Unity with WiiU

Discussion in 'Wii U - Hacking & Backup Loaders' started by handy333, Mar 8, 2016.

  1. handy333
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    handy333 GBAtemp Regular

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    I don't understand. Are you angry or just notifying me of a schedule?
     
  2. komabear

    komabear Member

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    He's just notifying man. :)
     
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  3. handy333
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    handy333 GBAtemp Regular

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    Oh, okay. The "other" forums are kind of picky when it comes to crises.
     
  4. lordelan

    lordelan GBAtemp Advanced Maniac

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    lol I'm not angry man. :)
    Just telling you I'm not at home (where my Unity projects are) this weekend so I can't give you the code examples for the Gamepad now, but will later.
     
  5. handy333
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    handy333 GBAtemp Regular

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    I both read that wrong and worded my comment wrong. What I meant to say was UI Buttons on the UI Gamepad. The ones you can touch on the gamepad screen that are made in Unity. Sorry about that.
     
  6. lordelan

    lordelan GBAtemp Advanced Maniac

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    Ah you're talking about touch screen input then. I still have problems with this myself. :(
     
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  7. handy333
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    handy333 GBAtemp Regular

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    Yeah, I don't understand it. I've been messing around with it and nothing works like it did before the latest update.
     
  8. lordelan

    lordelan GBAtemp Advanced Maniac

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    Which update? Is there a new Unity for Wii U version? Or did you just update to 5.4.4 now?
     
  9. handy333
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    handy333 GBAtemp Regular

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    It's the WiiUnity right before the latest update. I belive it is 5.4.4.
     
  10. lordelan

    lordelan GBAtemp Advanced Maniac

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    Okay I'm using that version as well.
    Do you use the Wii U API for touchscreen input or the "mouse" code (where Unity automatically translates it to touch input)?
     
  11. handy333
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    handy333 GBAtemp Regular

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    I have tried both. All I know is that after I updated none of the UI buttons that I set up work in the whole game. I tried alternate methods like making an image button where I could use the wiiu api, the mouse method but none has worked. Maybe I'm doing something wrong. I even tried making a new scene.
     
  12. lordelan

    lordelan GBAtemp Advanced Maniac

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    Don't mind me asking for that but your button canvas is pointed to the GamePad? Or even mirrored by some script?
    As I said touchscreen input isn't working fine for me as well.
    The odd thing when I port a Windows Unity project over to Wii U is, that the GamePad is black (of course as there's no camera set up for it) but when I click somewhere on the black screen I might randomly "click" a button that is shown on TV.
     
  13. handy333
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    handy333 GBAtemp Regular

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    Yeah, I remember sometime in the past I had that problem. Everything with the canvas is set up the way it's supposed to be. Yeah, I'm running 5.44p3.
     
  14. Machow8

    Machow8 Advanced Member

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    By Cafe SDK, do you mean something like 'Cafe NEX 3.10.1 for SDK 2.13.01' or what?

    I'm new to this Nintendo development world and i wish we had more topics/threads like this on gbatemp.
     
  15. lordelan

    lordelan GBAtemp Advanced Maniac

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    Unfortunately there's a too little amount of interested people in stuff like this even here on gbatemp.
    And no, I don't mean the NEX stuff. I mean the Cafe OS SDK. It should be there as well.
     
  16. Machow8

    Machow8 Advanced Member

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    Yeah, sadly.. =[

    Is the file named as 'cafe_sdk-2_13_01-20150728b_en.zip' then?
     
  17. lordelan

    lordelan GBAtemp Advanced Maniac

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    Yep that seems far more legit. Should be it.
     
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