WiiCraft: A Voxel Game For The Nintendo Wii/Wii U

Discussion in 'Wii - Emulation and Homebrew' started by filfat, Nov 28, 2012.

?

Whats need to been done first?

Fix the block and camera! 42 vote(s) 46.2%
Make a better render system! 31 vote(s) 34.1%
I dont care! 16 vote(s) 17.6%
Nothing its good as it is =) 2 vote(s) 2.2%
Nov 28, 2012
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    filfat The 1# Tay Tay Lover!

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    [IMG]

    STATUS: DEAD

    Latest Official Released Version: 0.7.0
    Download: Please compile for yourself, at least till this is a playable game.

    Hi, Welcome to WiiCraft. WiiCraft is a Voxel Engine or more of a Voxel Project for
    the Nintendo Wii, We have currently setup a GitHub project which you can find here.
    If we all help out so can we create something beautiful,
    So please if you are a developer consider helping out.


    Developers:
    And all who contribute on GitHub



    Guide To Installing WiiCraft:
    Please check our GitHub for the most up-to-date information.



    Thanks to:
    All Developers for developing this Engine/Game/Unicorn.
    smealum for providing DSCraft's map loading code & Letting us use 3DSCraft's source code <3.
    All Users for helping us test this Unicorn.
    Nintendo for making such a great console <3
    And Barney Stinson for being so Awesome, True Story!
    Last edited by filfat, May 24, 2015 at 4:17 PM


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    OriginalHamster UStealthy

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    Amazing! :O
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    The Real Jdbye GBAtemp's original furry

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    This does not look or sound like Minecraft in its current state. When finished (if ever) I'm sure it will be great (though the Wii is a bit limited on RAM and power to run it well with a large world and mobs like the PC version, something like the smartphone version is a lot more possible, but that one sucks compared to the PC one)

    For now however it's so basic it can't even be called a basic engine.
    It looks more like something you spent 1 or 2 days on and figured it would be a good time to release a demo.

    Protip: Don't release a demo until you have significant progress (enough to actually have a playable game that is longer than 5 minutes). I have seen too many fangames and "homebrew" projects get abandoned and it is better if no one ever knew about those projects so it doesn't get hyped up just to ruin everyone's hopes when it gets abandoned.

    All that being said, I hope this won't be one of those projects and that you'll actually finish it. It could work well with the Wiimote IR pointer and motion controls and I'd like to see how it would turn out when finished. Sounds promising if all those things get finished.
    Last edited by The Real Jdbye, Nov 28, 2012
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    filfat The 1# Tay Tay Lover!

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    this is a project that i really want to finish so i will work all time I have to get it playable.
    Last edited by filfat, May 24, 2015 at 3:59 PM
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    JoostinOnline Certified Crash Test Dummy

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    Worse than that are the projects that always claim to still be active, even though there is no actual progress for years, and people just continue to hope for nothing.
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    Rydian Resident Furvertâ„¢

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    *coughcough*zsnes*cough*
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    Walker D I have a hat

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    I thought at Project64 actually
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    the_randomizer The Temp's official fox whisperer

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    The developers still claim that to be "alive"? More like a decrepit 95 year-old vegetable with a terminal illness on life support, waiting to pull the plug. PJ64 is another example of an emulator being "alive". I actually helped a bit with the 1.7 beta, but guess what came of it? Nothing, except that I'm out of the money I "donated".
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    Rydian Resident Furvertâ„¢

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    Actually, PJ64 did have some more active development. It's just not on the site since the people that ran the site are the ones that vanished, so Jabo posted the improvements on his own site.
    http://jabosoft.com/articles/114

    And yes, if you check the forums people claim that ZSNES is still alive, even though nothing's been publicly shown for over five years.
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    the_randomizer The Temp's official fox whisperer

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    Ugh, tell me about it, the second you mention its progress you get eviscerated by the staff on those forums. At least Snes9x had more versions released (1.52, 1.52 bug fix and 1.53), in two and half years than Zsnes had in since 2006. Why people still use Zsnes is still a mystery to me, the SPC700 emulation is horrid. That's why I love the homebrew on the Wii, Snes9x ports are near perfect and could pass as the real deal.
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    filfat The 1# Tay Tay Lover!

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    if someone wants to help feel free to fork us on GitHub
    Last edited by filfat, May 24, 2015 at 3:59 PM
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    Walker D I have a hat

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    I don't know much about programming ...but needing help in something else, maybe I can help
    just ask me if needed
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    Maxternal Peanut Gallery Spokesman

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    Just decompiling Minecraft Classic, translating Java to C++ and the recompiling for the Wii would probably get you in trouble right ? :ph34r:
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    filfat The 1# Tay Tay Lover!

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    -
    Last edited by filfat, May 24, 2015 at 4:00 PM
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    Bobesh8 GBAtemp Regular

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    You should use separate texture images.
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    filfat The 1# Tay Tay Lover!

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    Last edited by filfat, May 24, 2015 at 4:00 PM
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    Disorarara GBAtemp Fan

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    Would the source to Minetest c-55 be of any assistance to you? I'm guessing not.
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    filfat The 1# Tay Tay Lover!

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    Last edited by filfat, May 24, 2015 at 4:00 PM
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    OriginalHamster UStealthy

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    I have some knowledge in Java, so maybe I could help in code translation.
    Last edited by OriginalHamster, Nov 30, 2012
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    Ron It Begins

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    The original Minecraft source is completely useless, if you're going to port it, you would also have to rewrite lwjgl into Wii compliant C++ if you're just converting the source, and that doesn't even take into account RAM restrictions. You would have to remake/rewrite it into Wii compliant C++, something like DSCraft.

    If I recall correctly, both MCPE and MCXBLE are rewrites as well, however, not 100% sure on the MCPE part. It may have used some original code, but I highly doubt that they just ported it over.
    filfat likes this.

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