Discussion in 'Acekard' started by emuman99, Mar 30, 2010.
It accepts all SDHC cards, so theoretically, 32gb. They're damn expensive though.
many of them have no problem on 16GB and 8GB works well for me
8gb probably the best value for money.. theres no point spending a fortune on 32GB only to see it fall cheaper in probably 1 year...
especially since I cannot fathom how you would even fill up a whole 16G card, let alone 32...
kyste is right, 32gb works fine. i run a 8gb and a 16gb and would recommend to spend more money for a quality card.
He just asked what is the largest. Apparently cost is no value to OP.
I have a 16GB and I filled it up with about a gig remaining with all ROMs trimmed. This is with mainly RPGs and everything rated over 75 on metacritic. With more stuff coming down the pipe I would say 16GB is the perfect size.
And the two best brands are still considered Kingston and Sandisk?
Is a 4GB card large enough? I'm sort of confused. Why do some games like Pokemon have a version that is 128 mb and another that is like 45mb. is there a difference?
Oh it can be done. Oh man...having all that space on 1 MicroSD would be FACKING KRAZY INKREDIBLE.
The thought of upgrading to a 32GB from where I'm at now(Using two 4GB's, and one 2GB which I fixed today)...OH FACKK
Yes, it should be able to accept all microSDHC cards. However, in the near future SDHC will be replaced by SDXC which will offer much greater storage for cheaper price. I don't think any flash cart will be compatible with SDXC.
well in my defense, you get to a point where you have all these things filling up your card that you just have no time to play.
I have a 4gb card, and I still have at least 1gb open at any time, especially since I have a backup folder on my pc, where when I'm not really playing the game at the time, I just shift it and its save over, and if I'm gonna change my mind later, I can pull it back from there.
so you're saying you know how to fix my corrupt 2gb sandisk? Pleasepleaseplease say yes!
The actual game carts have set sizes.
If a game is 15 megabytes, it goes onto a 16 meg cart. It will be 15 megabytes of game space, and 1 megabyte of empty space.
If it's 17 megabytes, then it has to go onto a 32 meg cart. Then it'll be 17 megs of game space and 15 megs of empty space.
So on and so forth. A game goes into the smallest cart size it fits in, with the rest being empty space.
All the empty space "goes away" when it's compressed, so usually a ZIP or RAR of a game will be a lot smaller than the original.
Some people also "trim" their ROMs, removing all the empty space from the ROMs themselves.
This can sometimes break games, though, so not everybody does it.
I would say that either the rom is trimmed (that's a lot though) or one of the places you download pokemon have compressed the archive a lot more than other places :/
So that's how it works. Interesting
I use NDSTokyoTrim v2.18 and have never ran in to a ROM that wont run. I think trimming gets a bad name from trimmers in the past that would break ROMs, but NDSTokyoTrim is not one of those.
I just googled that.. and.. holy shit, my brain imploded.
EDIT: also, I understood that SDHC ports will work with SDXC by means of driver updates.
I read somwhere that if you have a 16 or 32 GB card, you cant have a folder with more than 8GB in it, or it sees it as a just a file? so just have everything at the root or in a few folders less than 8gb
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