The ultimate Xbox One dev guide

Discussion in 'Xbox One - Tutorials' started by tunip3, May 6, 2017.

  1. kingtut

    kingtut GBAtemp Fan

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    I am fine with saving N64 emulator last. But I really hate win64e10. Mario party 2 runs horribly bad on the emulator. Even Mario 64 has a lot of slowdown on xbox one. I do not know why people like win64e10. I think it is hands down the worst emulator running on xbox one (well maybe winps10 or whatever it was called). I can't wait for your ps1 emulator.
     
    Last edited by kingtut, May 22, 2017


  2. wiired24

    wiired24 GBAtemp Advanced Fan

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    Then buy a N64? I mean at least we even have a N64 Emulator at all. Alot of the N64 Emulators are hit and miss with certain games. Mario64 and Ocarnia both work good. Mario Kart plays as well although it does have some lag it is quite playable though
     
    Last edited by wiired24, May 22, 2017
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  3. kingtut

    kingtut GBAtemp Fan

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    I already have an n64. But I hate how games look like on modern tvs, and I really hate the n64 controller that is why I prefer emulators. Most of the emulators on xbox one I have access to on other places. but I like to have them all on xbox one because it is nice to have them in one place, and because they tend to be more stable than pc when the emulators are designed well.
     
  4. Cha0tic

    Cha0tic GBAtemp Fan

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    Awesome thanks for the perfect reply would try to sideloading but having a issue when getting passed the sign up with the free dev code I got for registering as a student using my college email. I just keep getting a error to try again later.
     
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  5. wiired24

    wiired24 GBAtemp Advanced Fan

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    That's weird. Sounds like a server issue perhaps?
     
  6. Cha0tic

    Cha0tic GBAtemp Fan

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    Seems to be just haven't been in a rush to do it. I'll get it solved eventually and plunge into the scene that is xbox one homebrew. I'll try again today last time I did was a few days ago.
     
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  7. NoSoul81

    NoSoul81 GBAtemp Fan

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    Do you think it's likely you'll be able to get a Dreamcast emulator working with high compatibility?
     
    Last edited by NoSoul81, May 28, 2017
  8. wiired24

    wiired24 GBAtemp Advanced Fan

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    Dreamcast Emulation is something that I and others are interested in. I have already reached out to the Reicast Team to see if they might be interested in porting Reicast over to UWP. Waiting to hear something back.
     
  9. dominater01

    dominater01 GBAtemp Fan

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    here you go guys i just tested this >_> and it works on xbox one so grab it if you enjoy looking at some anime boobies lol

    https://github.com/OpportunityLiu/ExViewer

    downloads for dependencies and appx are provided at link under downloads
     
  10. ploggy

    ploggy WAKA! WAKA!

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  11. dominater01

    dominater01 GBAtemp Fan

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  12. kingtut

    kingtut GBAtemp Fan

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    I have noticed them saying they are interested in a ps2 port, I would like that because there is only one real ps2 emulator right now
     
  13. wiired24

    wiired24 GBAtemp Advanced Fan

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    A PS2 Port ? On the Xbox One ? 1Gb of Ram is not enough. The best the Xbox One can do in regards to emulators is PSP and Dreamcast. And even PSP is pushing it to it's limits
    If we had full access to the Memory and the GPU then sure it wouldn't be an issue but we dont.


    The scorpio would be much more capable for a PS2 Emulator.
     
    Last edited by wiired24, Jun 7, 2017
  14. kingtut

    kingtut GBAtemp Fan

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    Well we should prepare for it now, but yeah I understand it is all about priorities. Actually I was reading the retroarch uwp forum that supposedly there is a way to overcome this restriction for dolphin emulator. But maybe I did not understand it well.

    — Posts automatically merged - Please don't double post! —

    Are you sure about the 1 gb limit? I could have sworn that dev mode has at least 5 gb limit.
     
  15. wiired24

    wiired24 GBAtemp Advanced Fan

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    Yes I am 100% sure. Whoever told you there is a 5Gb limit is full of it lol
     
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  16. kingtut

    kingtut GBAtemp Fan

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    it says 500 megabytes of ram, and 1 gb of storage. You are definitely right. But I do have a question, isn't ps2 emulator smaller than 1 gb. it is only the games that are more than that.
     
    Last edited by kingtut, Jun 8, 2017
  17. wiired24

    wiired24 GBAtemp Advanced Fan

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    File storage requirements and Random Access Memory requirements are not the same. File storage is how much space you need on the HDD. Ram is how much memory the computer has to access. Everything runs off of RAM.

    — Posts automatically merged - Please don't double post! —

    Actually it could possibly work @kingtut . Here are the recommended requirements for PCSX2 (PS2 Emulator)

    Windows Vista / Windows 7 (32bit or 64bit) with the latest DirectX
    CPU: Intel Core 2 Duo @ 3.2 GHz or better OR i3/i5/i7 @ 2,8 GHz or better OR AMD Phenom II @ 3,2 GHz or better
    GPU: 8800gt or better (for Direct3D10 support)
    RAM: 1GB on Linux/Windows XP, 2GB or more on Vista / Windows 7

    Since 1GB is all that's needed we could possibly have PS2 Games running decently
     
  18. kingtut

    kingtut GBAtemp Fan

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    how much does the ps2 require for RAM? According to this the recommended requirement is 1gb ram

    http://forums.pcsx2.net/Thread-Hardware-requirements
     
  19. wiired24

    wiired24 GBAtemp Advanced Fan

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  20. kingtut

    kingtut GBAtemp Fan

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    oh ok, for some reason the post didn't load, I guess it is because I didn't refresh the page in a while lol
     
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