They're gradually trying to do something that the first game already did years ago...
The first Zelda game was very "Open World", in fact it was the very first Open World game if I'm not mistaken, at least with action elements. and I'm happy they're going back to that style. It had so much stuff you could do out of order, including dungeons. I mean, you could for example go straight to the first dungeon with just your sword and 3 hearts - or you could explore the game and get like 5 or 6 Heart Cointainers, the White Sword, the Blue Ring and a lot of other items even before entering it. The entire map was available from the get go and you had to explore at your own leisure, and it was full of optional items which were rewards for your exploring.