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Discussion in '3DS - Console, Accessories and Hardware' started by Lokote2134, Jan 11, 2017.
So I was wondering what's the highest SD card size a old and new 3ds can support?
The 3DS officially supports SD cards up to 32GB in capacity, however larger cards can also work if formatted to FAT32. There hasn't been an actual upper limit discovered yet, so I guess the sky's the limit.
Pretty sure there are users with SanDisk 200GB here, so that would work. Doubt you'll really need it though, that's really a huge lot of games and if you really manage to fill that up, you will probably end up reaching the 300 titles limit first.
aka any SDXC card, but you need to format it to FAT32 with a tool because Windows won't let you do it natively.
You can put a 512GB SD card in an old 3DS, and a 256GB MicroSD in a New 3DS. Larger sizes are not available for purchase yet.
If you wanna be safe, use 32GB, if you want a risk... (Not that there is one discovered yet but who knows since nintendo never said so) then use whatever you want. Nintendo website list all tested sd cards by brands, file size, and class that they believe is okay.
I had the idea of creating partitions in larger sdcards just in case, but i never had one large enough and is only a idea of mine. But like someone said. Unless you download every game instead of buying carts, you should manage to fill up the 300 TITLE limit before you even consider getting 60% of the sd card filled strictly with CIA games, not to mention if you use homebrew as CIA rather than 3DSX with homebrew launcher. 32GB or 64 Should be enough. Any higher is unnecessary UNLESS you just using it for extra file storage. Music playing with 3DS sound, Taking pictures (With that poor camera) or whatever the heck else you manage to use, basic storage for when you need to transfer files.
3ds only officially supports up to 32 GB, but nintendo only says this because thats the highest they can actually guarantee to work flawlessly.
just format to fat32, and your 3ds can use it like any other.
sometimes homebrew apps like fbi can have trouble detecting/working with the extra space, but nothing has been reported broken because of this. also technically there is a read/write slowdown, but you wont actually notice it, its that minimal.
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personally id think this would be great, but the thing is, 3ds will only use the first partition to read/write, then ignore all the others
If a homebrew app that can make the option to switch partitions, then the 300 title limit would technically be broken.
Then it would be like
64 GB = 2 partitions 32GB each.
128 GB = 4 partitions 32GB each.
256 = 8 Partiton 32GB each.
So Multiple system menu file systems into one. 300 X 8 is more than enough for people who complain. How is over 2000 titles sound?
But only if is possible. I only thought about it but never asked anyone if it would like make a SD fomratter homebrew tooll for the 3DS. I noticed that god mode 9 has a sd formatter option which is neat but maybe i'll ask @d0k3 About the formatter tool he used.
seems legit, but depends on the user.
Emunand would theoretically crash, because of the swith to a non-emunand partition
A9lh would need a reboot to detect the new data on the different partition, so each partition would also need a9lh.bin, unless you installed sd-less of course
but of couse, either way would be pointless, as you could simply format multiple emunands. but then you need to reboot to simply "change" sdcard, which is a pain in itself.
but if you wanna get into it, its technically already broken because title managers can still boot it
Well yeah I guess. If you are using a9lh, then SDless luma loading on CTRNAND is best option. Since the file doesn't need to be on a SD card. Also godmode 9 works as payload so it before system menu boot. It would be a tool that work before booting system menu. That why i suggested godmode9. As for Emunand, if anyone still using it. Then You would be right about having the file on each partition, so is still not as bad. Unless you have a9lh and use emunand then still the CTRNAND a9lh.bin would work.
Still is all just ideas to be honest. The partition idea is for using the nintendo approved limit of 32GB file size on larger sd cards, and having the 300 Title Limit less restricted. Is not completely a fix, but a alternate solution for people who still cry over the 300 limit.
well i dont see why that godmode9 one wouldnt work, if it gave you the option to switch the partition its going to use on startup. but of course this would mean rebooting everytime you wanted to change partitions.
but if your gonna reboot, you may as well have multiple emunands
BUT this would be a lot simpler, so you dont have to waste 1-2 gb for each emunand you have, so its not as bad an idea as you might think
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just to be sure though, is it that you cant have more then 300 titles on one sd, or cant have more then 300 total (ie: 200 on one sd, plus 100 on the other, or would it bee 300 on each sdcard?)
Because you do need to reboot to load god mode9 Is why i suggested it. As they said do not remove the sdcard during use. I suppose someone can make a cia homebrew or HBL tool to use during system menu to switch partitions. But I would think is safer outside of home menu useage like the system keeps saying. Less risk to damage data.
The general idea would be that the format tool in godmode9 or another boot time payload, would have options to create partitions of 32GB and can be change to anyway the user would prefer if they want all partitions to 32 or something. It could also include partition switching, or a homebrew app for cia or HBL could handle partition switching i guess.
Emunand only clones the CTRNAND to a private created partition the sd card. In other words, instead of using the standard system nand, it uses the one cloned to the sd card partition. But the rest of the sd card functions like normal sd card.
Since is all ideas and none of this i have tested or anyone else provided working proof, is only speculation.