You generate load pointer and then skip write (using pointer). It takes some getting used to but that's just how it actually works.
thanks,i will try it
You generate load pointer and then skip write (using pointer). It takes some getting used to but that's just how it actually works.
You generate load pointer and then skip write (using pointer). It takes some getting used to but that's just how it actually works.
Same answer as on GitHub: You don't need it anymore.Where can I find the codehandler?
I did not know this, and have had CosmoCourtney's codehandler.bin in my tcpgecko folder this whole time... Will that interfere with anything?Same answer as on GitHub: You don't need it anymore.
https://github.com/BullyWiiPlaza/JGeckoU/issues/15
03020000 165BD860 <- Checks if base address is 165BCD00
5B53444B 00000000
03020000 166C032C <- Checks if in battle if base address is 165BCD00
00000001 00000000
00020000 068E3ADC <- Writes 0 frames elapsed in battle if both are true
00000000 00000000
DE000000 DEADCAFE <- End conditionals
03020000 165BD960 <- Checks if base address is 165BCE00
5B53444B 00000000
03020000 166C042C <- Checks if in battle if base address is 165BCE00
00000001 00000000
00020000 068E3BDC <- Writes 0 frames elapsed in battle if both are true
00000000 00000000
DE000000 DEADCAFE <- End conditionals
9210362C 00000001 <- If in battle
12326DDC 00000000 <- Write 0 frames elapsed in battle
D2000000 00000000 <- End conditionals