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Discussion in 'Wii U - Homebrew' started by deformyer, Jun 18, 2015.
Does the Wii U have some kind of Linux on it? And if so, can it use devkitPro?
There's technically a tri-core version that runs in the vWii; but nothing in Wii U mode. I suspect it'll stay that way for a while.
And does it run devkitPro?
I doubt it. iirc devkitPro doesn't even work on ARM hosts, let alone PowerPC. Then again, the native gcc might work fine. It depends on what you need, I suppose.
Really just looking for 3DS dev with devkitARM but can't currently compile on my Windows laptop and my Chromebook.
Which would be a good place to start with Wii U Homebrew? I just got a replacement console to try out the stuff currently available
Hello. I am currently learning to use Media Fusion 2 and recently started developing an idea towards my very first game.
Would it be feasible to eventually create a port for homebrew on Wii U from my final product on Windows and what would I need to create such a port besides the Windows source?
Any help is appreciated.
It really depends on what frameworks you use to create your game on PC.
In terms of Media Fusion 2, it doesn't seem that you get access to your program's source code, and as such I doubt software made with this tool can be ported to Wii U.
Can you guys add Wii U Pro Controller support to the menus so I can select apps through that?
I don't want to have to use the Gamepad or a frickin' Wiimote.
Ask @dimok for that feature.