VitaGL (OpenGL) being worked on.

Discussion in 'PS Vita - Hacking & Homebrew' started by Smoker1, Jan 7, 2018.

  1. Smoker1
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    Smoker1 GBAtemp Maniac

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  2. cvskid

    cvskid GBAtemp Addict

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    Is Rinnegatamante the only person working on ps vita related projects anymore? That's the only person i hear about when it comes to ps vita homebrew these days.

    Great news.
     
  3. gnmmarechal

    gnmmarechal Seriel's Original Stalker

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    Rinnegatamante released a lot of stuff for the Vita, that's true.
     
  4. colanwiser

    colanwiser Advanced Member

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    Rinnegatamante is my hero.

     
    Last edited by colanwiser, Jan 7, 2018
  5. Kerbangman

    Kerbangman GBAtemp Fan

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    He's on a roll....

    This will kick start the vita again. N64... Dreamcast....
     
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  6. Smoker1
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    Smoker1 GBAtemp Maniac

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    Hopefully. N64 Emulation would be awesome. Dont know if DC would work or not though.
     
  7. cvskid

    cvskid GBAtemp Addict

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    I hope so also since he opened the door for it to finally happen but someone else has to actually care enough to make an n64 emulator that would run on a ps vita which i doubt will happen since all eyes are on nintendo switch.
     
    Last edited by cvskid, Jan 8, 2018
  8. AlternativeZero

    AlternativeZero GBAtemp Regular

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    I hope this allows for better emulation from the RetroArch team, so far most of the consoles play fine by sacrificing accuracy for performance.
     
  9. Kerbangman

    Kerbangman GBAtemp Fan

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    DC should be easier than N64
     
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  10. xerpi

    xerpi GBAtemp Regular

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    This won't "open up quite a few Doors for Emulation", it will only simplify the porting of legacy OpenGL games such as GL Quake. Emulators should really use GXM directly.
     
  11. romain337

    romain337 Advanced Member

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    Yeah good luck for N64 emulation. Keep in mind this run on top of libgxm with some overhead. The pipeline emulated is the fixed one (no shader compilation at runtime, no glsl (at least for now)).
    Anyway it's still cool for what it is and remind me wiigl (or whatever was the name).
    Good luck with this huge project :)
    So sad I have no vita anymore.
     
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  12. colanwiser

    colanwiser Advanced Member

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    Gzdoom port? There are an awful lot of mods for doom. I didn't even know about xash3d until a day ago. I wish I was a programming genius I'd port that immediately.
     
    Last edited by colanwiser, Jan 10, 2018
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  13. Smoker1
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    Smoker1 GBAtemp Maniac

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  14. Count Duckula

    Count Duckula .

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    Last edited by Count Duckula, Jan 12, 2018 at 3:18 AM
  15. Smoker1
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    Smoker1 GBAtemp Maniac

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    Just cant wait to see about ZDoom or GZDoom and possible N64
     
  16. Count Duckula

    Count Duckula .

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    I have NFI how possible quake 3 engine would be but that would be the ultimate for me. There's a really impressive RTCW port on android but I'm guessing that's probably too much for the vita.
    Just found Rinnegatamante's patreon, backed. The man deserves our support for all the hard work :)
     
  17. Bernhard

    Bernhard Psycho

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    is it able with this to release a ps2 emulator? ^^ this would be dope... i know ps2 emulators need A LOT of horsepower in order to get good fps... but ps2 on vita would be nice to have i guess...
    what do u guys think?
     
  18. Count Duckula

    Count Duckula .

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    Nope, as xerpi pointed out, emulators that need a lot of optimisation would really need to use the Sony GXM API for efficiency.
    Still not going to emulate PS2 well even using that though.
     
    Last edited by Count Duckula, Jan 12, 2018 at 3:17 PM
  19. Bernhard

    Bernhard Psycho

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    oh :( dam it ... it s annoying not to see a ps2 emulation...
    i d really want it to see this in the future ...

    but n64 would be also great ^^ i guess i just relaxe and watch the progress of the vita scene
     
  20. jastolze

    jastolze GBAtemp Fan

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    Q3 mod support is also gonna be huge. There are some very well done mods that I'd enjoy on the vita! I agree, I'm probably going to donate too.