OK so it has long since been established that if you want to play gamecube backups on the wii you have to burn them and install a backup loader... That sucks, tiny dvd's are a pain to find and way over priced, full sized dvd's are cheaper sure, but their size, fragility, and the resulting wasted space after a game burn makes it unpractical and frankly annoying. So, many people have simply decided to cast aside their GC title wishlist until someone finds a work around... Now forgive me for being a Noob if this sounds totally retarded but what about finding a way to patch a gamecube game into a wad? the wii already has all the hardware and settings to play gamecube titles, and we know what it takes to get the wii in and out of "gamecube mode", the scene has already hacked the hell out of the disc channel, boot2, and every single IOS, CIOS, MIOS, etc...
*BRACES FOR FLAME WAR*
What I'm thinking is - we now have triiforce, and triiforce mrc if you prefer a GUI, which are pretty stable and allow us to load wads from an external USB via NAND emulation. There are also a ton of PC side apps to make channels and wad files and such... Is it not possible to rip a gamecube game, extract the game files and then crush them into a wad ?!? - yea sure it would be huge but with the ability to load wads off the original NAND, SD cards, and even through NAND emulation, is there anyway we can pull this off?
yea ok, once into gamecube mode the wii will shutdown access to usb ports so using triiforce is out because it would depend on an exernal usb hard drive ... but come on i've searched high and low, here and everywhere, and there doesnt seem to be any news on even trying to find a work around... maybe in using a wad file to play the game we can trick the wii into thinking its a wiiware or vc title and it would maintain access to the usb ports... right?!? am i totally insane? Cause from my understanding gamecube titles use .elf or .dol to execute code, and many of the channel wad makers out there use .dol and .elf in order to make a homebrew title have its own wad file for channel installs, right? so do i need antipsychotics or is this feasible?
*BRACES FOR FLAME WAR*
What I'm thinking is - we now have triiforce, and triiforce mrc if you prefer a GUI, which are pretty stable and allow us to load wads from an external USB via NAND emulation. There are also a ton of PC side apps to make channels and wad files and such... Is it not possible to rip a gamecube game, extract the game files and then crush them into a wad ?!? - yea sure it would be huge but with the ability to load wads off the original NAND, SD cards, and even through NAND emulation, is there anyway we can pull this off?
yea ok, once into gamecube mode the wii will shutdown access to usb ports so using triiforce is out because it would depend on an exernal usb hard drive ... but come on i've searched high and low, here and everywhere, and there doesnt seem to be any news on even trying to find a work around... maybe in using a wad file to play the game we can trick the wii into thinking its a wiiware or vc title and it would maintain access to the usb ports... right?!? am i totally insane? Cause from my understanding gamecube titles use .elf or .dol to execute code, and many of the channel wad makers out there use .dol and .elf in order to make a homebrew title have its own wad file for channel installs, right? so do i need antipsychotics or is this feasible?