I was talking with someone about the Wii and different attachments, and came to talk about the NES Zapper. I had been wondering how it worked in reality, so I did a google on it, which linked to the Wikipedia and the Wii's upcomming Zapper attachment.
Its said that the attachment is 'thought' to be intented for NES Zapper and SNES Super Scope games, which makes sense, but at the same time I can't help and wonder about the difference in technology those two units had and how it will be implemented with the Wii's Virtual Console.
Thw Zapper basically had a system that makes the screen blinks and make a single bright white square that the zapper picked up with a photo-sensitive unit inside, which made it able to cheat by basically making your screen very bright or zapping at a light bulb directly.
The Super Scope used a system similar to the Wii's pointing device, that used a sensor on top of the screen to figure out where you shot on screen by calculating the distance between the center of the TV, the device and where you aimed at. Wii's controller are similar but add to the whole equation the tilt and angle of the controller to determine this, and use bluetooth to send the data to the Wii.
The main difference is, the Super Scope was a pixel-precise aiming device with this system whereas the Zapper was just approximations and could be tricked. The Zapper unit for the Wii looks like the orginal zapper, and I'm wondering if the aiming aids on it will be good enough for Super scope's pixel-precision. The fact that you wore it on your shoulder and had a very narrow targetting reticula made very precise.
I do hope that will be thought about when they make the Super Scope games on the Virtual Console. And here's hoping for the awesome Metal Falcon games
Its said that the attachment is 'thought' to be intented for NES Zapper and SNES Super Scope games, which makes sense, but at the same time I can't help and wonder about the difference in technology those two units had and how it will be implemented with the Wii's Virtual Console.
Thw Zapper basically had a system that makes the screen blinks and make a single bright white square that the zapper picked up with a photo-sensitive unit inside, which made it able to cheat by basically making your screen very bright or zapping at a light bulb directly.
The Super Scope used a system similar to the Wii's pointing device, that used a sensor on top of the screen to figure out where you shot on screen by calculating the distance between the center of the TV, the device and where you aimed at. Wii's controller are similar but add to the whole equation the tilt and angle of the controller to determine this, and use bluetooth to send the data to the Wii.
The main difference is, the Super Scope was a pixel-precise aiming device with this system whereas the Zapper was just approximations and could be tricked. The Zapper unit for the Wii looks like the orginal zapper, and I'm wondering if the aiming aids on it will be good enough for Super scope's pixel-precision. The fact that you wore it on your shoulder and had a very narrow targetting reticula made very precise.
I do hope that will be thought about when they make the Super Scope games on the Virtual Console. And here's hoping for the awesome Metal Falcon games