Hacking (Working) Tokyo Xanadu JP w/ English Assets

Vampirex

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DISCLAIMER:I will not be linking to any files to the games, you will need to either download/buy your own copy, or find the English assets yourself. (So don't PM me asking for it)

**PLEASE BUY THE GAME TO SUPPORT THE DEVELOPERS AT FALCOM**

08-16-2017

**Official/Proper version(s) have been uploaded by other users** (Good Luck in your search)

07-24-2017

Shop Fix (Patch removed due to copyright information)

Update:
07-22-2017

Thanks to @weaknespase for his repack tool, and identifying the problem.

Latest Progress:

- All translated text have been ported over.
- Fixed Shop: Game no longer crashes when using shops.
- Changed Game title from "東亰ザナドゥ" to "Tokyo Xanadu", and LiveArea changed.
- US Movie ending re-encoded with music.
- Merged Aksys intro with Falcom.

Bugs:
- Some text may run off screen.

Tools:

https://github.com/periander/PSArcTool (PSARC extraction tool)
https://github.com/weaknespase/sen-xanadu-pkg-tool (PKG extract/repack tool for Xanadu/Sen games)
https://www.romhacking.net/utilities/240/ (Lunar IPS patcher)
 
Last edited by Vampirex,

weaknespase

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Interestingly enough, all text for sure is inside of TBL files in text.pkg archive. Another interesting moment is that TBL files structured like compact binary storage for tables, which can include not only text data, for example, `t_se.tbl` contains volume levels for all sound effects (mapping volume to files). I think to be safe only tables with text should be changed, and everything else kept the same.

I still don't know about 4 bytes before compressed data, I found in some PKG files. Seems like some sort 32bit checksum, not crc (checked), maybe adler, mostly comes for *.dat files. Maybe it is safe to strip, maybe not, but repacker, obviously, doesn't reproduce it atm. Repacking `text.pkg` should be safe though, it doesn't contain it, at least in JAP version.
 
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Vampirex

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Interestingly enough, all text for sure is inside of TBL files in text.pkg archive. Another interesting moment is that TBL files structured like compact binary storage for tables, which can include not only text data, for example, `t_se.tbl` contains volume levels for all sound effects (mapping volume to files). I think to be safe only tables with text should be changed, and everything else kept the same.

I still don't know about 4 bytes before compressed data, I found in some PKG files. Seems like some sort 32bit checksum, not crc (checked), maybe adler, mostly comes for *.dat files. Maybe it is safe to strip, maybe not, but repacker, obviously, doesn't reproduce it atm. Repacking `text.pkg` should be safe though, it doesn't contain it, at least in JAP version.

I'm only touching t_text.tbl for now... a working game is my priority at the moment.. I was able to fix the shop and combine by copying the JP code.
Now I just need to investigate what's causing the break.
 
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manifestx88

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Thank you for the shop fix @Vampirex ; Just so others know, you must uncheck "Register File Type" on Lunar IPS, while patching text.pkg, otherwise you will end up with an error when you start the game.
 

nOoB3inG

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Game crashes at Ruin of Abstraction's relic when i try to purchase the items from it. Purchasing from shops works fine.
 

danyfury

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Thank you very much Vampirex for your guide, i'm very happy because finally i can play this game in english, i need help with pkg unpack tool because i need to do an test but i don't know how to use this pkg tool for Xanadu. Can anyone send me on PM an exactly guide for use this PKG unpacker/repacker pls? Thx in advance!!!! :)
 

boroxs

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i stuck on moonlit garden map 2 when got power strike to destroy pillars but after the gate open there are barrier that prevent me for progressing. is it a glitch or am i missing something? because i watched some video walkthrough and there are no barrier like this after the gate was open

edit: it seems that was a bug from the patch because when i play again using clean jpn version the barrier was gone and i tought the bug barrier was only on that place but it seems its everywhere, even in the room before boss battle
 

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Vampirex

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i stuck on moonlit garden map 2 when got power strike to destroy pillars but after the gate open there are barrier that prevent me for progressing. is it a glitch or am i missing something? because i watched some video walkthrough and there are no barrier like this after the gate was open

edit: it seems that was a bug from the patch because when i play again using clean jpn version the barrier was gone and i tought the bug barrier was only on that place but it seems its everywhere, even in the room before boss battle

hmm that is odd, as all my testers were able to play past ch4 without any issues... might i suggest you re-read my tutorial and make sure you did every step... if you downloaded an pre-built image, then i cannot vouch for the person who built it, as I can't tell if they did it properly, or applied my fix properly?

anyways, good luck.
 
Last edited by Vampirex,

nahucirujano

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Game tested and working perfectly, as soon as I finish Trails of Cold Steel 1 (I'm on chapter 7) I'll take Xanadu.
The first few minutes of game, and the characters were really interesting.
By the way is it possible to swap the X and O functions like we normally have in western releases?
 

Vampirex

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By the way is it possible to swap the X and O functions like we normally have in western releases?

There's a few things we are trying to fix and correct, and swapping the X and O is one of the things we are trying to do...
But right now we're mainly focusing on making sure the game works from beginning to end.
 

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