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USB Loader GX

, by dimok,nIxxx,cyrex et al :P (Go to first unread post)
Cyan Post #15496 Posted 20 May 2012 - 08:35 PM

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If it works from the Homebrew Channel (HBC, not HBS), and not from the System menu, maybe you need to update the latest Forwarder channel (use a wad manager to install it) and install IOS58.

About cIOS d2x, V7 is not the new one.
You can install v8 final, or v9beta.


If Last Story doesn't work from USB, try dumping the game again.
Its working fine from USB for every one else.
Try deleting the config file of USBLoaderGX if you are not sure what settings you need. default settings are good.



iceedge Post #15497 Posted Yesterday, 07:01 AM

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Another issue. I can't get gamecube cheats to work. I made sure the path is correct. It's currently set to SD:\codes\ and I have the .gct files in that folder. I used the Gecko Cheat Code Manager to create the .gct files. It might be the program I used isn't creating the files correctly. I tried opening them with notepad and it was some weird looking characters. Any ideas?


Cyan Post #15498 Posted Yesterday, 11:38 AM

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you can try creating the GCT directly from USBLoader GX Ocarina menu. It will download the codes list, select the one you want and click create to generate the gct.

It's normal that you have weird character in the .gct, it's a compiled form used by the debugger. You can only "human read" the gameID.txt in SD:\textcode\ path.


iceedge Post #15499 Posted Yesterday, 07:14 PM

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Unfortunately, geckocodes.org has a very limited gamecube database so I had to create these manually. As a workaround I decided to create my own txtcode files and see if it'll work.


pBullet Post #15500 Posted Today, 12:26 AM

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Are banners that are temporarily created for GameCube games stored in the cache_bnr folder on the SD card? I can't seem to find a cached GameCube banner of Animal Crossing so I can take it and make a channel on my System Menu.

Edited by pBullet, Today, 12:27 AM.


Cyan Post #15501 Posted Today, 12:06 PM

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GameCube banners are not Temporarily created, they are generated on the fly on each games.

It's an internal banner animation/icon animation (created by diddy81) stored in USBGX code, which is dynamically modified by using the game's informations. it's not loaded nor saved to an external source.


Gan1664 Post #15502 Posted Today, 08:32 PM

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All was working with 2.3.

I tried 3.0 but Exception DSI occurs (both from new forwarder or Homebrew channel). (system 4.1E, cIOS d2x9 beta)
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