The Nintenjas did it againNintendo is such a piece of sh** honeslty! Look skelux made a very beautiful level and they took it down!
Last edited by AutumnWolf,
The Nintenjas did it againNintendo is such a piece of sh** honeslty! Look skelux made a very beautiful level and they took it down!
Unluckily i don't think it would be easy, inside the CCNT you can see every object is linked to a class, if that means what i think, it's a class in the code ,changing that would require some asm hacking and that's beyond me.Exelix any idea where programming info about objects are store in 3d land files? For instance Goomba what setting controlls that mario gets hurt when he collides with the goomba/kuribo? Any way of finding this please :-)
I tried looking in all the byaml inside szs but i could find anything i think that could get me close to answering question... Maybe you can find something since you are very skilled with coding
any idea where code is stored mate? All i see is a bunch of byaml inside szs :-)?Unluckily i don't think it would be easy, inside the CCNT you can see every object is linked to a class, if that means what i think, it's a class in the code ,changing that would require some asm hacking and that's beyond me.
I think it's possible to change stuff like the collision size in InitActor.byml, I guess you could also add enemies that behave like goombas replacing animations and the model but keeping the same class in the CCNT.
I didn't test anything, i'm just making assumptions, nor i know how to make custom bcmdls with animations.
the code.bin in the exefsany idea where code is stored mate? All i see is a bunch of byaml inside szs :-)?
You draw maps in a program like Sketchup or Blender, import it into the program and edit the objectsInteresting! But seriously though, how would you make something like this?
This cannot be legally shared as the romFS contains copyrighted files...Do you have the romFS? I don't want to bother with extracting it.
I am above the law, here you go
It's not about encryption, decrypting code.bin won't magically create documentation on objects, the behavior of each object is defined in the code of the game, you could decompile it with tools like IDA but you would only find lots of arm instructions, it's not going to be easy understanding what everything does, and trying to inject new objects would be even harder , to put things in prospective, this is almost as difficult as finding exploits in games.Exelix can you please take a look at the file that contains coding of each object and maybe decrypt it so we can edit camera info and object. Maybe also import objects from 3d world because they are a bit similar..
You have coding experience thats why i ask
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How is the project going mate ?any new footage?