Gaming Xenoblade Chronicles 3DS is annoying me

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You're ignoring Torment, BG2, Mass Effect I, Fallout I & II, Arcanum, KOTOR I & II (with patches), Witcher I && II, Vampire Bloodlines, Arcanum, and likely a host of others, while grouping great stories with Dragon Quest, FF XII, Bravely Default, etc.

My point is what critics have been saying, eastern games that got to the west haven't innovated much on either the combat-focused games or the story-focused ones, although the former have definitely had good games with interesting mechanics come out, unlike the latter ones with good stories, IMHO. And they still have tons of pointless random encounters instead of being a shorter more cohesive game.

Ah yes I did overlook those, my bad.

Those all focus quite heavily on story (Though I've not played them all), those are all great examples of a solid blend IMHO, and also I think are better games because of it (personal opinion of course).

JRPGS do contain a lot of random encounters, but games by companies like Falcom don't contain this (at least Ys and The Legend of Heroes), Final Fantasy 12 onwards wasn't random battles either, I do enjoy random battles but I like them to be optional, and so enemies visible in the field are much preferable to me. But I don't think the random battles stop the game being short, I mean even if you use cheatcodes to turn off all the random battles in most JRPGS you can still play for quite a long time, though I would say its shorter, noticeably so, but doesn't go down from like 40 hours to 20 hours for example. But I would say you'd lose 5 or so hours. I've never actually tested in a JRPG if the in-game timers actually count time spent in Random Battles or not, I'd be interested to know if they did.
 

Tigran

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The problem with most of the Big Name Weastern RPGs like any of the elder scrolls games are...

It's up to the fans to fix them.

Seriously... any... ANY Time I hear someone mnetion Elder Scrolls it's always falllowed by "But you -have- to get "this mod" or "that mode" or it sucks." and it's even heavily included with games like Baulder's gate. Why is it that Western RPGs need Mods for people to actually play them?
 

liomajor

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Bugs that i've had in my ~40hrs gameplay with v1.1:

+ Slowdown in a few key battles
+ Sound stopped after pausing the game (standby)
+ Game froze switching map after pausing the game (standby)
+ Glitch in Battle on a bridge hovering mid in the air
+ Glitch in Battle after all my comrades died, opponents simply walked away leaving me alone

Foresight can be realy annyoing and disturbs the Battle, most of the time the problem is solved
a few seconds later without me doing anything.

The game wasn't well made on wii, but 3ds got the worse out of it.
 

Nightwish

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JRPGS do contain a lot of random encounters, but games by companies like Falcom don't contain this (at least Ys and The Legend of Heroes), Final Fantasy 12 onwards wasn't random battles either, I do enjoy random battles but I like them to be optional, and so enemies visible in the field are much preferable to me.
Alright, they're not entirely random, but they're still something that you have to fight to get to some places and to level up (thinking more of Chrono Trigger and DQ9, with which I have more experience), so being visible doesn't make them more interesting, IMO.
Seriously... any... ANY Time I hear someone mnetion Elder Scrolls it's always falllowed by "But you -have- to get "this mod" or "that mode" or it sucks." and it's even heavily included with games like Baulder's gate. Why is it that Western RPGs need Mods for people to actually play them?
They don't, PC gamers just really like modding. Apart from games like KOTOR2, which was rushed and had a lot of cut content, they're full games. Some players just really like to add hunger, weapons, different magic balance or what have you to make the experience better for their tastes, but you don't need them. Pillars just came out with universal appraisal and no one claims it needs mods.
To me, that's like asking "why do you need to play JRPGS with low-level or magic restrictions for the game to be fun?", they're false questions.
 
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Wowfunhappy

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Foresight can be realy annyoing and disturbs the Battle, most of the time the problem is solved a few seconds later without me doing anything.


Wouldn't this have been just as big a problem in the Wii version? I don't remember it ever happening there—I liked it.
 

BORTZ

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I had issues getting into the story of Xenoblade. Personally ill probably wont play it on a 3DS for a long while, thanks to getting my DQ Japanese 3DS LL before the "new" ones came out. But I didnt really see the game having staying power with me. It might have been my lack of ability to grasp the combat engine correctly. This might also be my downfall with the Star Ocean games too.

It certainly sounds like fun, and makes me want to get it on 3DS, but I cant justify it, seeing as I own a Wii version, and cant get past the first 5 hours.
 
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Deleted-19228

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Holy crap. This thread went nuts.

I ended up dealing with the localisation (haha) or lack thereof, I'm enjoying the story.
 

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