Torment: Tides of Numenera Story Trailer Showcases Events Set 1 Billion Years In The Future

Behold the Legend of the Changing God in this Cinematic Story Trailer for Torment: Tides of Numenera, Headed to PC, PlayStation 4 and Xbox One on February 28th.

This epic cinematic story trailer recounts the lore leading up to the very moment that players begin their odyssey as the Last Castoff – the flesh-and-blood by-product of a megalomaniacal deity known as the Changing God. A billion years in the future a man discovered a way to cheat death. A seeker of knowledge and wisdom, his ultimate goal was to leave an unforgettable mark on the world.
In his quest for everlasting legacy, he discovered ancient technology – the Numenera – that allowed him to transfer his consciousness to a body of his own design. Thus he became known as the Changing God.
In a bid to escape death, the Changing God inadvertently awakened a fearsome, ancient beast known as The Sorrow – a terrifyingly powerful guardian of balance, bent on destroying the Changing God and all of his Castoffs. It is at this point that the dramatic events of your birth unfold and your story to answer who you are, and what your legacy might be, begins..



:arrow:Torment Official Site
 

Foxi4

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To be fair, Planescape was a place where all history collided, so it was not uncommon to bump into Thor on your way to the futuristic bathroom. The setting was insane, even for D&D standards. It's only apt that the successor should be equally interesting.
 
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Xzi

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According to their site:

No plans for Switch support right now, but thanks for asking.
The dev's original comment was a little more blunt, something to the tune of, "can you imagine a game with a million words on a Nintendo console? It's not the audience we're going for." Which of course is ridiculous, because who might want to play this game in 1080p on Nvidia hardware? Surely nobody, except the millions of people who will be doing that very thing regardless of Switch support.

I'll still be buying it on PC regardless, because it's Torment and that story sounds dope, but if they wanted more money out of me I'd likely be willing to buy it again on Switch.
 
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Foxi4

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The dev's original comment was a little more blunt, something to the tune of, "can you imagine a game with a million words on a Nintendo console? It's not the audience we're going for." Which of course is ridiculous, because who might want to play this game in 1080p on Nvidia hardware? Surely nobody, except the millions of people who will be doing that very thing regardless of Switch support.

I'll still be buying it on PC regardless, because it's Torment and that story sounds dope, but if they wanted more money out of me I'd likely be willing to buy it again on Switch.
To be fair, I don't think the title is suitable for a portable. It wouldn't be very playable outside of docked mode - these kinds of games take forever to explore, that's not something you can do with limited battery life.
 

Xzi

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To be fair, I don't think the title is suitable for a portable. It wouldn't be very playable outside of docked mode - these kinds of games take forever to explore, that's not something you can do with limited battery life.
I don't think anybody is expecting to beat BotW in one charge, either. However, there's always the option to play on the TV while charging.
 
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Ryu Kenshin

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The Changing God looks a lot like X-Men Apocalypse :rofl2:
- He cheats Death by changing bodies.
- He gains more knowledge and power each changes and become a human god.
- His followers betray him in the end.
- Dark Phoenix ... I mean the Sorrow hunts him.
 
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Foxi4

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For BotW it's only going to have ~3 hours battery life, but that's still plenty enough to accomplish multiple things on one charge. With a game like Torment there's no reason the dev couldn't get a good 5-6 hours out of the battery.
And why is that? Just because the game is, to a large extent, pre-rendered doesn't mean that it's not polygon-rich. It's running on modified Unity, it's nothing to scoff at.
 

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And why is that? Just because the game is, to a large extent, pre-rendered doesn't mean that it's not polygon-rich. It's running on modified Unity, it's nothing to scoff at.
Unity is very nice looking on the high-end, but even then it's not the most taxing engine. Which is precisely why Switch is capable of a lot in Unity and UE4 at 1080p/720p.
 

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Unity is very nice looking on the high-end, but even then it's not the most taxing engine. Which is precisely why Switch is capable of a lot in Unity and UE4 at 1080p/720p.
So far we don't know what the Switch is capable of as we're basing our predictions on rumours (which are not enthusiastic), but that's fair, I suppose.
 

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but, but, but, I don't have a ps4 or xbone, and my pc don't play fancy games (the trailer playing in 720p made lag on my pc), and the only console I can see myself buying in the future is a Nintendo Switch. I never get to play the cool games.
 

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