The 2DS XL actually uses the same 800x240 screen found on the 3DS XL

Discussion in '3DS - Console, Accessories and Hardware' started by WiiUBricker, Aug 9, 2017.

  1. WiiUBricker
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    WiiUBricker Fake News Reporter

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    No idea if this is known by now but I figured it's worth sharing anyway. Do you recall this? The infamous "scanlines" found in all 3DS devices when 3D is turned off. The regular 2DS doesn't have this because it uses a single non-3D LCD. I thought the 2DS XL screen would be the same since it lacks 3D, but according to that review it actually uses the same screen found in the 3DS XL, meaning its resolution is 800x240 and not 400x240 and the "scanlines" are present.

    The 2DS XL screen isn't supposed to have a parallax barrier, yet it looks exactly like the 3DS XL screen when the 3D slider is slid all the way to the bottom. Maybe the 2DS XL is capable of showing 3D but is forced off via software.

    In any case, don't know about you, but for me it's a deal breaker since I can't stand looking at the scanlines.
     
    Last edited by WiiUBricker, Aug 9, 2017
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  2. CuriousTommy

    CuriousTommy GBAtemp Fan

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    That would be really interesting if that is proven true.

    Edit: You accidentally put it in the Nintendo Switch section
     
    Last edited by CuriousTommy, Aug 9, 2017
  3. zoogie

    zoogie simple pimp tool

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    This whole "scanlines" meme is so silly. new2ds screen is no worse quality than old2ds. nonsense.
     
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  4. WiiUBricker
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    Except it's not a silly meme. It's a Real-Life fact and a Real-Life issue for some.
     
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  5. VMM

    VMM Hamon > Stand

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    I wonder if it would be possible to enable 3D via software.
    If a dev from 3DS scene could come up with this it would be genius
     
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  6. Adeka

    Adeka Beta Tester

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    so has anyone tried to put replace the tn screens with ips?
     
  7. GerbilSoft

    GerbilSoft GBAtemp Addict

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    Depends on if the parallax barrier is actually present. If it isn't, then enabling 3D mode would merely allow for 800x240 resolution to be used, though it's in the dual 400x240 framebuffer format instead of a single 800x240 framebuffer.
     
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  8. VMM

    VMM Hamon > Stand

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    But, if the parallax barrier wasn't there, would we see the scanlines?
     
  9. sansnumen

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    Unfotunately, the 3D effect works on the principle of parallax, and games are programmed as such. So it won't happen.

    The scanline issue looks bad, but I have yet to run into that problem myself.
     
  10. GerbilSoft

    GerbilSoft GBAtemp Addict

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    Pretty sure that's caused by it being a terribly low-resolution LCD. 400x240 @ 4.88" == ~96 dpi
     
  11. WiiUBricker
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    You are not correct. Check the thread I linked. Someone posted there a sound explanation of the scanline phenomenon.
     
  12. LinkSoraZelda

    LinkSoraZelda GBAtemp Advanced Maniac

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    Are you sure it's actually the same screen from a hardware perspective? Pretty sure it's not, the n2DS screen is significantly thinner and shorter (ribbon cables) than the o3DS XL's.
     
  13. WiiUBricker
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    I'm not sure at all. The information I have gathered from the linked video. It may be that they cut some cables or components that are used for the parallax barrier.