These devs aren't working together with the scene, they are only working with their inner circle jerking club and hoarding vulnerabilities. If anything this is *counter* productive
It's up to your perspective, as is much in life.
Yes, they keep information to their own group. But they also share some information, or hint at things that other devs may be able to read into. And compared to many earlier devs they are sharing a lot of information/code. I can not say what I would choose to share or not share if I was in their shoes, but it seems that
all the 3DS devs have also chosen to keep much information and code closed source so comparatively/relatively speaking there seems to be a lot of info in this thread.
There has been a lot of negativity in this thread, and I can't quite grasp why. Sure, you can wish that they would open source all their code and write all their exploits and knowledge out in a public forum (even though that would be really dumb to do), but that really doesn't make sense from their perspective. You can be mad that they aren't going to personally open up a free, public, piracy solution on a still in production platform, even though they have no reason to care if you have to buy games (or a gateway/sky3ds/etc).
But why be negative about the project? Would you rather have nothing, and just a bunch of closed/private projects where if anything is shared it was leaked?
Even if you don't like this project and would never use it (despite it at least being advertised with some useful features like NAND backups, region free, and probably (definitely?) a legit .cia installer capability) it's at least been a proven small step forward for the publication of 3DS vulnerabilities and capabilities, and when it comes out it may end up being a big step.
What the team seems to be proving is that, between all the information that is either a) available somewhere on the internet or b) possible to figure out if you're good at the right kinds of things, anybody can learn to get pretty much full control of a ~<9.2 3DS. Therefore anyone could potentially find the same vulnerabilities/etc. they have and use them for whatever purposes they personally want, if they are willing to put in the hours to learn the same things that other 3DS devs have learned.
And keep in mind, this is like only a month old thread. To even have released the bootstrap codes they have is pretty good for such a short time span.
Overall I think people need to have some basic patience and just wait a bit. It took years for the 3DS scene to even get here, so what is waiting a little while? And if you need homebrew, nand backups, game dumping, backups, converting eshop games, emulators, free goodies, romz loaderz!!1!, or whatever else, there are already options out there, so there's really not much to be upset about.
OK ITS HARD TO DEVELOP IT. You guys have my Honor. But i will get it working in future
Good luck. If you spend enough time learning you should be able to accomplish what you want to, even if it might be pretty difficult and take hours and hours and a HW NAND mod or two.