MOST of the post said it was outdated and that gamers didn't want that style in their games any more. You did say that some games handled it better by rewarding the player for collecting the things they scatter around. I'd argue that these games also reward the player... by continuing the game. If you don't collect enough stuff, you cant progress. Also, if I'm being honest, the collectable grind in both games felt WAAAAY less tedious to me than Assassin's Creed. At least in Banjo-Kazooie, I don't have to climb the same damn tower 100 times for "different" collectables. I would not even compare the two games, however. AC is NOT a "collectathon" game. It just has collectables on the side.