X360 Cover Downloader

Discussion in 'Xbox 360 - Hacking & Homebrew' started by cloudstrifer, May 12, 2012.

May 12, 2012

X360 Cover Downloader by cloudstrifer at 6:43 PM (8,437 Views / 0 Likes) 26 Comments

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    cloudstrifer New Member

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    Luigi2012SM64DS G-old member

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    you know google was invented.
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    cloudstrifer New Member

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    Sorry friend, but I created a topic here to promote the software that I created, however simple it is.
    I'm happy when someone uses the software that I created, and I'm even happier when they comment on it.
    Suggestions, compliments and criticisms are welcome!
    Thank you!
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    ComeTurismO Look out, bitch. I'm watching you.

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    [color=#303030 !important]
    [IMG]cloudstrifer, on 12 May 2012 - 02:09 PM, said:
    [/color]


    Sorry friend, but I created a topic here to promote the software that I created, however simple it is.
    I'm happy when someone uses the software that I created, and I'm even happier when they comment on it.
    Suggestions, compliments and criticisms are welcome!
    Thank you!



    Very useful for people. I like it :)
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    DinohScene Femboy

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    If this is compatible with FSD then I will surely use it.

    360jcse or what ever is a pain in the bum since it won't download anything for me ;/
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    sideskroll New Member

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    Hi, I posted in your XK3Y forum thread and you haven't addressed my request yet so I thought I'd try here:
    Is there a way to make the program use the gamenamelookup.csv file (ABGX360)? Cause some games have their names f*cked up in ABGX360 (like HALO 3 ODST DISC 2) but they're fine in the csv file. And I noticed you have the ABGX360 CLI on your program folder, so maybe there's a switch I could use to make it use the CSV instead of the online database?
    You should check out WIIBACKUPMANAGER to get some ideas. That is an awesome and very complete program for WII games management.
    Keep up the good work.
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    cloudstrifer New Member

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    Ok, i will try! Thanks!
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    sideskroll New Member

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    Sorry to keep pushing it but... What do you mean by "I will try"? Is there a way to force your program to use the gamenamelookup.csv file?
    If you don't know what I'm talking about all you have to do is launch ABGX360 and check the case in options>check for updates/Include the CSV.
    I'm attaching the file so can check it and see if there's a way to implement the renaming scheme to use it.
    thanks.

    Attached Files:

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    sideskroll New Member

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    Any news regarding this app? It should (in theory) be pretty simple to make it use the .csv file by default... So the names are correct.
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    cloudstrifer New Member

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    Ok! New version! Sorry but i have other works(real works)! Huahuahuhuhauhauhauh!
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    Devin "Local Hardware Wizard"

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    Very sweet program, I was wondering if you could make a version that downloads PNGs? That'd be sweet since it works with the X360Dock ODDE as well. :D
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    hundshamer New Member

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    Just an idea. It might be easier to include a convert to PNG (or other format(s)) button. I think it would be easier to convert, than to find another source with pre-converted images.
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    cloudstrifer New Member

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    Ok, next feature is choose image output format. (PNG without transparency, easy).
    Thanks!

    Edited:
    Try convert to PNG, it work's, but i think, the image size is big.
    Last edited by cloudstrifer, Nov 22, 2012
    hundshamer and Devin like this.
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    hundshamer New Member

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    You may get smaller file size with little to no loss of quality if you go with PNG-8 instead of PNG-24. I think if unspecified, you will get PNG-24 by default with most programs. You can also keep transparency included and still get smaller than PNG-24 without transparency.
    Last edited by hundshamer, Nov 22, 2012
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    sideskroll New Member

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    It's working great now. Glad to see that my suggestion worked :)
    A couple of questions though: IS the gamenamelookup.csv file being updated everytime I start the program? Cause I tried tracing the connection but it didn't check with the database. So I ASSUMED it doesn't update? Or at least not every time I open the program? Am I correct?
    The other question would be: Why would you want to get the artwork in png format? It's bigger than JPG and it doesn't really do anything special. If you do implement that please do it selectable, so as to not force any of us who are not interested in PNGs to reconvert compressed jpgs AGAIN.
    Last edited by sideskroll, Nov 22, 2012
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    Devin "Local Hardware Wizard"

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    My ODDE only uses PNG format for covers.
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    sideskroll New Member

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    uh, ok. Then my request is still valid: selectable format :)
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    Devin "Local Hardware Wizard"

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    Looks like he just added a "Convert to PNG" button, so you have nothing to worry about.

    EDIT: Yes, works just like that. Thanks a bunch, just one more thing. Any possible way to implement automatic deletion of the JPG image after it's converted to PNG? It'd save me some time with manually deleting it. :)
    Last edited by Devin, Nov 22, 2012
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    cloudstrifer New Member

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    Ok.

    Hello, gamenamelookup.csv is updated automatically if the file is modified in ABGX360.net if it does not happen I will do further testing.

    Convert to PNG is a tool for users who want this format, JPG files are kept, I can put a delete option or select if is it PNG or JPG. I'll try compress the PNG, and continue ...
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    sideskroll New Member

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    [IMG]

    What happened there? An issue with abgx or with your app?
    Thanks.

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