The average AAA title has to sell at least 1 million units to turn a profit - everything depends on the game's budget.
It will only become triple A if it sells wel.
Budget most of the time equals asset quality, development time and or licensencing.
Also advertisement is a factor.
In house games generally are cheaper to procude for this reason.
Exclusives to not need to be advertised in generall since they are exclusive to the the console.
Licensing is'nt a issue eitherdepending of the IP.
Seing it this way you can cleary figure out AAA first party titles do not "have"to sell as much copies as third party titles have to to profit.
Seeing Ninty's 1st party titles do really , really good, I understand Nintendo philosophy.
Nintendo's own productions stand firm as ever, while 3rd party devs struggle to make as many games as they can to break even, on the 2 other consoles.
The result is that most games "feel"the same ( a few do not ).
Do not even begin taking about ubisoft, the masters of rehashing formulas.
Rockstar and their GTA series...man, are those really worth buying a console?
I suppose this works both ways, thank god "you can pick out of 2 consoles" to play those games.
So please define average AAA title?
A game that is released on Multiplat ( 2 consoles, is that multiplat? ) is not an AAA title.
A "mature"game is not the definition of an AAA title.
Better graphics are not the definition of an AAA title.
To me an AAA title is a game that is original, fresh, stable, finished and a joy to play.
A game that makes you forget time. A game that that is immersive and a game you will have to work for in order to finish it. A game that rewards you, not a game that want you to buy DLC to play some more after you finished it. A game that serves it's genre. A game that is for ALL ages.
A game you want to preserve to play again, 25 years later.A game that is made with love and passion and not sales in mind.
In my opinion this can only be achieved if a dev holds Hardware, IP's and honesty, passion.
Nintendo stands or falls by it's 1st and 2nd party titles.
Other manufacturers stand or fall by third party support. ( who will generate or offer the most money )
development time is the most crucial, and Nintendo has as much as it wants for their titles.
Sorry for the typos, 1 hand typing here.....