Separate names with a comma.
Discussion in '3DS - ROM Hacking, Translations and Utilities' started by exelix11, Apr 24, 2016.
no that's a setting for the tools to create the bcmdl, do the textures show up in creativeStudio ?
Yeah, they do. Also, my NW4C tools are Japanese, not sure if everyone else' copy is English or not but yeah navigating is a bit weird.
I never got this problem,do the textures show up in efe ?
the tools i have are in English, maybe you have some older version that doesn't support textures in the 3d land format, try getting another copy.
The textures are showing up in EFE, CreativeStudio, etc. I believe I have the lighting done right, I created the light and exported to bcmdl, although the issue persists with the lack of proper lighting showing up in-game.
I don't think you should be showing that picture, anyways, in my models I don't have the lights and the .MaterialLutset file.
Edit: i checked, that file appears if you do the fragment lighting thing wrong, so you must do:
open Windows -> Rendering editors -> Hypershade, in the materials tab select with the mouse EVERY MATERIAL. Now, without loosing the selection open NW4C -> set material attribute and deselect Fragment Lighting and press close. Now you can export the model
(also, i don't have a 3ds right now, could you try deleting the lights and the MaterialLutset file and importing in the game ? Maybe it will work, and it would be much easier to explain than the fragment lighting)
Ah, sorry about all the trouble. I'll try that method out right now.
Edit: Success! Thanks a lot for the help @exelix11 ! I shouldn't have anymore problems. Sorry for the hassle, but I'm really glad you spent time correcting me when I was having a lot of issues.
Now I can create SM3DL mods!
Thanks @exelix11 for the help, and thanks @mustafag32g for the shading tutorial (although I didn't manually shade haha)
I'll go ahead and begin making a proper mod now that I have mostly everything I need down (I hope). Anyone that wants to join in, hit me up.
Also, I provided a link to the zip containing a patch for the CCNT and the object szs & stage szs. I think that's how you legally share custom levels, so here ya go.
Hi! Sorry to bother you, but I've run into an issue with the latest version.
While I've enjoyed editing existing levels, I decided to try and create one from scratch with the latest release. For whatever reason, creating one from scratch causes the game to crash upon touching a camera area. Said camera area has the proper camera params, generated using the editor. It has default attributes.
I've attached the crashing level. It contains Mario, a block, and the camera area surrounding Mario. Moving the camera area away from Mario allows the level to load, but jumping into it will cause an instant crash.
Are there any prerequisites that I'm missing?
In CameraParam.byml you set StereovisionDepth to 4, set it to 0,4 and it will work.
I never experimented with this value, in most official levels it's set to 0,4 which is what the editor uses when creating new CameraParams.
I suppose that its range is 0 to 1.
I'm leaving home now, so I don't have time at the moment to fully test it out, but thanks! I'll try setting it to 0.4 once I get back home.
I was, however, able to determine that the editor sets that value to "4" by default upon creating the level. Probably just a typo somewhere. ;P
it doesn't, just checked, you probably changed it by mistake.
I never messed with that value so it's unlikely that's set on 4 by default.
That's really strange. Where does it get that value? It's consistently 4 for me.
Here's a recording of me making a new level:
If i do the same thing on my pc it shows 0,4.
I think is a culture issue, when parsing strings .net framework uses the culture settings as a reference.
try to set the correct value, save and then open again, is the file the decimal value shown with a dot or a comma (0,4 or 0.4) ? on my pc it's shown with a comma, and if I input it with a dot it gets ignored and the value is set to 4. The hardcoded byml template uses a comma, if this is the issue i can fix it easily.
Mine is shown with a dot. "0.4".
Sorry for causing problems with my filthy American computer :0
But in all seriousness, thanks for the help!
You're welcome, in the next days i'll push an update to fix parsing.
EDIT: btw it's my comuter wrong since those are called floating POINT numbers
Hey I really hope we will soon see some full mods for this great game. What I saw here looks really promising
Check mustafag's mod
It's a 1 world romhack (6 levels?)