WiiU Homebrew Development

Discussion in 'Wii U - Homebrew' started by deformyer, Jun 18, 2015.

Jun 18, 2015

WiiU Homebrew Development by deformyer at 10:47 AM (119,303 Views / 24 Likes) 269 replies

  1. kprovost7314

    Member kprovost7314 I AM 14, NOT 25!

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    Does the Wii U have some kind of Linux on it? And if so, can it use devkitPro?
     


  2. QuarkTheAwesome

    Member QuarkTheAwesome Working for Hugs

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    There's technically a tri-core version that runs in the vWii; but nothing in Wii U mode. I suspect it'll stay that way for a while.
     
  3. kprovost7314

    Member kprovost7314 I AM 14, NOT 25!

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    And does it run devkitPro?
     
  4. QuarkTheAwesome

    Member QuarkTheAwesome Working for Hugs

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    I doubt it. iirc devkitPro doesn't even work on ARM hosts, let alone PowerPC. Then again, the native gcc might work fine. It depends on what you need, I suppose.
     
  5. kprovost7314

    Member kprovost7314 I AM 14, NOT 25!

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    Really just looking for 3DS dev with devkitARM but can't currently compile on my Windows laptop and my Chromebook.
     
  6. Gamer4647

    Newcomer Gamer4647 Advanced Member

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    Which would be a good place to start with Wii U Homebrew? I just got a replacement console to try out the stuff currently available
     
  7. Maxbeta

    Newcomer Maxbeta Member

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    Hello. I am currently learning to use Media Fusion 2 and recently started developing an idea towards my very first game.

    Would it be feasible to eventually create a port for homebrew on Wii U from my final product on Windows and what would I need to create such a port besides the Windows source?

    Any help is appreciated.
     
  8. CreeperMario

    Member CreeperMario Falling through the "void"

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    It really depends on what frameworks you use to create your game on PC.
    For example, those who pay attention would know that the SDK contains a compiler for Unity projects, as well as HTML, Javascript and CSS (the Web Framework).
    In terms of Media Fusion 2, it doesn't seem that you get access to your program's source code, and as such I doubt software made with this tool can be ported to Wii U.
     
  9. SapphireBulletBill

    Newcomer SapphireBulletBill Newbie

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    Can you guys add Wii U Pro Controller support to the menus so I can select apps through that?
    I don't want to have to use the Gamepad or a frickin' Wiimote.
     
  10. Felek666

    Member Felek666 ~Advanced Neko Fan~

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    Ask @dimok for that feature.
     

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