manly becuase there is a big diferance in hight between the gamepad and the tv so to choose beams or screens on the gamepad you loose complete look of the tv to look at the gamepad.bummer!
manly becuase there is a big diferance in hight between the gamepad and the tv so to choose beams or screens on the gamepad you loose complete look of the tv to look at the gamepad.bummer!
well you could say the famous games that use those mappers. xD
also it depends on your nes base for isntance kirby dream land nes vc cant play smb3 or smb2 and yet the smb3 nes vc can play those and such.
i doubt that matters at all, what matters is really the adress for instace you know the goldeney jap worked perfectly so there was no microcode fail, what failled was the adresses becuase they didnt made a diferent microcode for japan so yeah nintendo 64 is very wierd on what works and what doesnt, dont ask me why.How about n64 microcodes? Anyone knows what game uses which?
How about n64 microcodes? Anyone knows what game uses which?
nope snes has no config files so what works works what doesnt doesnt unfortunely, you could try putting it on several diferent e shop titles, it could be some random one that supports those audio channels who knows.I been having some problems, with the game terranigma, [Snes Vc]. The game froze when you try save. (restore point is ok so no biggie) but any rom I tried there is not sound at all any rom. (Spanish,English France, etc,etc) the roms are ok "tested on pc, snes emulator". So any idea, or how to fix?
no you will always need the content folder for every VC title, even on nes/snes that the rom is on the rpx the Vc assest are on the content stuff.I've been loosely following this thread, but have out of the VC injection process for a bit and wanted to clear a couple things up...
1.Can we can dump the whole VC game with Dumpiine? Is everything stored in the RPX or do we need to dump XMLs and Content? I think it's a no for Content but I'm unsure about the XMLs...
2. Is there a quick and dirty guide for RPX injection? I figure it's buried in the thread somewhere. I'd like to put it in the Definitive Guide. RPX injection is preferred over RAM injection, right? At least you can launch with Loadiine and not have to connect to TCP Gecko or Cafiine to inject every time lol.
I've been loosely following this thread, but have out of the VC injection process for a bit and wanted to clear a couple things up...
1.Can we can dump the whole VC game with Dumpiine? Is everything stored in the RPX or do we need to dump XMLs and Content? I think it's a no for Content but I'm unsure about the XMLs...
2. Is there a quick and dirty guide for RPX injection? I figure it's buried in the thread somewhere. I'd like to put it in the Definitive Guide. RPX injection is preferred over RAM injection, right? At least you can launch with Loadiine and not have to connect to TCP Gecko or Cafiine to inject every time lol.
Ah, crap. So XML Dumper too or nah?To expand on what Pedro said:
1. No, you need to use Dumpiine to dump the RPX, and then use TCPGecko to dump the FSA. You need everything.
2. RPX injection makes for cleaner launching if you ask me. You can set up individual games ready to run with Loadiine. If you need a tool for SNES/NES injection, I wrote one (just check a few pages back and you should find it), but it's still a WIP, so it might not be perfect for every base game. With N64 and NDS you can literally just replace the ROM file in the content folder and it works (NDS is typically in a rom.zip file, and n64 is just a loose rom file named weirdly). N64 has a bunch of config files though, so you might have to tweak one to get certain games working. There should be a page on the GBATemp wiki covering what games work where.
Ah, crap. So XML Dumper too or nah?
I have your tool downloaded but haven't put it to use yet. Its essentially a PC-side version of what FIX94's WiiU-side injector did, right.. Just search for the headers and pop up the new stuff in?
And GBA is still on the struggle-bus right?
Good work and thanks for the info, guys.
considering they will release red,blue and yellow next year with 3ds wireless for transfers i bet they will release stadium hat will be able to connect to the wiiu to transfer pokemon to the stadium VC imo, thats what i think.I am amazed that there is a TPak (Transfer Pack) config along with Rumble and MemPak in RomOptions on the N64 vessel. Pokemon Stadium games with GB roms included incoming?
Too bad there doesn't seem to be any paths for a GB rom/save. Incomplete probably.
A 3DS to Wii U connection?considering they will release red,blue and yellow next year with 3ds wireless for transfers i bet they will release stadium hat will be able to connect to the wiiu to transfer pokemon to the stadium VC imo, thats what i think.
stadium doesnt need pokemons transferable to be played you know that right? unlike PBR which was crap stadium can stand on its own with all 150 pokemons available as rentals plus minigames.You can beat the entire game with rentals.A 3DS to Wii U connection?
I think that's rather uncomfortable since not all Wii U users have a 3DS.
It would be better if they release the GB games in the Wii U so that everything is inside the same console, and then the Stadium ROM could send a call to the GB ROM and its save using the transfer pack option.
Yeah I do know that. Stadium had rental Pokemon.stadium doesnt need pokemons to be played you know that right? unlike PBR which was crap stadium can stand on its own with all 150 pokemons avalable as rentals plus minigames.You can beat the entire game with rentals.
Pokemon battle revolution was just pure crap with 6 useless rentals that you couldnt do anything with.