Tinke 0.7.2

Discussion in 'NDS - ROM Hacking and Translations' started by pleonex, Aug 1, 2011.

Aug 1, 2011

Tinke 0.7.2 by pleonex at 2:49 PM (40,763 Views / 2 Likes) 339 Comments

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    Anton299 New Member

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    Yeah, already done. "Lv" of spirits it is. Easy painting. Last one in the whole graphic stuff in this game, I believe )
    Thanks again for you help!


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    Diabolos New Member

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    @[member='Auryn']: Wait... Is Tinke only for translating?
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    Auryn New Member

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    Is that a serious question or a sarcastic one??
    Well, anyway it's it main purpuse but like everything in this world it can be "misused" for other things.
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    pleonex New Member

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    Yeah, I have to look at it... I hope to have time some day in my life... The problem of the flip can be solved changing a bit, Tinke overwrite twice this part of the cell (first with cell 6 and then with cell 5) so finally in the image it's saved the second one (cell 5) and when it loads again the cells, as this cell have the bit to flip the image, it's flipped again... I have to do a better editor.

    Oh... I don't know why some users have this error. The problem happens when the program tries to convert the image to 16 colors (4bpp), so if you convert it with external programs (Gimp, Photoshop), it shouldn't give the error.... Anyway can you try with this version again (using the image with 256 colors) just to know if I have found the error:
    http://dl.dropbox.com/u/3981393/Tinke/Tinke%20rev129-ncer.zip

    Thanks!

    Thanks, I will add it to the todo list, but what do you want to do? view image? translate it? (just to know what I should do)

    No, it's not just for transtring but this is the main use. I didn't do the program (one year ago) thinking to translate games, I did it just for see the images from the first game of Layton and to listen the music (I don't like to have power on my DS all the day just to listen one song). I like the image from some games and their music, models... but also I like to help people to do their work so I try to help them adapting my program (in fact, the first versions weren't done to translate games, now I'm changing it to work better on projects) and because I really want to play to some translated games :).
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    Auryn New Member

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    I made an error in my sentence:) It's not necessary to expand the NCER but just expand the NCGR.
    The NCER needed just a new index on the right cell with the new added graphics in the NCGR.
    Basically those numbers are not a big deal but need to know witch one are the correct ones.
    I had to change all y coordinates of that image to be sure what cell attribute I have to change :P
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    Diabolos New Member

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    Actually, I'm not very familiar with this forum and all other stuffs yet... so, XD sorry.

    Your welcome. I want to do a graphic editor, and if possible, something to edit it's system. For example, to create new bosses or change movesets. IF possible.
    -Diabolos

    Riiight, Merci beaucoup. :)
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    StorMyu "I'm too old for this"

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    It's ACTUALLY being misused because most of the people here are using it this way, and then PleoNex focused on helping everyone possible. And that's very good indeed.
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    rastsan 8 baller

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    I'm happier for the easier to work with plug-in system. Translating the documentation for CT2's plugin was getting me nowhere.
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    Anton299 New Member

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    Tried this version.
    Well, maybe it's not funny already, but... still "Out of Memory" error :)
    While importing just exported picture, or 256 color, or RGB color, or png images...

    However, I tried to save bmp as 4 bit color - in this case I got another error (NOT "out of memory") while importing it:

    [IMG]

    :unsure:
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    pleonex New Member

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    Thanks :)

    You don't have to do this to know what cell is. This info appears in the "Debug windows" when you read a NCER file ;)

    Ok, this is the other main use of the program, create hack roms (as you can see in the title of this forum). To do this you must know very good what does each file (if it contains the movesets, the bosses...) you must investigate the rom. Now i'm busy but if you have any dude you can ask me by PM or email.

    Mmm... This is starting to be funny... :), I have another idea to fix it, I will try it this night.
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    Diabolos New Member

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    I know, I just didn't know that much about this Tinke yet. Thanks! ^.^
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    iSubaru Kitsune

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    Hmm so let's say I can extract some sounds, change them and pack them back to ROM? It would be very helpful in some cases, especially the EXE 5 one to not move all the offsets (trimming
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    Kuroko Shirai New Member

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    Thanks so much for doing this... xD;; I really think this tool is already great for just being able to view images and sprites in the ROMs (an awesome tool for sprite ripping)... I have yet to try the sounds for IE... until then, this should be enough.
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    jjjewel New Member

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    Got the exact same error when I tried rev129. It tried importing images a few times and the number xx of the tmpxx.tmp kept increasing but it always showed error message.
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    Kuroko Shirai New Member

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    Hi again... I was wondering if there's a way I could edit the .dll itself for the Inazuma plug-in so I wouldn't have to bother you so much... if not, well, I want to experiment with the Japanese version of the very first IE1 game (YEEJ). I know it has graphics different from the next versions, but when I get to the pkb files and hit extract, I just get another folder which I can't extract.

    Also, I still haven't found those cut-scenes for the other versions... when I unpack those .SPF_ files, I get a message that uncompression is unsuccessful... maybe they're not compressed files after all? o_O

    --

    On the other hand, I tried this program with Prof Layton and the Last Specter... I'm quite interested to see how well this works with London Life's files, but some files seem to be compressed... damn. I was only able to view images for the screen that tells you to put away the stylus and some parts of the title screen.
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    rastsan 8 baller

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    never mind
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    pleonex New Member

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    New revision 130:
    http://dl.dropbox.co...ke%20rev130.zip

    Actually the have no extension, they are just raw data as the nbfs, nbfp and nbfc but also as ntft, ntfp, ntfs... Well I have done it, it isn't easy as they have no way to be recognized (header or extesion) and they aren't always in the same order, so in some cases the plugin put the correct extension and in other cases no.

    Try with the new revision (at least the problem with 4bpp is fixed)


    Good news, in the last revision I have added support for the encoding Procyon of SAD files, so the sound from IE can be listened (and the Layton too!) :)


    I have added it, and yes, I have fixed some problems with .SPF_ files, but I have found that some pkb aren't decompressed successfully, I don't why, they look so weird :S
    If you want to modified the DLL, here you have the code (it's in C#):
    http://code.google.c...ins%2FINAZUMA11
    You have to download it (I reccomend you to download all the code of Tinke) and the compiled it.

    I have just finished to create the method to extract them, so now the text can be view (I have not done the method to compress it so it can not be modified and translated, but soon I will do it).


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    Kuroko Shirai New Member

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    OMG this update is amazing... I can finally get through those cutscenes... :D Who knew they were hiding in data_iz -> pic3d -> scripts

    Thanks so much, and I'll test around with Layton and Last Specter soon... xD;;
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    Anton299 New Member

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    Well, now it works, like you said, only with 4bpp images.
    But .ncer is not rebuilded (discussed above, you said that you'll try to do this in future).

    How do we save modified file? "Save ROM" & "pack" buttons both inactive:
    [IMG]
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    Roxas75 New Member

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    Thanks, man.

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