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Discussion in 'Wii U - Tutorials' started by piratesephiroth, Sep 3, 2017.
Home menu just reorder the Wiimotes, you can't map to player 2 if player 1 is not set first.
Anyone tried Other M with wiimote emulation?
It has been not authorized yet
You still need the pointer to to fire missiles so you will get stuck in the game.
Damnit Adam Malkovich but I need to kill some Metroids.
I'm a bit lost can we now extract a wii .wbfs file this way? how do you do it? if anyone can let me know please.
Does it work with DBZ: Budokai Tenkaichi 3?
It should if you have a Wiimote aside of the gamepad.
wiimotes probably cant see the gamepad at all so they will always set to the first available slot.
I mean if you can play from the gamepad.
So we will always need one Wiimote laying around uselessly because its slot is blocked by the gamepad?
Got another problem, the converted files are too big to be written to fat32 card. How do i install?
Did you delete the game.iso before using NUSPacker?
no i did not, thanks xd
Is the link on the first page updated with the changes for other remotes to be able to sync for multiplayer games
Yes, but you still need a wiimote sync'ed.
After importing mad world i installed it, and it showed up as xenoblade chronicles, when launching it crashed. Any solution to that?
The compatibility list says you are free to edit it without a account but then says you can't because you dont have an account. Then if you try making an account you can't.
Is it a mistake or am I missing something?
@ploggy I kind of have an idea...
Dont know if it'll work, but it might given the latest changes made by FIX94
For games like Resident Evil 4 and Dragon Ball Tenkaichi, which asks you to make a button input with the Wiimote first, what if you make it past that prompt, then disconnect the Wiimote and leave it working with the Gamepad?
Like, press the button or connect the CCP to the Wiimote, and once it gets recognized by the game, disconnect the Wiimote and leave only the Gamepad working.
It's worth the shot
Wouldn't it be easier to fix this problem from the game side instead of the fw.img side?
Why not create a cheat code to remove that damn wiimote check from the game (a USB Gecko would be needed for that) and patch it into the game, then inject that into the VC?
I tried something similar with RE4 but the Gamepad couldn't be recognised. Probably because the game needs to be played by Wiimote + Nunchuck?