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Discussion in 'PS Vita - Hacking & Homebrew' started by Vampirex, Jul 20, 2017.
I see, that sounds great.
found the problem, i switch the game mode to load mode 5 so i can overclocked it and it seems that make the barrier bug appeared, installed the game again from beginning and its work fine now, thnks again for the patched
can i play it without switching the game mode to load mode 5 ?
Okay, no offense to OP, but using the sen-xanadu tools, I disassembled what changes were made and you kind of messed up, OP. You modified the t_text.tbl directly in a hex editor, I think, and it's impossible to decompile it to json using the tools. Additionally, you repacked text.pkg and left a backup file of t_text there, so your IPS patch actually contains copyrighted content.
Regardless, since I used strings to extract your changes, I'll describe the shop fix here:
The 'Purchase %d %s for', 'Sell %d %s for', and other related strings with format specifiers have different parameter orders in japanese: these format strings need the first two arguments swapped and a slight text restructure to accomodate (OP used 'Buy %s\nQty: %d') If the order isn't changed, it interprets the quantity of items as a string pointer, and well...let's just say that dereferences a very low memory address leading to a crash.
As for other unrelated issues: The japanese font differs fron the US font in metrics. You can use the US font instead. Unpack fonts.pkg, and rename font_us.itf to font.itf, then repack fonts.pkg. It works far better.
Thank you for pointing that out, a proper release was eventually made by another user, so I'll remove my patch.
hey, can you tell me where or hints to find it
Bumping this, I have searched sky and earth to no avail, any hint would be appreciated my man.
Can somebody correct the typos in the game in this patch? If its not too much work... Thanks in advance