WiiU Homebrew Development

Discussion in 'Wii U - Homebrew' started by deformyer, Jun 18, 2015.

Jun 18, 2015

WiiU Homebrew Development by deformyer at 10:47 AM (121,046 Views / 24 Likes) 272 replies

  1. kprovost7314

    Member kprovost7314 I AM 15, NOT 26!

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    Does the Wii U have some kind of Linux on it? And if so, can it use devkitPro?
     


  2. QuarkTheAwesome

    Member QuarkTheAwesome Working for Hugs

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    There's technically a tri-core version that runs in the vWii; but nothing in Wii U mode. I suspect it'll stay that way for a while.
     
  3. kprovost7314

    Member kprovost7314 I AM 15, NOT 26!

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    And does it run devkitPro?
     
  4. QuarkTheAwesome

    Member QuarkTheAwesome Working for Hugs

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    I doubt it. iirc devkitPro doesn't even work on ARM hosts, let alone PowerPC. Then again, the native gcc might work fine. It depends on what you need, I suppose.
     
  5. kprovost7314

    Member kprovost7314 I AM 15, NOT 26!

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    Really just looking for 3DS dev with devkitARM but can't currently compile on my Windows laptop and my Chromebook.
     
  6. Gamer4647

    Newcomer Gamer4647 Advanced Member

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    Which would be a good place to start with Wii U Homebrew? I just got a replacement console to try out the stuff currently available

    *no response D:*
     
    Last edited by Gamer4647, Apr 1, 2017
  7. Maxbeta

    Newcomer Maxbeta Advanced Member

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    Hello. I am currently learning to use Media Fusion 2 and recently started developing an idea towards my very first game.

    Would it be feasible to eventually create a port for homebrew on Wii U from my final product on Windows and what would I need to create such a port besides the Windows source?

    Any help is appreciated.
     
  8. CreeperMario

    Member CreeperMario Falling through the "void"

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    It really depends on what frameworks you use to create your game on PC.
    For example, those who pay attention would know that the SDK contains a compiler for Unity projects, as well as HTML, Javascript and CSS (the Web Framework).
    In terms of Media Fusion 2, it doesn't seem that you get access to your program's source code, and as such I doubt software made with this tool can be ported to Wii U.
     
  9. SapphireBulletBill

    Newcomer SapphireBulletBill Member

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    Can you guys add Wii U Pro Controller support to the menus so I can select apps through that?
    I don't want to have to use the Gamepad or a frickin' Wiimote.
     
  10. Felek666

    Member Felek666 redNAND hate machine // Azu-nya~

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    Ask @dimok for that feature.
     
  11. Ryuzaki_MrL

    Member Ryuzaki_MrL Furry Addict

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    I'm getting an error with libxml2 whenever I try to compile a homebrew that uses it.

    Code:
    .../libxml2/lib\libxml2.a(encoding.o): In function `xmlGetEncodingAlias':
    c:\libxml2-2.9.4/encoding.c:1017: undefined reference to `__ctype_ptr__'
    c:\libxml2-2.9.4/encoding.c:1017: undefined reference to `__ctype_ptr__'
    .../libxml2/lib\libxml2.a(encoding.o): In function `xmlAddEncodingAlias':
    c:\libxml2-2.9.4/encoding.c:1052: undefined reference to `__ctype_ptr__'
    c:\libxml2-2.9.4/encoding.c:1052: undefined reference to `__ctype_ptr__'
    .../libxml2/lib\libxml2.a(encoding.o): In function `xmlParseCharEncoding':
    c:\libxml2-2.9.4/encoding.c:1154: undefined reference to `__ctype_ptr__'
    .../libxml2/lib\libxml2.a(encoding.o):c:\libxml2-2.9.4/encoding.c:1154: more undefined references to `__ctype_ptr__' follow
    
    Do anyone got a clue on what could be causing this?
     
  12. brienj

    Member brienj Trying to avoid getting cancer

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    You're using DevKitPPC r29 instead of r27.
     
    CreeperMario likes this.
  13. Pikachuk

    Member Pikachuk GBAtemp Advanced Fan

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    I wonder if a kind of C# wrapper or homebrew port of monodevelop for wii u will exist one day, would be cool to develop homebrews
    with C#
     

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