Bump.
Could you provide a bit more information like what cIOSes you have, what type and brand of drive, etc?
Bump.
Could you provide a bit more information like what cIOSes you have, what type and brand of drive, etc?
i tried to install it the way they mentioned but when going to istall it it stops at get tmd. 5918 and says Net_init failed what did i do wrong there?@TaiAno You don't have a cIOS installed in slot 249. The loader defaults to using that when starting up.
Cyan has instructions and downloads on how to do that in this post: What exactly do i need to install the usb loader GX?
Yes since that video I added a setting to select 2d or 3d for the plugin covers which defaults to 2d since its easier to make those. I put it in the gui settings.Hello everyone ! I'm back from my holidays.
I left only one week, and I have a surprise when I'm back ? O_O
(not counting the 30+ notifications to read/answer now)
@fledge68, you did a really good job here !
It looks very nice and well integrated.
I see you have issue with the covers, but we could limit the plugins cover to 2D only (or 3D, whatever the one currently available).
Sure know problem.The only thing annoying me in the few I saw in your preview is the location of your plugin icon (4th icon in the top menu).
If you noticed, a lot of users are asking where or how they can switch Wii/gamcube/channel/etc., and as there's no real name for that button we are always telling them to "click the 4th icon".
It would be great if you could just move the plugin to the 5th position, so users finding our (old) posts will still be able to find the correct option
That's all, it's easy and shouldn't be annoying to move it as it's not released yet.
I'm not familiar with the libwii gui (GX) coding (but more so now) so i took the easy way out for making the plugin select menu. I originally wanted to do a source select or plugin select prompt menu with checkboxes but it was a little trickier to code. That and snes and gameboy covers have different sizes and make it hard to handle when the user selects more than one plugin. Also, when i originally wrote/edited the gamelist maker code I used the struct discHdr from wiiflow which doesn't quite match USLoader GX's so that's another reason why i kept the plugin menu separate from loadermode menu. But since then I rewrote it to use GX's discHdr and make a separate vector list for the paths similar to the way GC lists are made. The biggest problem is Wii, GC, channels all use ID's and most of GX's code uses their ID's to get things, The plugins don't have ID's just titles and Magic#'s.I see you decided to make a plugin menu, it's a way to do it.
When I thought about the plugin system myself, I thought about integrating all the found plugins inside the 4th icon's menu.
replacing the simple checkbox prompt with a scrollable checkbox list (like the categories menu).
this way, users could select Wii and/or Gamecube and/or one of the plugin, etc.
they could select multiple plugins at the same time (all sega, or all nintendo, etc.)
But that's just the idea I had.
Currently you can only pick one at a time (and removing standard game's origin).
Sure we can work together. I'd be happy to provide you with the boot.dol and patch files. I was planning on releasing it today or tomorrow.I have ideas and would like to work on it, but like you see I didn't touch the loader for 6 months.
So I really appreciate other users working on that loader and improving it.
I hope we could work together, even just for some ideas I could provide if you want, and I'll review the code (but I guess it will be fine).
dol size currently is 4.86MB. It was smaller but after the video I added some 'no image' covers for SNES and GB covers and that made it go up, but i did manage to make their file size pretty small. No memory or crashing problems for me. I'm using PPC r27 and the latest libogc if that would have anything to do with it.Ahh, just one question : how big is your dol ? did you encounter any issues with the dol size?
I had to remove the theme menu due to a crash because the dol was too big, but I suspect a memory issue more than dol size issue. I just don't know how to fix it myself.
I hoped Dimok would help (or fix it for me ), but he was busy.
if you could help me identify and fix that issue that would be a very big help for me !
If you didn't encounter it, you can try to re-enable the theme menu to maximize the dol size and see if it crashes or not.
They work fine for me. What cIOS are you using?Does anyone here currently have Metroid Other M/Wario Land Shake It working on any version? Tried the rev1256-57 setup AND my current rev1260 setup...both send me straight to the black disc error message.
I know for sure these aren't bad dumps because they work in other loaders...
I wasn't at home this past week.I'm glad you replied - was beginning to wonder where you were.
Hello everyone, I wanted to ask you something. I've looked everywhere on each site to resolve this issue but have not found anything, I'm desperate, I hope someone here can help me.
I have a wii with moddata usbloadergx (v3.0c / IOS249 (Rev 21010) d2x v10 beta53-alt base56), and I would like to start the games from a USB flash drive in the number 1 port.
Now use the USB port number 0 and it works perfectly, but how can I connect my USB stick on the number 1 port? I tried to change settings in the USB port (where it says both, 0, 1) but does not seem to work, also when I choose the port number 1 and restart usbloadergx the setting returns to port 0.
What I ask is if someone can help me to start the games from the number 1 port with a simple USB stick, I've looked everywhere but I can not find and understand nothing.
I thank in advance all those who will help me (sorry for my bad English).
Hello everyone, I wanted to ask you something. I've looked everywhere on each site to resolve this issue but have not found anything, I'm desperate, I hope someone here can help me.
I have a wii with moddata usbloadergx (v3.0c / IOS249 (Rev 21010) d2x v10 beta53-alt base56), and I would like to start the games from a USB flash drive in the number 1 port.
Now use the USB port number 0 and it works perfectly, but how can I connect my USB stick on the number 1 port? I tried to change settings in the USB port (where it says both, 0, 1) but does not seem to work, also when I choose the port number 1 and restart usbloadergx the setting returns to port 0.
What I ask is if someone can help me to start the games from the number 1 port with a simple USB stick, I've looked everywhere but I can not find and understand nothing.
I thank in advance all those who will help me (sorry for my bad English).
Is that even possible? I mean, using USBGX as a frontend for retroarhc? If it is.. well F*"# YESSSS!!!!Wow, I'd totally like that!! Could this work with RetroArch, too?? I mean having e.g. SNES games in USBGX and autobooting the games through RetroArch's Snes9xNext core??
yes, that's the Plugin system purposeIs that even possible? I mean, using USBGX as a frontend for retroarhc? If it is.. well F*"# YESSSS!!!!