I'm not for/against Nintendo or any third parties, just to clarify.
bezem: Saying that consumer confusion is a non-issue and consumers should just read the manual is
precisely why Nintendo has been struggling with the Wii U. Look, it's Nintendo's own platform first and foremost. If they wanted to, they could force each and every third party developer to include support for all controllers, thus ensuring customers migrating from an original Wii to the Wii U can play new games with their existing and
perfectly capable Classic Controllers.
Again, I stand by my reasoning that to the end user, there is
functionally little difference between the Classic Controller and the U Pro Controller. Both have dual analog sticks. Both have A, B, X, and Y buttons. Both have L/R and ZL/ZR shoulder buttons. So then tell me why should I as a consumer care what kind of controller I own when the features between the two are nearly identical? Since the Wii U was developed with backwards compatibility in mind (
which is reflected upon in Nintendo's own marketing) with the intention of having original Wii accessories function on the Wii U, why shouldn't I expect my Classic Controller for the original Wii to work on a new game for the Wii U?
Tell a mother to buy her child the "button controller" for the Wii U. Do you truly believe she cares to read the manual to ensure her child can play New Super Mario Bros. U with a compatible controller, or rather would she simply go to Gamestop and tell the sales rep she needs a Wii "button controller"? You can play that particular game with the Wiimote sideways, that's true, but it's beside the point because you can also play it with the U Pro Controller and NOT the Classic Controller.
Here are three Wii U games each with differing controller support:
1. Epic Mickey 2 (
NO U Pro Controller,
YES Classic Controller)
2. New Super Mario Bros. U (
YES U Pro Controller,
NO Classic Controller)
3. Rayman Legends (
YES U Pro Controller,
YES Classic Controller)
Tell me how that is NOT
confusing. And now tell the mother in the example to go buy two different controllers, because Nintendo thought it'd be a good idea to have mixed controller support in Wii U games.
Nintendo could have, in my opinion
should have, done something about this. They chose not to and now it's the consumer's responsibility to look up and learn the difference. If you ask me, buying an accessory peripheral as simple as a controller for a game console should NOT require this level of complexity. It should be enough for the consumer to just see the "Wii" label on a product and deem it compatible. That way the mother is happy because her son can play his favorite game in the way he wants to, the sales rep at Gamestop is happy because a frustrated customer is not coming to return a product, and Nintendo should be happy that people give a crap about their platform to buy additional peripherals for their Wii U consoles.
No, I'm not kidding. Yes, I've seen the confusion happen right in front of my eyes at a local Gamestop. Yes, I'm frustrated as a knowledgeable person that Nintendo is just milking the opportunity for extra money. No, I'm not going to play New Super Mario Bros. U with the Wiimote sideways! /rant