I manage to get the output bootSound but not sure if it's correct, tried to inject it to random game I had throgh ftpiiu but the transfer always gets corrupt.
Is there anyway to the the .btsnd before inject it?
Last edited by cucholix,
@Zarklord Help! Mine is doing the same thing as his but I'm on Mac so no Audacity. Can you do it for me?yeah its not a compatible wav(i might look into adding support) but for now just run it through audacity(open the wav and then re-export)
Well, it worked, but the bootSound.btsnd broke the hbl.@Zarklord Help! Mine is doing the same thing as his but I'm on Mac so no Audacity. Can you do it for me?
Here's the file:
SanDisk Extreme Plus SDXC 128 GB Memory Card - Video Class V30/UHS-3
Edit: I SWEAR TO GOD MY COMPUTER IS FUCKING BROKEN
I try to upload a file and i puts in a god damn advert link or something.
I'll try again.
WHAT THE HELL? Why is it randomly bolding?
--------------------- MERGED ---------------------------
HOPEFULLY THIS IS THE FILE: (sorry for bump btw)
EDIT: WHAT???? There's Audacity for Mac? Okay, I'll try to get it to work.
you run the jar with java. not everything has a user interface you knowhow to use this converter. There is no .exe I don't understand this.
yes, no user friendly but I could, thanks for the answer.you run the jar with java. not everything has a user interface you know
yes, no user friendly but I could, thanks for the answer.
I followed this tutorial
This happened to me when I used it a while ago. This tool is pretty old - there's probably a better solution.I replaced the existing bootSound.btsnd in my Loadiine-GX Meta folder with a custom version i created with all the appropriate settings.
When i replaced the file, there was no change in the boot sound, when i launched the loadiine-gx loader forwarder.
This happened to me when I used it a while ago. This tool is pretty old - there's probably a better solution.
No, all i did was try to change the music to the HBC theme. Generally, that would mean there’s something wrong with the movie, perhaps something with bitrate or FPS?I got it figured out but now i'm trying to tackle another issue.I'm trying to create a custom bootMovie.h264. When i convert it, then transfer it via FTP, then try to launch my custom Loadiine-GX forwarder, the wii u throws a error message and i have to unplug the power to the console.
Did you ever create a custom bootMovie.h264? Its has a resolution of 256x130 and displays at 256x128 in the upper left corner, when a app is launched.
No, all i did was try to change the music to the HBC theme. Generally, that would mean there’s something wrong with the movie, perhaps something with bitrate or FPS?
Try keeping the default bitrate.I changed the bitrate and fps to match someone elses "homebrew" bootMovie.h264 The guy that created it hasn't reponsed to me as i did send him a PM. He hasn't been on gbatemp in a long time but i was hoping he wasn't the only person to create a custom bootMovie.h264.
Try keeping the default bitrate.
NVM, fixed itIt keeps saying You need to provide a 48000khz 16bit stereo .wav as input. for me
thank you! now i can put my custom music into gamesI made this little tool yesterday. Really nothing special, just repacking the file with a different head + endian.
https://bitbucket.org/timogus/wav2btsnd
You need to use RIFF WAVE files, 48000khz, 16bit stereo. You can easily create them with for example audacity
you should run the command from the wav2btsnd.jar folder, not from java folder. That's your error.Help, I'm getting an error when I run the command to create the btsnd file
View attachment 175930
I NEED a tool to revert the conversion!! I need a .btsnd to .wav, any way to do that?
i use
Wavosaur.1.0.5.0
- file
- import binary file ...navigate to btsnd
- set up screen appears ...enter in settings
- file
- save as wav