 May 2012 - 10:17 PM

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I got a few requests that made me change my mind.. I'm now focusing on getting the Gamecube stuff integrated into WBM like I was supposed to. :)

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fig2k4 Post #2616 Posted Today, 01:59 AM

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I have a few questions if someone can point me in the right direction to some info..

When storing GC games on a USB drive, what format should they be in? Should they be regular ISO, DiscEx/GCReEX? I'm not sure whether the loaders convert the ISO to DiscEx format for example, when it's copied to the SD card.

Can a PC drive read original Gamecube discs or do they need to be ripped on the Wii?

Cheers.


themanuel Post #2617 Posted Today, 02:07 AM

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View Postfig2k4, on 23 May 2012 - 01:59 AM, said:

I have a few questions if someone can point me in the right direction to some info..

When storing GC games on a USB drive, what format should they be in? Should they be regular ISO, DiscEx/GCReEX? I'm not sure whether the loaders convert the ISO to DiscEx format for example, when it's copied to the SD card.

Can a PC drive read original Gamecube discs or do they need to be ripped on the Wii?

Cheers.

The discs cannot be read on a PC except with a few obscure drives.
I can confirm that USB Loader GX handles both formats when transferring from USB to SD.
That's the only loader I use, so maybe somebody can confirm about the others.


pepxl Post #2618 Posted Today, 02:09 AM

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Not sure about the drive.

It depends on what format they converted the games to, either DiscEx/GCReEX, storage is the same as SD, loaders just copy the folder as is from USB to SD and launches it, no ripping or converting during the copy process.

The only thing it depends on is what DML version they have to what format is supported. DML59< DiscEX and DML1.0> DiscEX and GCReEX.


fig2k4 Post #2619 Posted Today, 02:17 AM

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Nice, thanks guys.

I'll have an option to select which format to use then. Maybe have an extra function too, for mass converting all games that are already on the drive.







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