I think its unfair that Yooka Laylee gets compared so often to Mighty No. 9. I mean I get why and how the comparisons exist: both were kickstarters, both were indie titles meant to be spiritual successors to a classic seemingly forgotten series before it. But in my opinion that's where the similarities end. While Mighty No. 9 failed dramatically to recapture the magic of Mega Man, and instead stands alone as a very mediocre loosely related platformer. A Mega Man game Mighty No. 9 is not. However, Yooka Laylee is a very faithful continuation of the Banjo Kazooie style of play. Yes, they made some bad decisions in Yooka Laylee like giving your dash (roll) a meter that can run out and making the stages a bit too open. But all in all it is a faithful successor to Banjo Kazooie. Everything about the game screams that it is a modern Banjo Kazooie game just with different characters. In that sense it is a success. The problem is, modernizing the Banjo Kazooie formula without adding a whole lot to really make it stand out for a game in this day and age makes it a game that leaves the player wanting something more. If every 3D Mario after 64 added nothing new like a water jet pack, platforming across space, or a cap that can possess creatures, we'd all be pretty bored of his games by the time we got to this latest entry.