Wii backup Manager for Windows

Discussion in 'Wii - Backup Loaders' started by fig2k4, Oct 30, 2009.

Oct 30, 2009

Wii backup Manager for Windows by fig2k4 at 2:17 PM (3,675,413 Views / 7 Likes) 2,687 Comments

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    fig2k4 New Member

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    I just sent a PM, cheers.


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    fig2k4 New Member

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    I've just released the standalone Gamecube ISO Tool.

    http://gcit.wiibackupmanager.co.uk
    • Read and write Full size (scrubbed) or trimmed ISO/GCM, GCReEx and DiscEx formats with direct conversion.
    • Extract games from GCOS multiboot ISOs to any of the supported formats.
    • Command line options for batch processing etc.
    • Save the original file layout to trimmed ISOs, allowing full size ISOs to be rebuilt at a later date with the same file layout as the original.
    [IMG]


    Hopefully some people can find a use for it while I implement the same features into WBM. :)

    If you find any bugs or mistakes or need any specific features added let me know.

    Cheers.
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    themanuel New Member

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    Thanks a lot fig!
    This will be a great addition to the community.

    Does it perform internal hash verification (if GCN ISO's do have hash values stored)?
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    fig2k4 New Member

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    Unfortunately, there's no internal hashes in GC games. I could easily add an MD5 checksum of all the used data, similar to what I did in WBM. It's probably more useful with GC games than Wii, since the Wii games do already have internal hashes.
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    themanuel New Member

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    Perhaps a feature to compare to the redump.org database?
    Of course, this would only applies to full untouched ISOs, but at least it tells you your source is good before converting to other formats.
    We had this conversation a while back for the Wii ISOs but it did not make much sense there, given that the Wii has the internal checskums, but for GCN ISOs...
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    tueidj I R Expert

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    I wouldn't trust redump.org unless a disc has been dumped by multiple people, a lot of their unverified hashes are incorrect.
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    themanuel New Member

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    I don't know about the accuracy of the database, but every GCN disc I've dumped has matched the database.
    It's better than no verification at all, no?
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    Burton Real Life VIP and Educator

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    Found a bug (only happens on XP not 7)
    When you open a game folder and in the game's title there are special characters (example- Scooby Doo: Night of the 100 frights--in this case the ":" is the special character) the save as iso function (full or trimmed) does nothing.
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    fig2k4 New Member

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    @Burton
    Thanks. I forgot to remove special characters from the default filename in the save dialog. I do it everywhere else but forgot to do it there. :) I wonder why it didn't cause problems in Windows 7 though. When I purposely add a ":", I get a message saying the filename is invalid.

    Edit: Just uploaded build 5 with the fix.

    @themanuel and tueidj
    What do you think about using the hashes from GameTDB? I had a quick check and most games have at least an MD5 that could be used. Since I already use the database in WBM, the info is already available there. I could also add this to GCIT with a cut down version of the database only containing Gamecube games. That would also allow me to automatically change the titles in GCIT too.
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    icebrg5 New Member

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    How about the option to update storage convention when loading a hard drive or sd card like WBM does with wii games.

    That way i can know what games i have on the sd card without having to lookup the ids.
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    kamala New Member

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    How do I convert multiple isos in gcreex format? What should be the command line batch?
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    themanuel New Member

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    That's a good idea. Online functionality trumps completeness, since the redump.org database cannot be directly downloaded anymore (download link leads to a mediafire page).
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    Fox888 New Member

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    Awesome Thanks a lot, also i really like that remember screen size and position ;)
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    fig2k4 New Member

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    I'm not the best with batch files. Obviously you'd need a script to loop through the passed parameters (the ISO filenames), generate a list from the folder passed or parse a text file containing the filenames. Maybe someone could pitch in with an example?

    Here's a couple of links that might help.

    http://www.jamesewelch.com/2008/05/01/how-to-write-a-dos-batch-file-to-loop-through-files/
    http://stackoverflow.com/questions/155932/how-do-you-loop-through-each-line-in-a-text-file-using-a-windows-batch-file

    There's a commandline.txt file included in the GCIT download with the various options that can be used, with a few simple examples.

    This made me wonder though.. Why limit GCIT to single conversions? I could quite easily add batch conversion for multiple ISOs since it already does it when extracting multiple games from a GCOS ISO. I'll add it to the todo list.

    @everyone
    Does anyone need to edit the Gamecube ISO? ie. add or remove files, replace the DOL, App Loader etc.

    Other stuff.. :)
    I've made a start on rewriting my Wii Disc code so it's more like the new Gamecube stuff. I've probably mentioned it many times before, but I've wanted to be able to extract and rebuild Wii ISOs from the very start. Now is probably the best time to do it. :) The way that libWBFS works means that it's not really suitable for creating/editing ISOs. Maybe it's possible, but for me it was never an option. I always knew I'd have to rewrite things from scratch one day.
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    fig2k4 New Member

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    I got a few requests that made me change my mind.. I'm now focusing on getting the Gamecube stuff integrated into WBM like I was supposed to. :)

    [IMG]
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    fig2k4 New Member

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    I have a few questions if someone can point me in the right direction to some info..

    When storing GC games on a USB drive, what format should they be in? Should they be regular ISO, DiscEx/GCReEX? I'm not sure whether the loaders convert the ISO to DiscEx format for example, when it's copied to the SD card.

    Can a PC drive read original Gamecube discs or do they need to be ripped on the Wii?

    Cheers.
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    themanuel New Member

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    The discs cannot be read on a PC except with a few obscure drives.
    I can confirm that USB Loader GX handles both formats when transferring from USB to SD.
    That's the only loader I use, so maybe somebody can confirm about the others.
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    pepxl GFX W!Z4RD

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    Not sure about the drive.

    It depends on what format they converted the games to, either DiscEx/GCReEX, storage is the same as SD, loaders just copy the folder as is from USB to SD and launches it, no ripping or converting during the copy process.

    The only thing it depends on is what DML version they have to what format is supported. DML59< DiscEX and DML1.0> DiscEX and GCReEX.
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    fig2k4 New Member

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    Nice, thanks guys.

    I'll have an option to select which format to use then. Maybe have an extra function too, for mass converting all games that are already on the drive.
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    shgadlic New Member

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    hi i got a problem, maybe someone encounter this as well.
    i have a FAT32 HDD where i store my WBFS files on, most of the games are split of curse.
    i converted some games to the HDD via the manager and after a successful transfer i closed the program.
    when i open the manager again the game became invalid, although i didn't touch the files at all. i checked my HDD for bad sectors but didn't find any.

    it happens to some of the games not all, and mostly for games that needs to be split - although other split games work fine.

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