Discussion in 'Wii - Emulation and Homebrew' started by filfat, Nov 28, 2012.
What's new in 0.5? You should give us a small changelog if it's possible ^^
look into the download page on SF(https://sourceforge.net/projects/wiicraft/files/) it's are in the bottom =)
filfat's Minecraft Server!!!
My Minecraft Server will be open until the summer IP: filfat.no-ip.org
Minecraft VER: 1.4.5(Update when Bukkit 1.4.6 is relased.)
F2G: nope (you will be banned if you greif)
F2P: nope (not cracked)
Easy to be op: NOPE, DO NOT ASK!!
Ban system: Warning,Kick,Ban
More info comming soon!
But if you want to keep people interested it might be a good idea to document the changes right here, it would show everybody how fast the project is progressing
ok here is it:
chagelog 0.5: Tweeked the camera. Tweeked the world array(should work better now). Added Wooden Planks, Added Bedrock. Added debug mode(1+2). Added suport for USB Gecko. (uncomment "USBGECKO" in debug.h) Added Music(Sweden from C418). Fixed even more bugs. ============ chagelog 0.4: fixed block placment. added 4 new blocks(Stone, Grass(not multitexture!), Dirt, Cobblestone ) fixed some bugs. EDIT: MESSED UP READ ON SF I WILL SON ADD IT TO MAIN POST
IMPORTEN: The server oppen's tomorow NOT TODAY
Will soon update the server to 1.4.6 (bukkit 1.4.6 released this morning =) )
server updated to 1.4.6 =)
EDIT: some times can the server be ofline or whitelist becuse i update the plugins
the next update will come next year. becuse it will be totaly rewroten and using "real" 3D. but we have a forum that i will psot snapshot's =) so stay update. link are in the main post XD
This is all great news filfat, thx for everything I think this is going to be da shiz, when it's all said and done. I'm enjoying it as it is, when the rewrite comes I look forward to it~~
and dont forgot the forum for snapshot(will release one tomorow if i have time )
PROGRESS UPDATE: the config file will son work =) the only i need to figure out now are how i will chech were the dol are booted from...
Last build you sent me was pretty impressive! I'm excited for the next update
In C and C++ the first argument (argv) is the name of the file being executed. It MIGHT include the full path but I don't know for sure.
Also, you could just decide on a standard folder like /apps/wiicraft and just always assume it's running from there ... or create it and put your config files there if it's not.
It would be better to read the files (textures and such) from sd:/Wiicraft/whatever than from next the boot.dol.
Ah and here some "screenshot" from Wiicraft:
It should be a standard directory, otherwise there could be problems when launched from wiiload/geckoloader.
I have been watching/lurking this thread since the day it was posted, I am happy to see the progress that has been made.
Two thumbs up from this guy!
For someone who made a hexa-post, at least you know what you're doing. I'd love to see this homebrew finished.
i has get it work now. i will try to make it to load the files from Sd/Usb if you use one. and if you send it over using wifi so will it use the standard.
Separate names with a comma.