Are you using the version from their website o a modified one?
Are there other Retroarch versions outside the official ones?
Are you using the version from their website o a modified one?
I don't know, that's why I'm askingAre there other Retroarch versions outside the official ones?
It must be some configuration issue because all games I tried on homebrew emulators run fullspeed without any issues, besides a few SNES games that had frameskipping sometimes. Genesis games surely run fullspeed for me, with no skipping or sound issues, be sure to use the last version of each emulators as well.
Genesis Plus GX standalone does not use frameskipping and runs faster than the Retroarch version (you can see it if you activate FPS display and frame throttle in both of them, I know because I tested it when it was added in genplus on googlecode).
As for others GX emulators, I don't think you really understand how frameskipping works: they use automatic frameskipping, which means they ONLY skip frames if the emulation speed goes below the needed framerate, which only happens in some SNES games from time to time (those with special chipsin it. mostly) and a lot of GBA games. Snes9x-next and VBA-next are somehow more optimized so those games are emulated faster, but it has nothing to do with frameskipping.
Frameskipping is the consequence of emulation speed, not the cause: some emulators try to fasten the speed by skipping the rendering of frame when needed, while Retroarch renders all frames in all cases, but if emulation speed is too low, the result is similar, some frames will not be displayed at the correct time (either dropped or repeated).
Are you using the version from their website o a modified one?
Are there other Retroarch versions outside the official ones?
I'm sorry to drag up this old post.
I have a question...or actually an observation, that I wanted to run by the community and see if anyone else has had a similar experience.
I installed/configured FCEUGX NES emulator for Wii. I was noticing that there was a slight input delay when I hit a button on the remote, while playing SMB1. I tried wired and wireless controllers with the same issue. I also checked the TV to be sure is was in game mode...
Ok
Next... I tried SMB1 through the Virtual Console on the same Wii, connected to the same TV. Guess what? No input lag! I was making the jumps and all controllers responded perfectly!
In the end, I finally set up Recalbox on a Raspberry Pi 3 and all my controllers/emulators work great, with no input lag.
I really wanted the Wii to be my main emulator system, but I just couldn't get used to that input lag.
Has anyone else experienced this and found a fix for it...or am I better off with the Raspberry Pi 3 for emulators?
Thanks!
I noticed this too in FCEUGX.
....
Nestopia seems to be the all around better emulator. If you care about performance then you really shouldn't be using any of the standalone GX emulators. Use Nestopia RA core for NES, Snes9x RA cores for SNES, mGBA standalone for GBA, and Gambatte RA core for GB/GBC.
I noticed this too in FCEUGX. After playing a game for a few hours in the Retroarch Nestopia core, I could tell there was input lag as soon as I booted it up in FCEUGX.
Nestopia seems to be the all around better emulator. If you care about performance then you really shouldn't be using any of the standalone GX emulators (edit: except for Genesis Plus GX). Use Nestopia RA core for NES, Snes9x RA cores for SNES, mGBA standalone for GBA, and Gambatte RA core for GB/GBC.
That said, there probably is still some input lag when compared to an original NES. You'll likely get less input lag from the Pi as it uses HDMI, so your HDTV doesn't have to convert an analog signal and scale it like it would have to for the Wii. If you use a CRT however, Nestopia core on Wii might have the Pi's emulation beat in terms of input lag.