Use GameCube cheats with Nintendont, DIOS-MIOS etc.

Discussion in 'Wii - Tutorials' started by FIX94, Nov 10, 2011.

Nov 10, 2011
  1. Cyan

    Global Moderator Cyan GBATemp's lurking knight

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    USBLoaders display the content of the GameID.txt file.
    The gct is not displayed by loaders.
    But if you correctly generated the .gct file and placed it to the correct place, with the correct name, you only need to enable the Ocarina option in the loader to use it. You don't need to display its content.

    The gct is the data which is loaded by the USBLoaders to patch the game content.
    The txt is a list of ALL game's codes possible to enable. This list is displayed in the loader for you to select the code you want or don't want, then generate the .gct from the enabled codes.



    Gamecube games already have few cheats listed on geckocodes.org.
    You can download these lists directly from the loader, then display the codes you want to enable and generate the gct automatically.
    The tutorial on the first post is only for cheat codes you find elsewhere, not included in geckocodes website.
     


  2. Bimmel

    Member Bimmel ~ Game Soundtrack Collector ~

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    Thanks for your answer!

    Okay .. and where does this txt. come from..? Would be good if I could choose what I want and what I dont want.

    For the List on geckocodes: I know that - and that is what was bothering me. The cheats came with a list and I could mark what I wanted. I thought it would be the same with the gct data.

    I want to use my own codes I found.

    I take this code here for Super Smash Bros. Melee (PAL) (Game ID GALP01)

    Control Zelda & Shiek

    Player 1
    7DNH-DAU5-FP0F9
    DG2H-096H-DPPHC

    -------------------------

    Step 1.png

    ..decrypt it with GCNcrypt and get this code here.

    Control Zelda & Shiek

    Player 1
    003C37B5 18000000
    04443E23 1D00001D

    -----------------------------------

    Step 2.png

    ..use the converter to get this code.

    Control Zelda & Shiek

    Player 1
    04443E23 1D00001D

    ----------------------------------

    Step 3.png

    ..and use the manager to create my gct file.

    Now I put the file on the SD card (sd: codes/), start the USB Loader I like and turn Ocarina on .. have you seen any flaws so far? : )
     
  3. Cyan

    Global Moderator Cyan GBATemp's lurking knight

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    That's fine. Isn't it working?
    Some converted codes are not working fine.


    The txt file is a file with all existing codes in it. (you create it, or you download it from geckocodes).
    The list of codes you found on geckocode IS the .txt file's content.

    I'll do the exemple with the NTSC version, as there's no code for PAL version.


    sd:/txtcodes/GALE01.txt
    Code:
    GALE01
    Super Smash Bros. Melee
    
    Target Test Never Ends [Link Master]
    041C3374 38030000
    
    Unrestricted Pause Camera [Link Master]
    04450F94 42000000
    04450F98 42000000
    04450F9C 42000000
    04450FA0 40200000
    04450FA4 47000000
    Co-author: Jay007
    
    The content of the text file consists of:

    You place this file in the sd:/txtcodes/ folder (sd:/txtcodes/GALE01.txt) and the USBLoader will see the list of codes (it will only display the Titles, so you will see a list of Code's titles).
    In the loader, you select the "title" you want to enable or disable, and you tell the loader to generate the .gct file based on the codes you want to enable. The generated .gct file will be created into the /codes/ folder (sd:/codes/GALE01.txt)


    Instead of using a PC program to list codes and generate the .gct, you let the USBLoader list your codes and generate the gct of only the cheats you want to enable.



    So, based on your own converted code, you can create this text file and place it in your /txtcodes/ folder:
    Then, you will see this code in your loader's ocarina menu. you can enable and generate the gct.
     
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  4. paulie

    Newcomer paulie Advanced Member

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    Thanks in advance on this program you made!

    I want to use cheats with my original NGC disc (Timesplitters 2 PAL)
    After I read this post I am unsure whether I also need to instal another CMIOS:

    I (soft)modded my Wii long ago, and can't remember all the things I did to it. Additionally it also has a Wiikey in it, but I suppose that does not really matter anymore.
    Nevertheless, I tried playing NGC discs through Neogamma, and it worked fine (game loaded)
    Does this mean that I should be able to use cheats without changing my CMIOS?
    Or does playing with cheats has special requirements (a certain CMIOS) that could be different from loading NGC games with Neogamma?

    Slightly Off topic: If I find cheats on for example http://uk.codejunkies.com/search/codes/Timesplitters-2_GameCube_7340243-7___.aspx would they work regardless my disc version (NTSC/PAL)?


    Edit: nvm about the several lines of code, found the answer in the thread
    Additionally: if on said websites there are several lines of codes per cheat, does that mean that each of them work, or is it one big string of code?
    e.g. if format is
    xxxx-xxxx-xxxx
    xxxx-xxxx-xxxx
    xxxx-xxxx-xxxx
    Do I need to convert all 3 lines of code, of does each of them the same thing?
     
  5. paulie

    Newcomer paulie Advanced Member

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    I finally got around to getting my Timesplitters 2 disc and NGC controller and tested these methods to use cheats.

    I could play my original disc through Neogamma (and Gecko) without having to change my CMIOS or other IOS related things :)
    However, I cannot seem to get the cheats to work.
    This game requires a master code, so I did include that one to the gct file (did not check "each code has a verifier line" box, because then I get no code as output).
    Also, the cheats I converted are for PAL and so is my game disc.
    I copied the gct file to the default location (from my memory: SD/data/gecko/codes), but also to the neogamma folder as well as to a "codes" folder I made in the Neogamma folder.

    When I boot up the game Neogamma says that it found cheats, and will apply them.
    Then I see several green screen flashes before it starts to load the game.
    The game loads as normal and I get to play, however, the cheats have not been activated.
    I tried 2 different codes, and also tried both checking and not checking the "each code has a verifier line" box.
    Additionally, I tried several different hooks for the GC (only first hook I should adjust right?)
    I also tried to load the game/cheats via the Gecko software from the homebrew channel, but that also does not get them to work.

    Does anyone have any idea what I could be doing wrong?
     
  6. Blake5100

    Newcomer Blake5100 Advanced Member

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    Sorry to bump this thread, but I can't install java on my pc :( (And I don't want to try to make it work either :P ) anyways, is there another way I can open the jar file or could someone convert the code for me? (this is the ar code:
    00081472 08000000
    024D473C 00000602 ) Thanks for reading :yaynds:
     
  7. JGamez

    Newcomer JGamez Member

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    Im stuck I followed all the steps correctly and none of the codes I want are working.
     
  8. Natural

    Member Natural GBAtemp Regular

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    I tried to load Path of Radiance from my SD card with Neogamma but it said that the WBFS partition was not found. So then I just saved the gct to sd:/games/Path of Radiance where the game iso is. I loaded Nintendont from the Homebrew Channel and made sure cheats were on but nothing. Did I do something wrong? Do I have to use Neogamma?

    EDIT: Well ****, nevermind. I put the gct in sd:/codes/ and loaded Path of Radiance from the USB Loader GX and made sure the ocarina was on and now it is working. -.- Thanks for all the help. :^}
     
  9. JuanLeOnardO

    Member JuanLeOnardO Experienced.

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    I'm trying to load GALE01.gct v1.02 (C-stick 1p mode, by Zauron) with this... It says "Cheats loaded" but that cheat doesn't work... :(

    Tested Unlocking all characters/stages worked... but not the C-stick...
     
  10. Cyan

    Global Moderator Cyan GBATemp's lurking knight

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    let me guess ... you are using Nintendont ?
    Nintendont is emulating the controllers and the button addresses are not located at the same location in memory than when you play on a real Gamecube or with MIOS (wii in gamecube mode).

    If you want to enable any button related cheatcode, enable the "Native Control" setting in nintendont.
     
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  11. MichaelJohnMoye

    Newcomer MichaelJohnMoye Member

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    i hate to bump an old thread but when i enable "Each code has a verifier line" there is no code output, any reason as to why this is happening?
     
  12. silverarow180

    Newcomer silverarow180 Newbie

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    Hey, I'm new. I've been trying to use Ocarina cheats on Mario Kart Double Dash, from my hard drive. I'm using USB Loader GX and Dios Mios. The loader downloaded the cheat files from online, and I've tried enabling different ones, and created the .gct file and none have worked, the game just loads normally. I've also tried this with other gamecube games and the games load normally, with no Ocarina cheats. The Ocarina codes normally work fine with Wii games, why doesn't it work with the Gamecube?
     
  13. silverarow180

    Newcomer silverarow180 Newbie

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    Never mind I fixed it by updating my USB Loader GX. Sorry.
     
  14. drenal

    Newcomer drenal Member

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    Does this work on vwii?
     
  15. GreyWolf

    Member GreyWolf GBAtemp Psycho!

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    What do you mean? This isn't a program, it's discussion about cheats for Gamecube loaders. If the loader works on vWii then anything in this thread should apply.
     
  16. drenal

    Newcomer drenal Member

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    I know, but on the Nintendont thread it said that most codes didn't work on vWii. I was just asking if the codes made using this method worked with vwii. :glare:
     
  17. GreyWolf

    Member GreyWolf GBAtemp Psycho!

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    Oh, gosh. I don't know. Maybe post it there? Pedro702 would probably be able to tell you.
     
  18. drenal

    Newcomer drenal Member

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    Ok, will try.
     
  19. Natural

    Member Natural GBAtemp Regular

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    So I'm trying to use a Space Center Deoxys code for Pokemon XD: Gale of Darkness on Nintendont.

    Code:
    Space Center Deoxys [Ralf]
    D6G9-1FJE-30HG2
    C465-D5PZ-FBQ3P
    PHVT-HURE-HZFQ7
    7UJ1-010F-1NF8W
    9QKQ-7PDB-CT58D
    1FXM-V06R-71EZN
    2ECB-E7YX-GD9Z5
    T84U-04HA-0NT2C
    M1WM-CJ3R-4C7VA
    6028-QVQR-QZH1X
    XDTA-995J-QBB24
    XPXM-YZ57-5JFY2
    R574-HF9M-EJHT3
    7X0H-WMYM-8DW1Y
    A995-W5DP-6BZ43
    CFRV-KPY5-AW8YJ
    7307-DMQX-EB95P
    FZ6E-MNK0-QN105
    EWV8-4M7F-16A12
    This is where I found the code.

    I will now explain the things I've done.

    I have decrypted the code with GCNcrypt, converted the code to Ocarina with AR to WiiRD with "Each code has a verifier line." checkbox checked, and used Codemanager along with steps 3 to export the code to sd(E):\codes which is USB Loader GX's default location for using/loading codes for me.

    All of my Nintendo Gamecube games are on my USB drive under D:\games.

    So then I went to the game settings for Pokemon XD: Gale of Darkness and changed Ocarina to On but as you can imagine the code didn't work so I'm wondering if I'll need a master code or if this is one of those codes that just plain doesn't work.
     
    Last edited by Natural, Nov 3, 2016
  20. Procyon

    Member Procyon Procyon Lotor Fanatic

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    I want to do this, when I got a link cable, and a real memory card, but still I want to know: does enabling native controls work with a virtual memory card, I get my wavebird finally tomorrow. But I need to buy a link cable, and maybe a real memory card, if it won't work virtually
     

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